Fixed invisible tail bug + tail refresh from server every second

This commit is contained in:
Klemek
2019-01-08 10:15:15 +01:00
parent 4cdabd0b6e
commit ae6ec885c3
2 changed files with 43 additions and 20 deletions
+34 -18
View File
@@ -22,29 +22,50 @@ function ellipse(cx, cy, rx, ry) {
ctx.fill();
}
function drawPlayer(ratio, p) {
ctx.fillStyle = p.alive ? p.color : '#757575';
ctx.fillText(p.name, p.pos.x, p.pos.y - ratio * 10);
if (p.alive) {
ellipse(p.pos.x, p.pos.y, ratio * 3, ratio * 3);
if (p.starting > 0)
return;
function clone(a) {
return {x: parseFloat(a.x), y: parseFloat(a.y)};
}
if (!lock) {
if (!history[p.name])
setInterval(function () {
//main loop
Object.keys(players).forEach(function (name) {
const p = players[name];
if (p.alive) {
if (p.starting <= 0 && !lock) {
if (!history[p.name])
history[p.name] = {
i0: 0,
list: new Array(hsize)
};
else
history[p.name].i0 = (history[p.name].i0 + 1) % hsize;
history[p.name].list[history[p.name].i0] = clone(p.pos);
} else {
history[p.name] = {
i0: 0,
list: new Array(hsize)
};
else
history[p.name].i0 = (history[p.name].i0 + 1) % hsize;
history[p.name].list[history[p.name].i0] = p.pos;
history[p.name].list[0] = clone(p.pos);
}
}
}
});
}, 20);
function drawPlayer(ratio, p) {
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.lineWidth = 3;
ctx.fillStyle = p.alive ? p.color : '#757575';
ctx.fillText(p.name, p.pos.x, p.pos.y - ratio * 10);
if (p.alive)
ellipse(p.pos.x, p.pos.y, ratio * 3, ratio * 3);
if (history[p.name]) {
const h = history[p.name];
ctx.strokeStyle = p.alive ? p.color : '#757575';
console.log('h', h.list.length);
ctx.beginPath();
if (!h.list[h.i0])
return;
@@ -93,10 +114,6 @@ function drawGame() {
ctx.textAlign = 'left';
writeText(leaderboard, 30, canvas.width / 30, canvas.height / 15, 'normal');
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.lineWidth = 3;
ctx.textAlign = 'left';
ctx.font = `normal ${ratio * 15}px Roboto`;
const names = Object.keys(players);
@@ -139,7 +156,6 @@ socket.on('disconnect', function () {
socket.on('info', function (res) {
current = res.self;
history = res.history;
hsize = res.hsize;
players = res.players;
room = res.room;
window.location.hash = '#' + room;