258 lines
9.1 KiB
GLSL
258 lines
9.1 KiB
GLSL
#include inc_magic.glsl
|
|
#include inc_functions.glsl
|
|
#include inc_yuv.glsl
|
|
#include inc_cp437.glsl
|
|
|
|
#ifndef INC_DEBUG
|
|
#define INC_DEBUG
|
|
|
|
uniform int iFPS;
|
|
|
|
uniform vec2 iInputResolution1;
|
|
uniform vec2 iInputResolution2;
|
|
uniform int iInputFormat1;
|
|
uniform int iInputFormat2;
|
|
|
|
uniform int iDemo;
|
|
uniform int iAutoRand;
|
|
uniform int iPage;
|
|
uniform int iSelected;
|
|
|
|
uniform int iSeed1;
|
|
uniform int iSeed2;
|
|
uniform int iSeed3;
|
|
uniform int iSeed4;
|
|
uniform int iSeed5;
|
|
uniform int iSeed6;
|
|
uniform int iSeed7;
|
|
uniform int iSeed8;
|
|
|
|
uniform int iState3;
|
|
uniform int iState4;
|
|
uniform int iState5;
|
|
uniform int iState6;
|
|
uniform int iState8;
|
|
|
|
uniform int iActive1;
|
|
uniform int iActive2;
|
|
|
|
uniform vec3 iMidi2_1[7];
|
|
uniform vec3 iMidi2_2[7];
|
|
uniform vec3 iMidi2_3[7];
|
|
uniform vec3 iMidi3_1[2];
|
|
|
|
|
|
vec4 debug(vec2 vUV)
|
|
{
|
|
// start
|
|
|
|
vec2 uv0 = vUV.st;
|
|
float ratio = iResolution.x / iResolution.y;
|
|
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
|
|
|
|
// inputs
|
|
|
|
int selected_srca = iState3 - 1;
|
|
bool random_srca = iState3 == 15;
|
|
if (random_srca) {
|
|
selected_srca = int(randTime(iSeed3 + 100) * 14);
|
|
}
|
|
if (selected_srca == 5 && iDemo > 0) {
|
|
selected_srca = 1;
|
|
random_srca = true;
|
|
}
|
|
if (selected_srca == 10 && iDemo > 0) {
|
|
selected_srca = 2;
|
|
random_srca = true;
|
|
}
|
|
int selected_srcb = iState4 - 1;
|
|
bool random_srcb = iState4 == 15;
|
|
if (random_srcb) {
|
|
selected_srcb = int(randTime(iSeed4 + 100) * 14);
|
|
}
|
|
if (selected_srcb == 5 && iDemo > 0) {
|
|
selected_srcb = 1;
|
|
random_srcb = true;
|
|
}
|
|
if (selected_srcb == 10 && iDemo > 0) {
|
|
selected_srcb = 2;
|
|
random_srcb = true;
|
|
}
|
|
int selected_fxa = iState5 - 1;
|
|
bool random_fxa = iState5 == 15;
|
|
if (random_fxa) {
|
|
selected_fxa = int(randTime(iSeed5 + 100) * 14);
|
|
}
|
|
int selected_fxb = iState6 - 1;
|
|
bool random_fxb = iState6 == 15;
|
|
if (random_fxb) {
|
|
selected_fxb = int(randTime(iSeed6 + 100) * 14);
|
|
}
|
|
int selected_mfx = iState8 - 1;
|
|
bool random_mfx = iState8 == 15;
|
|
if (random_mfx) {
|
|
selected_mfx = int(randTime(iSeed8 + 100) * 14);
|
|
}
|
|
