Game rooms with page hash

This commit is contained in:
Klemek
2019-01-08 08:39:05 +01:00
parent bfe9a4623e
commit b7589fff99
2 changed files with 169 additions and 115 deletions
+28 -11
View File
@@ -4,7 +4,7 @@ const ctx = canvas.getContext('2d');
let hsize = 300;
let current;
let players;
let room;
let history = {};
function ellipse(cx, cy, rx, ry) {
@@ -70,13 +70,23 @@ function drawGame() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const ratio = canvas.height / window.innerHeight;
ctx.font = `bold ${ratio * 120}px Roboto`;
ctx.textAlign = 'center';
const writeTitleText = function (txt, x, y) {
ctx.font = `bold 120px Roboto`;
ctx.textAlign = 'center';
ctx.fillStyle = '#4b4b4b';
ctx.fillText('snex.io', canvas.width / 2 - ratio * 3, canvas.height / 2 + ratio * 37);
ctx.fillStyle = '#545454';
ctx.fillText('snex.io', canvas.width / 2, canvas.height / 2 + ratio * 40);
const lines = txt.split('\n');
lines.forEach(function (line, i) {
ctx.fillStyle = '#4b4b4b';
ctx.fillText(line, x - 3, y + 37 - (120 * lines.length) / 2 + 120 * i);
ctx.fillStyle = '#545454';
ctx.fillText(line, x, y + 40 - (120 * lines.length) / 2 + 120 * i);
});
};
writeTitleText(`snex.io\n#${room}`, canvas.width / 2, canvas.height / 2);
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
@@ -101,9 +111,11 @@ const socket = io({
});
socket.on('connect', function () {
console.log('connected');
$(window).focus(function () {
socket.emit('history', current);
});
if (window.location.hash) {
socket.emit('room', window.location.hash.slice(1));
} else {
socket.emit('room', undefined);
}
});
socket.on('disconnect', function () {
console.log('disconnected');
@@ -114,7 +126,12 @@ socket.on('info', function (res) {
history = res.history;
hsize = res.hsize;
players = res.players;
drawGame()
room = res.room;
window.location.hash = '#' + room;
drawGame();
$(window).focus(function () {
socket.emit('history', current);
});
});
socket.on('history', function (h) {
+141 -104
View File
@@ -5,7 +5,7 @@ const convert = require('color-convert');
const fs = require('fs');
app.get('*', function (req, res) {
if(req.originalUrl === '/')
if (req.originalUrl === '/')
res.sendFile(`${__dirname}/client/index.html`);
else if (fs.existsSync(`${__dirname}/client${req.originalUrl}`))
res.sendFile(`${__dirname}/client${req.originalUrl}`);
@@ -33,12 +33,12 @@ function intersects(a1, a2, b1, b2) {
}
}
function dist(a1,a2){
return Math.sqrt(Math.pow(a1.x-a2.x,2)+Math.pow(a1.y-a2.y,2));
function dist(a1, a2) {
return Math.sqrt(Math.pow(a1.x - a2.x, 2) + Math.pow(a1.y - a2.y, 2));
}
function clone(a){
return {x:parseFloat(a.x),y:parseFloat(a.y)};
function clone(a) {
return {x: parseFloat(a.x), y: parseFloat(a.y)};
}
const HSIZE = 300;
@@ -47,131 +47,168 @@ const MAXY = 900;
const SPD = 5;
const MAX_ANGLE_SPEED = Math.PI / 32;
const players = {};
const history = {};
const rooms = {};
let upc = 0;
let ic = 0;
let updateCount = 0;
let intersectCount = 0;
let playerCount = 0;
setInterval(function () {
//main loop
Object.keys(players).forEach(function (name) {
const p = players[name];
if (p.alive) {
