Scores + game restart + fixes

This commit is contained in:
Klemek
2019-01-08 09:21:49 +01:00
parent b7589fff99
commit 4cdabd0b6e
4 changed files with 101 additions and 28 deletions
+1
View File
@@ -15,3 +15,4 @@ npm start
```
it's now listening on *:3001
![preview2](preview2.png)
+36 -11
View File
@@ -5,6 +5,9 @@ let hsize = 300;
let current;
let players;
let room;
let lastScores;
let leaderboard;
let lock;
let history = {};
function ellipse(cx, cy, rx, ry) {
@@ -26,6 +29,8 @@ function drawPlayer(ratio, p) {
ellipse(p.pos.x, p.pos.y, ratio * 3, ratio * 3);
if (p.starting > 0)
return;
if (!lock) {
if (!history[p.name])
history[p.name] = {
i0: 0,
@@ -35,6 +40,7 @@ function drawPlayer(ratio, p) {
history[p.name].i0 = (history[p.name].i0 + 1) % hsize;
history[p.name].list[history[p.name].i0] = p.pos;
}
}
if (history[p.name]) {
const h = history[p.name];
@@ -70,30 +76,29 @@ function drawGame() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const ratio = canvas.height / window.innerHeight;
const writeTitleText = function (txt, x, y) {
ctx.font = `bold 120px Roboto`;
ctx.textAlign = 'center';
const writeText = function (txt, size, x, y, font) {
ctx.font = `${font} ${size}px Roboto`;
const lines = txt.split('\n');
lines.forEach(function (line, i) {
ctx.fillStyle = '#4b4b4b';
ctx.fillText(line, x - 3, y + 37 - (120 * lines.length) / 2 + 120 * i);
ctx.fillText(line, x - size / 40, y + size / 2 - (size * lines.length) / 2 + size * i - size / 40);
ctx.fillStyle = '#545454';
ctx.fillText(line, x, y + 40 - (120 * lines.length) / 2 + 120 * i);
ctx.fillText(line, x, y + size / 2 - (size * lines.length) / 2 + size * i);
});
};
writeTitleText(`snex.io\n#${room}`, canvas.width / 2, canvas.height / 2);
ctx.textAlign = 'center';
writeText(`snex.io\n#${room}`, 120, canvas.width / 2, canvas.height / 2, 'bold');
ctx.textAlign = 'left';
writeText(leaderboard, 30, canvas.width / 30, canvas.height / 15, 'normal');
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.lineWidth = 3;
ctx.textAlign = 'left';
ctx.font = `normal ${ratio * 10}px Roboto`;
ctx.font = `normal ${ratio * 15}px Roboto`;
const names = Object.keys(players);
names.forEach(function (name) {
drawPlayer(ratio, players[name]);
@@ -104,6 +109,16 @@ function drawGame() {
requestAnimationFrame(drawGame);
}
function updateLeaderboard() {
const pl = Object.keys(players);
const scores = pl.map(p => `${players[p].score} - ${p}`).join('\n');
if (!lastScores || scores !== lastScores) {
lastScores = scores;
pl.sort((p1, p2) => players[p2].score - players[p1].score);
leaderboard = pl.map(p => `${players[p].score} - ${p}` + (p === current.name ? ' *' : '')).join('\n');
}
}
const socket = io({
'reconnection': true,
'reconnectionDelay': 1000,
@@ -128,6 +143,7 @@ socket.on('info', function (res) {
players = res.players;
room = res.room;
window.location.hash = '#' + room;
updateLeaderboard();
drawGame();
$(window).focus(function () {
socket.emit('history', current);
@@ -138,8 +154,13 @@ socket.on('history', function (h) {
history = h;
});
socket.on('lock', function (l) {
lock = l;
});
socket.on('players', function (p) {
players = p;
updateLeaderboard();
});
const keys = {};
@@ -167,6 +188,10 @@ $(document).on('keydown', function (e) {
$(document).on('keyup', function (e) {
switch (e.keyCode) {
case 32://space;
current.color = 'new';
socket.emit('update', current);