float fxa_value = magic(iMidi2_1[6].xy, vec3(1, 0, 0), iSeed5);
|
|
bool fxa_invert = magic_trigger(vec3(iMidi2_1[6].z, 0, 0), iSeed5);
|
|
float fxb_value = magic(iMidi2_2[6].xy, vec3(1, 0, 0), iSeed6);
|
|
bool fxb_invert = magic_trigger(vec3(iMidi2_2[6].z, 0, 0), iSeed6);
|
|
float mfx_value = magic(iMidi2_3[6].xy, vec3(1, 0, 0), iSeed8);
|
|
bool mfx_invert = magic_trigger(vec3(iMidi2_3[6].z, 0, 0), iSeed8);
|
|
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
|
|
mix_value = mix(mix_value, mix_value * 0.9 + 0.05, iDemo);
|
|
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
|
|
|
|
// logic
|
|
|
|
const int texts[10][5] = {
|
|
{0x46, 0x50, 0x53, 0x00, 0x00}, // FPS
|
|
{0x54, 0x45, 0x4D, 0x50, 0x4F}, // TEMPO
|
|
{0x54, 0x49, 0x4D, 0x45, 0x00}, // TIME
|
|
{0x44, 0x45, 0x4D, 0x4F, 0x00}, // DEMO
|
|
{0x4C, 0x49, 0x56, 0x45, 0x00}, // LIVE
|
|
{0x2B, 0x52, 0x41, 0x4E, 0x44}, // +RAND
|
|
{0x53, 0x52, 0x43, 0x00, 0x00}, // SRC
|
|
{0x46, 0x58, 0x00, 0x00, 0x00}, // FX
|
|
{0x49, 0x4E, 0x00, 0x00, 0x00}, // IN
|
|
{0x4D, 0x46, 0x58, 0x00, 0x00}, // MFX
|
|
};
|
|
|
|
vec2 uv2 = uv1;
|
|
|
|
uv2 *= 10;
|
|
uv2.x -= 0.5;
|
|
uv2.y += 0.5;
|
|
|
|
vec2 uv3 = uv1 * 30;
|
|
|
|
// base frame
|
|
float f =
|
|
h_rect(uv2, vec2(-5, -2), vec2(1), 0.1) +
|
|
h_rect(uv2, vec2(-2, -2), vec2(1), 0.1) +
|
|
rect(uv2, vec2(-3.5, -2), vec2(0.5, 0.1)) +
|
|
h_rect(uv2, vec2(-5, 2), vec2(1), 0.1) +
|
|
h_rect(uv2, vec2(-2, 2), vec2(1), 0.1) +
|
|
rect(uv2, vec2(-3.5, 2), vec2(0.5, 0.1)) +
|
|
h_rect(uv2, vec2(2, 0), vec2(1), 0.1) +
|
|
h_rect(uv2, vec2(5, 0), vec2(1), 0.1) +
|
|
rect(uv2, vec2(3.5, 0), vec2(0.5, 0.1)) +
|
|
rect(uv2, vec2(0.55, -2), vec2(1.5, 0.1)) +
|
|
rect(uv2, vec2(2, -1.55), vec2(0.1, 0.55)) +
|
|
rect(uv2, vec2(0.55, 2), vec2(1.5, 0.1)) +
|
|
rect(uv2, vec2(2, 1.55), vec2(0.1, 0.55)) +
|
|
rect(uv2, vec2(7.5, 0), vec2(1.5, 0.1)) +
|
|
h_rect(uv2, vec2(-9, -3.9), vec2(1), 0.1);
|
|
|
|
// show selected src/fx
|
|
f += char_at(uv2, vec2(-5.4, 1.45), hex_chars[selected_srca]);
|
|
f += random_srca ? circle(uv2, vec2(-4.25, 2.7), 0.1) : 0;
|
|
f += char_at(uv2, vec2(-5.4, -2.55), hex_chars[selected_srcb]);
|
|
f += random_srcb ? circle(uv2, vec2(-4.25, -1.3), 0.1) : 0;
|
|
f += char_at(uv2, vec2(-2.4, 1.45), hex_chars[selected_fxa]);
|
|
f += fxa_invert ? rect(uv2, vec2(-2, 2.7), vec2(0.5, 0.05)) : 0;