const lastpos = clone(p.pos);
p.pos.x += SPD * Math.cos(p.angle);
p.pos.y += SPD * Math.sin(p.angle);
p.angle += p.angleSpd;
let exempt = false;
if (p.pos.x > MAXX){
p.pos.x = 0;
exempt = true;
}
if (p.pos.x < 0){
p.pos.x = MAXX;
exempt = true;
}
if (p.pos.y > MAXY){
p.pos.y = 0;
exempt = true;
}
if (p.pos.y < 0){
p.pos.y = MAXY;
exempt = true;
}
Object.keys(rooms).forEach(function (room) {
Object.keys(rooms[room].players).forEach(function (name) {
const p = rooms[room].players[name];
if (p.alive) {
const lastpos = clone(p.pos);
p.pos.x += SPD * Math.cos(p.angle);
p.pos.y += SPD * Math.sin(p.angle);
p.angle += p.angleSpd;
let exempt = false;
if (p.pos.x > MAXX) {
p.pos.x = 0;
exempt = true;
}
if (p.pos.x < 0) {
p.pos.x = MAXX;
exempt = true;
}
if (p.pos.y > MAXY) {
p.pos.y = 0;
exempt = true;
}
if (p.pos.y < 0) {
p.pos.y = MAXY;
exempt = true;
}
if(p.starting <= 0){
const h = history[name];
h.i0 = (h.i0 + 1) % HSIZE;
h.list[h.i0] = clone(p.pos);
}
if (p.starting <= 0) {
const h = rooms[room].history[name];
h.i0 = (h.i0 + 1) % HSIZE;
h.list[h.i0] = clone(p.pos);
}
if(!exempt && p.starting <= 0){
const ds = dist(lastpos,p.pos);
if(ds <= SPD*0.9)
process.stdout.write(`\r${name} moved too slowly : ${ds} [${lastpos.x},${lastpos.y}]->[${p.pos.x},${p.pos.y}]\n`);
if(ds >= SPD*1.1)
process.stdout.write(`\r${name} moved too quickly : ${ds} [${lastpos.x},${lastpos.y}]->[${p.pos.x},${p.pos.y}]\n`);
if (!exempt && p.starting <= 0) {
const ds = dist(lastpos, p.pos);
if (ds <= SPD * 0.9)
process.stdout.write(`\r${name} moved too slowly : ${ds} [${lastpos.x},${lastpos.y}]->[${p.pos.x},${p.pos.y}]\n`);
if (ds >= SPD * 1.1)
process.stdout.write(`\r${name} moved too quickly : ${ds} [${lastpos.x},${lastpos.y}]->[${p.pos.x},${p.pos.y}]\n`);
Object.keys(history).forEach(function (name2) {
if (p.alive && name !== name2) {
const h2 = history[name2];
let lastpoint = h2.list[h2.i0];
if(!lastpoint)
return;
for (let di = 1; di < HSIZE; di++) {
const point = h2.list[(h2.i0 - di + HSIZE) % HSIZE];
if (point !== undefined) {
if(Math.abs(lastpoint.x - point.x) < 1600 * .9 && Math.abs(lastpoint.y - point.y) < 900 * .9){
ic++;
if (intersects(lastpos, p.pos, lastpoint, point)) {
process.stdout.write(`\r${name} collided with ${name2} \n`);
p.alive = false;
break;
Object.keys(rooms[room].history).forEach(function (name2) {
if (p.alive && name !== name2) {
const h2 = rooms[room].history[name2];
let lastpoint = h2.list[h2.i0];
if (!lastpoint)
return;
for (let di = 1; di < HSIZE; di++) {
const point = h2.list[(h2.i0 - di + HSIZE) % HSIZE];
if (point !== undefined) {
if (Math.abs(lastpoint.x - point.x) < 1600 * .9 && Math.abs(lastpoint.y - point.y) < 900 * .9) {
intersectCount++;
if (intersects(lastpos, p.pos, lastpoint, point)) {
process.stdout.write(`\r${name} collided with ${name2} \n`);
p.alive = false;
break;
}
}
lastpoint = point;
} else {
break;
}
lastpoint = point;
} else {
break;
}
}
}
});
});
}
if (p.starting > 0)
p.starting -= 20;
}
if(p.starting > 0)
p.starting -= 20;
}
});
io.to(room).emit('players', rooms[room].players);
});
io.emit('players', players);
upc++;
updateCount++;
