Dead snakes are gray

This commit is contained in:
Klemek
2019-01-07 15:17:23 +01:00
parent 5016f1191c
commit 7b55763b89
+6 -7
View File
@@ -20,10 +20,11 @@ function ellipse(cx, cy, rx, ry) {
}
function drawPlayer(ratio, p) {
ctx.fillStyle = p.color;
ctx.fillStyle = p.alive ? p.color : '#757575';
ctx.fillText(p.name, p.pos.x, p.pos.y - ratio * 10);
if (p.alive) {
ellipse(p.pos.x, p.pos.y, ratio * 3, ratio * 3);
if(p.starting > 0)
if (p.starting > 0)
return;
if (!history[p.name])
history[p.name] = {
@@ -33,12 +34,11 @@ function drawPlayer(ratio, p) {
else
history[p.name].i0 = (history[p.name].i0 + 1) % hsize;
history[p.name].list[history[p.name].i0] = p.pos;
}
}
function drawHistory(p) {
if (history[p.name]) {
const h = history[p.name];
ctx.strokeStyle = p.color;
ctx.strokeStyle = p.alive ? p.color : '#757575';
ctx.beginPath();
if(!h.list[h.i0])
return;
@@ -63,6 +63,7 @@ function drawHistory(p) {
}
ctx.stroke();
}
}
function drawGame() {
@@ -86,11 +87,9 @@ function drawGame() {
const names = Object.keys(players);
names.forEach(function (name) {
const p = players[name];
if(p.alive)
drawPlayer(ratio, players[name]);
if (name === current.name)
current = players[name];
drawHistory(players[name]);
});
requestAnimationFrame(drawGame);