|
|
f += random_fxa ? circle(uv2, vec2(-1.25, 2.7), 0.1) : 0;
|
|
f += char_at(uv2, vec2(-2.4, -2.55), hex_chars[selected_fxb]);
|
|
f += fxb_invert ? rect(uv2, vec2(-2, -1.3), vec2(0.5, 0.05)) : 0;
|
|
f += random_fxb ? circle(uv2, vec2(-1.25, -1.3), 0.1) : 0;
|
|
f += char_at(uv2, vec2(4.6, -0.55), hex_chars[selected_mfx]);
|
|
f += mfx_invert ? rect(uv2, vec2(5, 0.7), vec2(0.5, 0.05)) : 0;
|
|
f += random_mfx ? circle(uv2, vec2(5.75, 0.7), 0.1) : 0;
|
|
|
|
// show current selected
|
|
f += iSelected == 3 ? h_rect(uv2, vec2(-5, 2), vec2(1.2), 0.1) : 0;
|
|
f += iSelected == 4 ? h_rect(uv2, vec2(-5, -2), vec2(1.2), 0.1) : 0;
|
|
f += iSelected == 5 ? h_rect(uv2, vec2(-2, 2), vec2(1.2), 0.1) : 0;
|
|
f += iSelected == 6 ? h_rect(uv2, vec2(-2, -2), vec2(1.2), 0.1) : 0;
|
|
f += iSelected == 8 ? h_rect(uv2, vec2(5, 0), vec2(1.2), 0.1) : 0;
|
|
|
|
// show selected src/fx
|
|
f += iActive1 == 1 ? h_rect(uv2, vec2(-5, 0.8), vec2(1, 0), 0.1) : 0;
|
|
f += iActive1 == 2 ? h_rect(uv2, vec2(-5, -3.2), vec2(1, 0), 0.1) : 0;
|
|
f += iActive2 == 1 ? h_rect(uv2, vec2(-2, 0.8), vec2(1.2, 0), 0.1) : 0;
|
|
f += iActive2 == 2 ? h_rect(uv2, vec2(-2, -3.2), vec2(1, 0), 0.1) : 0;
|
|
f += iActive2 == 3 ? h_rect(uv2, vec2(5, -1.2), vec2(1, 0), 0.1) : 0;
|
|
|
|
// show src/fx
|
|
|
|
f += write_5(uv3 * 0.75, vec2(-11.6,-1.8), texts[6]);
|
|
f += write_5(uv3 * 0.75, vec2(-4.2,-1.8), texts[7]);
|
|
f += char_at(uv3 * 0.5, vec2(0.5, 0.5), 0x41);
|
|
f += char_at(uv3 * 0.5, vec2(0.5, -3), 0x42);
|
|
if (iDemo < 1 && (iInputFormat1 == YUYV_FOURCC || iInputFormat2 == YUYV_FOURCC)) {
|
|
f += write_5(uv3 * 0.75, vec2(-19.7,-1.8), texts[8]);
|
|
}
|
|
f += write_5(uv3 * 0.75, vec2(10.9,2), texts[9]);
|
|
|
|
// show inputs / feedback
|
|
float line_a_a = rect(uv2, vec2(-8, 2), vec2(2, 0.1));
|
|
float line_a_b = rect(uv2, vec2(-7, 2), vec2(1, 0.1)) + rect(uv2, vec2(-8, 0.5), vec2(0.1, 1.6)) + rect(uv2, vec2(-9, -1), vec2(1, 0.1));
|
|
float line_a_f = rect(uv2, vec2(-6.5, 2), vec2(0.5, 0.1)) + rect(uv2, vec2(0, 4), vec2(7, 0.1)) + rect(uv2, vec2(-7, 3), vec2(0.1, 1.1)) + rect(uv2, vec2(7, 2), vec2(0.1, 2.1));
|
|
if (selected_srca == 5 && iInputFormat1 == YUYV_FOURCC) {
|
|
f += line_a_a;
|
|
} else if (selected_srca == 10 && iInputFormat2 == YUYV_FOURCC) {
|
|
f += line_a_b;
|
|
} else if (selected_srca % 5 == 0) {
|
|
f += line_a_f;
