Files
forge-steel/shaders/frag6.glsl
T
2025-09-19 19:39:04 +02:00

14 lines
193 B
GLSL

// MFX
// ------------
// IN: 8 (A+B)
// IN: 0 (OUT)
// OUT: 0 (OUT)
in vec2 vUV;
out vec4 fragColor;
const float seed = 808;
void main() {
fragColor = fx_stage(vUV, tex8, tex0, seed);
}