}, 20);
setInterval(function () {
process.stdout.write(`\rtick ${20 * upc * 20 / 1000}/20 ms (${Object.keys(players).length} connected) (${ic} intersect/s) `);
upc = 0;
ic = 0;
process.stdout.write(`\rtick ${20 * updateCount * 20 / 1000}/20 ms (${Object.keys(rooms).length} rooms) (${playerCount} players) (${intersectCount} intersect/s) `);
updateCount = 0;
intersectCount = 0;
}, 1000);
io.on('connection', function (socket) {
socket.name = '#' + ('0000' + randInt(0, 10000)).slice(-4);
process.stdout.write(`\r${socket.name} connected \n`);
players[socket.name] = {
pos: {
x: randInt(100, MAXX - 100),
y: randInt(100, MAXY - 100)
},
angle: Math.random() * Math.PI,
angleSpd: 0,
color: randomColor(),
name: socket.name,
alive: true,
starting: 2000
};
history[socket.name] = {
i0: -1,
list: new Array(HSIZE)
};
socket.emit('info', {
self:players[socket.name],
players:players,
history:history,
hsize:HSIZE
playerCount++;
socket.on('room', function (name) {
if (socket.room)
return;
if (name) {
socket.room = name;
} else {
socket.room = ('000000' + randInt(0, 1000000)).slice(-4);
}
socket.join(socket.room);
if (!rooms[socket.room]) {
rooms[socket.room] = {
players: {},
history: {}
}
}
rooms[socket.room].players[socket.name] = {
pos: {
x: randInt(100, MAXX - 100),
y: randInt(100, MAXY - 100)
},
angle: Math.random() * Math.PI,
angleSpd: 0,
color: randomColor(),
name: socket.name,
alive: true,
starting: 2000
};
rooms[socket.room].history[socket.name] = {
i0: -1,
list: new Array(HSIZE)
};
socket.emit('info', {
room: socket.room,
self: rooms[socket.room].players[socket.name],
players: rooms[socket.room].players,
history: rooms[socket.room].history,
hsize: HSIZE
});
process.stdout.write(`\rroom #${socket.room} > ${socket.name} connected \n`);
});
socket.on('history', function () {
socket.emit('history', history);
if (socket.room)
socket.emit('history', rooms[socket.room].history);
});
socket.on('disconnect', function () {
delete players[socket.name];
delete history[socket.name];
process.stdout.write(`\r${socket.name} disconnected \n`);
io.emit('players', players);
playerCount--;
if (!socket.room)
return;
delete rooms[socket.room].players[socket.name];
delete rooms[socket.room].history[socket.name];
process.stdout.write(`\rroom #${socket.room} > ${socket.name} disconnected \n`);
if (Object.keys(rooms[socket.room].players).length === 0) {
delete rooms[socket.room];
process.stdout.write(`\rroom #${socket.room} deleted \n`);
}
});
socket.on('update', function (newp) {
const p = players[newp.name];
if (!socket.room)
return;
const p = rooms[socket.room].players[newp.name];
if (!p) {
socket.disconnect();
return;
@@ -179,11 +216,11 @@ io.on('connection', function (socket) {
if (!p.alive)
return;
if (newp.angleSpd > 0)
players[newp.name].angleSpd = MAX_ANGLE_SPEED;
rooms[socket.room].players[newp.name].angleSpd = MAX_ANGLE_SPEED;
else if (newp.angleSpd < 0)
players[newp.name].angleSpd = -MAX_ANGLE_SPEED;
rooms[socket.room].players[newp.name].angleSpd = -MAX_ANGLE_SPEED;
else
players[newp.name].angleSpd = 0;
rooms[socket.room].players[newp.name].angleSpd = 0;
});
});