const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d'); let hsize = 300; let current; let players; let history = {}; function ellipse(cx, cy, rx, ry) { ctx.save(); // save state ctx.beginPath(); ctx.translate(cx - rx, cy - ry); ctx.scale(rx, ry); ctx.arc(1, 1, 1, 0, 2 * Math.PI, false); ctx.restore(); // restore to original state ctx.fill(); } function drawPlayer(ratio, p) { ctx.fillStyle = p.color; ctx.fillText(p.name, p.pos.x, p.pos.y - ratio * 10); ellipse(p.pos.x, p.pos.y, ratio * 3, ratio * 3); if(p.starting > 0) return; if (!history[p.name]) history[p.name] = { i0: 0, list: new Array(hsize) }; else history[p.name].i0 = (history[p.name].i0 + 1) % hsize; history[p.name].list[history[p.name].i0] = p.pos; } function drawHistory(p) { if (history[p.name]) { const h = history[p.name]; ctx.strokeStyle = p.color; ctx.beginPath(); if(!h.list[h.i0]) return; ctx.moveTo(h.list[h.i0].x, h.list[h.i0].y); let last = h.list[h.i0]; for (let di = 1; di < hsize; di++) { const point = h.list[(h.i0 - di + hsize) % hsize]; if (point){ if (Math.abs(last.x - point.x) >= 1600 * .9) { ctx.stroke(); ctx.moveTo(point.x, point.y); } else if (Math.abs(last.y - point.y) >= 900 * .9) { ctx.stroke(); ctx.moveTo(point.x, point.y); } else { ctx.lineTo(point.x, point.y) } last = point; }else{ break; } } ctx.stroke(); } } function drawGame() { ctx.clearRect(0, 0, canvas.width, canvas.height); const ratio = canvas.height / window.innerHeight; ctx.font = `bold ${ratio * 120}px Roboto`; ctx.textAlign = 'center'; ctx.fillStyle = '#4b4b4b'; ctx.fillText('snex.io', canvas.width/2 - ratio * 3, canvas.height/2 + ratio*37); ctx.fillStyle = '#545454'; ctx.fillText('snex.io', canvas.width/2, canvas.height/2 + ratio*40); ctx.lineCap = "round"; ctx.lineJoin = "round"; ctx.lineWidth = 3; ctx.textAlign = 'left'; ctx.font = `normal ${ratio * 10}px Roboto`; const names = Object.keys(players); names.forEach(function (name) { const p = players[name]; if(p.alive) drawPlayer(ratio, players[name]); if (name === current.name) current = players[name]; drawHistory(players[name]); }); requestAnimationFrame(drawGame); } const socket = io({ 'reconnection': true, 'reconnectionDelay': 1000, 'reconnectionDelayMax': 5000 }); socket.on('connect', function () { console.log('connected'); }); socket.on('disconnect', function () { console.log('disconnected'); }); socket.on('info', function(res){ current = res.self; history = res.history; hsize = res.hsize; players = res.players; drawGame() }); socket.on('players', function (p) { players = p; }); $(document).on('keydown', function (e) { switch (e.keyCode) { case 32://space; current.color = 'new'; socket.emit('update', current); return; case 37://left; current.angleSpd = -1; socket.emit('update', current); break; case 38://up; break; case 39://right; current.angleSpd = 1; socket.emit('update', current); break; case 40://down; break; } }); $(document).on('keyup', function (e) { switch (e.keyCode) { case 32://space; current.color = 'new'; socket.emit('update', current); return; case 37://left; current.angleSpd = 0; socket.emit('update', current); break; case 38://up; break; case 39://right; current.angleSpd = 0; socket.emit('update', current); break; case 40://down; break; } });