return;
case 37://left;
if (keys[39])
changeAngle(1);
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

+56 -9
View File
@@ -55,9 +55,44 @@ let playerCount = 0;
setInterval(function () {
//main loop
Object.keys(rooms).forEach(function (room) {
Object.keys(rooms[room].players).forEach(function (name) {
const p = rooms[room].players[name];
Object.keys(rooms).forEach(function (rname) {
const room = rooms[rname];
const pl = Object.keys(room.players);
if (room.waiting > 0) {
room.waiting -= 20;
if (room.waiting <= 0) { //restart
process.stdout.write(`\rroom #${rname} > restarting game \n`);
room.history = {};
pl.forEach(function (name) {
const p = room.players[name];
room.players[name] = {
pos: {
x: randInt(100, MAXX - 100),
y: randInt(100, MAXY - 100)
},
angle: Math.random() * Math.PI,
angleSpd: 0,
color: p.color,
name: p.name,
alive: true,
starting: 2000,
score: p.score
};
room.history[name] = {
i0: -1,
list: new Array(HSIZE)
}
});
io.to(rname).emit('players', room.players);
io.to(rname).emit('history', room.history);
io.to(rname).emit('lock', false);
}
return;
}
pl.forEach(function (name) {
const p = room.players[name];
if (p.alive) {
const lastpos = clone(p.pos);
p.pos.x += SPD * Math.cos(p.angle);
@@ -82,7 +117,7 @@ setInterval(function () {
}
if (p.starting <= 0) {
const h = rooms[room].history[name];
const h = room.history[name];
h.i0 = (h.i0 + 1) % HSIZE;
h.list[h.i0] = clone(p.pos);
}
@@ -94,9 +129,9 @@ setInterval(function () {
if (ds >= SPD * 1.1)
process.stdout.write(`\r${name} moved too quickly : ${ds} [${lastpos.x},${lastpos.y}]->[${p.pos.x},${p.pos.y}]\n`);
Object.keys(rooms[room].history).forEach(function (name2) {
Object.keys(room.history).forEach(function (name2) {
if (p.alive && name !== name2) {
const h2 = rooms[room].history[name2];
const h2 = room.history[name2];
let lastpoint = h2.list[h2.i0];
if (!lastpoint)
return;
@@ -106,7 +141,7 @@ setInterval(function () {
if (Math.abs(lastpoint.x - point.x) < 1600 * .9 && Math.abs(lastpoint.y - point.y) < 900 * .9) {
intersectCount++;
if (intersects(lastpos, p.pos, lastpoint, point)) {
process.stdout.write(`\r${name} collided with ${name2} \n`);
process.stdout.write(`\rroom #${rname} > ${name} collided with ${name2} \n`);
p.alive = false;
break;
}
@@ -125,7 +160,15 @@ setInterval(function () {
}
});
io.to(room).emit('players', rooms[room].players);
const palive = pl.filter(p => room.players[p].alive);
if (pl.length > 1 && palive.length === 1) { //end of game
room.players[palive[0]].score++;
room.waiting = 3000;
process.stdout.write(`\rroom #${rname} > ${palive[0]} won \n`);
io.to(rname).emit('lock', true);
}
io.to(rname).emit('players', room.players);
});
updateCount++;
}, 20);
@@ -154,6 +197,7 @@ io.on('connection', function (socket) {
if (!rooms[socket.room]) {
rooms[socket.room] = {
waiting: 0,
players: {},
history: {}
}
@@ -169,7 +213,8 @@ io.on('connection', function (socket) {
color: randomColor(),
name: socket.name,
alive: true,
starting: 2000
starting: 2000,
score: 0
};
rooms[socket.room].history[socket.name] = {
i0: -1,
@@ -215,6 +260,8 @@ io.on('connection', function (socket) {
}
if (!p.alive)
return;
if (newp.color === 'new')
rooms[socket.room].players[newp.name].color = randomColor();
if (newp.angleSpd > 0)
rooms[socket.room].players[newp.name].angleSpd = MAX_ANGLE_SPEED;
else if (newp.angleSpd < 0)