Files
forge-steel/src/window.c
T

173 lines
4.3 KiB
C

#include <GLFW/glfw3.h>
#include <log.h>
#include <stdbool.h>
#include <stdlib.h>
#include "types.h"
#include "window.h"
static void init_glfw(void (*error_callback)(int, const char *)) {
log_info("[GLFW] Initializing...");
// set errors handler
glfwSetErrorCallback(error_callback);
// print current GLFW version
log_info("[GLFW] %s", glfwGetVersionString());
// init GLFW
if (!glfwInit()) {
log_error("[GLFW] Initialization failed");
exit(EXIT_FAILURE);
}
log_info("[GLFW] Initialized...");
}
static GLFWmonitor *get_monitor(unsigned char monitor_index) {
int count;
GLFWmonitor **monitors;
// detect monitors
monitors = glfwGetMonitors(&count);
// check selected monitor availability
if (monitor_index >= count) {
log_error("[GLFW] Screen %d is out of range [0-%d]", monitor_index,
count - 1);
glfwTerminate();
exit(EXIT_FAILURE);
}
return monitors[monitor_index];
}
static GLFWwindow *
create_window(GLFWmonitor *monitor, const char *title, Window *shared_context,
void (*key_callback)(Window *, int, int, int, int)) {
GLFWwindow *window;
log_info("[GLFW] Creating window...");
// Window related hints
glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
glfwWindowHint(GLFW_CENTER_CURSOR, GLFW_FALSE);
glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
// Context related hints
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
#ifdef GL_DEBUG
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
#endif
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// create fullscreen window in selected monitor
window = glfwCreateWindow(1, 1, title, monitor, shared_context);
// handle window creation fail
if (window == NULL) {
log_error("[GLFW] Window or context creation failed");
glfwTerminate();
exit(EXIT_FAILURE);
}
// set keyboard handler
glfwSetKeyCallback(window, key_callback);
// hide cursor
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
log_info("[GLFW] Window created");
return window;
}
static void use_window(GLFWwindow *window) { glfwMakeContextCurrent(window); }
void window_startup(void (*error_callback)(int, const char *)) {
init_glfw(error_callback);
}
void window_terminate() {
log_info("[GLFW] Terminating library...");
glfwTerminate();
}
Window *window_init(const char *title, unsigned char monitor_index,
bool windowed, Window *shared_context,
void (*key_callback)(Window *, int, int, int, int)) {
GLFWwindow *window;
GLFWmonitor *monitor;
monitor = windowed ? NULL : get_monitor(monitor_index);
window = create_window(monitor, title, shared_context, key_callback);
use_window(window);
return window;
}
void window_update_title(Window *window, const char *title) {
glfwSetWindowTitle(window, title);
}
void window_refresh(Window *window) {
// swap front and back buffers
glfwSwapBuffers(window);
}
void window_events() { glfwPollEvents(); }
double window_get_time() { return glfwGetTime(); }
void window_use(Window *window, Context *context) {
int width;
int height;
glfwMakeContextCurrent(window);
glfwGetFramebufferSize(window, &width, &height);
context->resolution[0] = width;
context->resolution[1] = height;
if (height > 0) {
context->tex_resolution[0] =
(int)(context->tex_resolution[1] * width / height);
}
}
void window_close(Window *window) {
log_info("[GLFW] Closing window...");
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
bool window_should_close(Window *window) {
return glfwWindowShouldClose(window) == GLFW_TRUE;
}
bool window_escape_key(int key, int action) {
return key == GLFW_KEY_ESCAPE && action == GLFW_PRESS;
}
unsigned int window_read_key(int key, int action, int mods) {
unsigned int result;
if (action == GLFW_RELEASE || key == GLFW_KEY_LEFT_SHIFT ||
key == GLFW_KEY_RIGHT_SHIFT || key == GLFW_KEY_LEFT_CONTROL ||
key == GLFW_KEY_RIGHT_CONTROL || key == GLFW_KEY_LEFT_ALT ||
key == GLFW_KEY_RIGHT_ALT) {
return 0;
}
result = 1000 + key;
if ((mods & GLFW_MOD_SHIFT) > 0) {
result += 10000;
}
if ((mods & GLFW_MOD_CONTROL) > 0) {
result += 100000;
}
if ((mods & GLFW_MOD_ALT) > 0) {
result += 1000000;
}
return result;
}