|
|
}
|
|
float line_b_a = rect(uv2, vec2(-6.5, -2), vec2(0.5, 0.1)) + rect(uv2, vec2(-7, -0.5), vec2(0.1, 1.6)) + rect(uv2, vec2(-8.5, 1), vec2(1.5, 0.1));
|
|
float line_b_b = rect(uv2, vec2(-8, -2), vec2(2, 0.1));
|
|
float line_b_f = rect(uv2, vec2(-6.5, -2), vec2(0.5, 0.1)) + rect(uv2, vec2(0, -4), vec2(7, 0.1)) + rect(uv2, vec2(-7, -3), vec2(0.1, 1.1)) + rect(uv2, vec2(7, -2), vec2(0.1, 2.1));
|
|
if (selected_srcb == 5 && iInputFormat1 == YUYV_FOURCC) {
|
|
f += line_b_a;
|
|
} else if (selected_srcb == 10 && iInputFormat2 == YUYV_FOURCC) {
|
|
f += line_b_b;
|
|
} else if (selected_srcb % 5 == 0) {
|
|
f += line_b_f;
|
|
}
|
|
|
|
// show page
|
|
f += char_at(uv2, vec2(-9.2, -4.3), hex_chars[iPage]);
|
|
|
|
// show fx values
|
|
float fx_rect = 0;
|
|
|
|
f = mix(f, 1 - f, rect(uv2, vec2(-2, 1.1 + 0.9 * fxa_value), vec2(0.9, 0.9 * fxa_value)));
|
|
f = mix(f, 1 - f, rect(uv2, vec2(-2, -2.9 + 0.9 * fxb_value), vec2(0.9, 0.9 * fxb_value)));
|
|
f = mix(f, 1 - f, rect(uv2, vec2(5, -0.9 + 0.9 * mfx_value), vec2(0.9, 0.9 * mfx_value)));
|
|
|
|
// show mix
|
|
f += char_at(uv2, vec2(1.55, -0.6), mix_type ? 0x4B : 0x4D);
|
|
f = mix(f, 1 - f, rect(uv2, vec2(2, -0.9 + 0.9 * mix_value), vec2(0.9, 0.9 * mix_value)));
|
|
|
|
// show debug info
|
|
float v = 0;
|
|
float x = 0;
|
|
|
|
x = -15;
|
|
f += write_5(uv3, vec2(x,13), texts[0]);
|
|
f += write_int(uv3, vec2(x - 3.5,13), iFPS, 3);
|
|
v = min(1, iFPS/60.0);
|
|
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
|
|
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
|
|
|
|
x = 0;
|
|
f += write_5(uv3, vec2(x,13), texts[1]);
|
|
f += write_int(uv3, vec2(x - 3.5,13), int(iTempo), 3);
|
|
v = fract(iBeats);
|
|
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
|
|
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
|
|
|
|
x = 15;
|
|
f += write_5(uv3, vec2(x,13), texts[2]);
|
|
f += write_int(uv3, vec2(x - 5.5,13), int(iTime), 5);
|
|
v = fract(iTime);
|
|
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
|
|
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
|
|
|
|
if (iAutoRand > 0) {
|
|
f += write_5(uv3, vec2(-4,-15), iDemo > 0 ? texts[3] : texts[4]);
|
|
f += write_5(uv3, vec2(0,-15), texts[5]);
|
|
} else {
|
|
f += write_5(uv3, vec2(-2,-15), iDemo > 0 ? texts[3] : texts[4]);
|
|
}
|
|
|
|
return vec4(f);
|
|
}
|
|
|
|
#endif |