Fixed invisible tail bug + tail refresh from server every second
This commit is contained in:
+34
-18
@@ -22,29 +22,50 @@ function ellipse(cx, cy, rx, ry) {
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ctx.fill();
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}
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function drawPlayer(ratio, p) {
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ctx.fillStyle = p.alive ? p.color : '#757575';
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ctx.fillText(p.name, p.pos.x, p.pos.y - ratio * 10);
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if (p.alive) {
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ellipse(p.pos.x, p.pos.y, ratio * 3, ratio * 3);
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if (p.starting > 0)
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return;
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function clone(a) {
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return {x: parseFloat(a.x), y: parseFloat(a.y)};
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}
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if (!lock) {
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if (!history[p.name])
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setInterval(function () {
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//main loop
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Object.keys(players).forEach(function (name) {
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const p = players[name];
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if (p.alive) {
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if (p.starting <= 0 && !lock) {
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if (!history[p.name])
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history[p.name] = {
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i0: 0,
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list: new Array(hsize)
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};
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else
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history[p.name].i0 = (history[p.name].i0 + 1) % hsize;
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history[p.name].list[history[p.name].i0] = clone(p.pos);
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} else {
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history[p.name] = {
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i0: 0,
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list: new Array(hsize)
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};
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else
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history[p.name].i0 = (history[p.name].i0 + 1) % hsize;
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history[p.name].list[history[p.name].i0] = p.pos;
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history[p.name].list[0] = clone(p.pos);
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}
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}
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}
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});
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}, 20);
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function drawPlayer(ratio, p) {
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.lineWidth = 3;
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ctx.fillStyle = p.alive ? p.color : '#757575';
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ctx.fillText(p.name, p.pos.x, p.pos.y - ratio * 10);
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if (p.alive)
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ellipse(p.pos.x, p.pos.y, ratio * 3, ratio * 3);
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if (history[p.name]) {
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const h = history[p.name];
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ctx.strokeStyle = p.alive ? p.color : '#757575';
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console.log('h', h.list.length);
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ctx.beginPath();
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if (!h.list[h.i0])
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return;
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@@ -93,10 +114,6 @@ function drawGame() {
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ctx.textAlign = 'left';
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writeText(leaderboard, 30, canvas.width / 30, canvas.height / 15, 'normal');
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.lineWidth = 3;
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ctx.textAlign = 'left';
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ctx.font = `normal ${ratio * 15}px Roboto`;
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const names = Object.keys(players);
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@@ -139,7 +156,6 @@ socket.on('disconnect', function () {
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socket.on('info', function (res) {
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current = res.self;
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history = res.history;
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hsize = res.hsize;
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players = res.players;
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room = res.room;
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window.location.hash = '#' + room;
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@@ -135,7 +135,7 @@ setInterval(function () {
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let lastpoint = h2.list[h2.i0];
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if (!lastpoint)
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return;
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for (let di = 1; di < HSIZE; di++) {
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for (let di = 1; di < HSIZE - 1; di++) {
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const point = h2.list[(h2.i0 - di + HSIZE) % HSIZE];
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if (point !== undefined) {
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if (Math.abs(lastpoint.x - point.x) < 1600 * .9 && Math.abs(lastpoint.y - point.y) < 900 * .9) {
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@@ -169,6 +169,12 @@ setInterval(function () {
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io.to(rname).emit('lock', true);
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}
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io.to(rname).emit('players', room.players);
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room.historyTimer -= 20;
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if (room.historyTimer <= 0) {
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io.to(rname).emit('history', room.history);
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room.historyTimer += 1000;
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}
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});
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updateCount++;
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}, 20);
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@@ -199,7 +205,8 @@ io.on('connection', function (socket) {
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rooms[socket.room] = {
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waiting: 0,
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players: {},
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history: {}
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history: {},
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historyTimer: 0
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}
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}
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