Files
forge-steel/shaders/frag4.glsl
T
2025-09-19 19:39:04 +02:00

14 lines
198 B
GLSL

// FX B
// -------------
// IN: 5 (SRC B)
// IN: 6 (FX B)
// OUT: 6 (A+B)
in vec2 vUV;
out vec4 fragColor;
const float seed = 559;
void main() {
fragColor = fx_stage(vUV, tex5, tex6, seed);
}