167 lines
3.7 KiB
JavaScript
167 lines
3.7 KiB
JavaScript
const canvas = document.getElementById('game');
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const ctx = canvas.getContext('2d');
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let hsize = 300;
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let current;
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let players;
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let history = {};
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function ellipse(cx, cy, rx, ry) {
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ctx.save(); // save state
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ctx.beginPath();
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ctx.translate(cx - rx, cy - ry);
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ctx.scale(rx, ry);
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ctx.arc(1, 1, 1, 0, 2 * Math.PI, false);
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ctx.restore(); // restore to original state
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ctx.fill();
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}
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function drawPlayer(ratio, p) {
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ctx.fillStyle = p.alive ? p.color : '#757575';
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ctx.fillText(p.name, p.pos.x, p.pos.y - ratio * 10);
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if (p.alive) {
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ellipse(p.pos.x, p.pos.y, ratio * 3, ratio * 3);
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if (p.starting > 0)
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return;
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if (!history[p.name])
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history[p.name] = {
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i0: 0,
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list: new Array(hsize)
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};
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else
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history[p.name].i0 = (history[p.name].i0 + 1) % hsize;
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history[p.name].list[history[p.name].i0] = p.pos;
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}
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if (history[p.name]) {
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const h = history[p.name];
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ctx.strokeStyle = p.alive ? p.color : '#757575';
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ctx.beginPath();
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if (!h.list[h.i0])
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return;
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ctx.moveTo(h.list[h.i0].x, h.list[h.i0].y);
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let last = h.list[h.i0];
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for (let di = 1; di < hsize; di++) {
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const point = h.list[(h.i0 - di + hsize) % hsize];
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if (point) {
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if (Math.abs(last.x - point.x) >= 1600 * .9) {
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ctx.stroke();
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ctx.moveTo(point.x, point.y);
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} else if (Math.abs(last.y - point.y) >= 900 * .9) {
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ctx.stroke();
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ctx.moveTo(point.x, point.y);
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} else {
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ctx.lineTo(point.x, point.y)
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}
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last = point;
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} else {
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break;
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}
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}
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ctx.stroke();
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}
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}
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function drawGame() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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const ratio = canvas.height / window.innerHeight;
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ctx.font = `bold ${ratio * 120}px Roboto`;
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ctx.textAlign = 'center';
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ctx.fillStyle = '#4b4b4b';
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ctx.fillText('snex.io', canvas.width / 2 - ratio * 3, canvas.height / 2 + ratio * 37);
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ctx.fillStyle = '#545454';
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ctx.fillText('snex.io', canvas.width / 2, canvas.height / 2 + ratio * 40);
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.lineWidth = 3;
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ctx.textAlign = 'left';
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ctx.font = `normal ${ratio * 10}px Roboto`;
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const names = Object.keys(players);
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names.forEach(function (name) {
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drawPlayer(ratio, players[name]);
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if (name === current.name)
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current = players[name];
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});
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requestAnimationFrame(drawGame);
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}
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const socket = io({
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'reconnection': true,
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'reconnectionDelay': 1000,
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'reconnectionDelayMax': 5000
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});
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socket.on('connect', function () {
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console.log('connected');
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$(window).focus(function () {
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socket.emit('history', current);
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});
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});
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socket.on('disconnect', function () {
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console.log('disconnected');
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});
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socket.on('info', function (res) {
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current = res.self;
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history = res.history;
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hsize = res.hsize;
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players = res.players;
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drawGame()
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});
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socket.on('history', function (h) {
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history = h;
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});
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socket.on('players', function (p) {
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players = p;
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});
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const keys = {};
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let currentAngleSpd = 0;
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function changeAngle(spd) {
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if (currentAngleSpd !== spd) {
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current.angleSpd = spd;
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currentAngleSpd = spd;
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socket.emit('update', current);
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}
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}
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$(document).on('keydown', function (e) {
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switch (e.keyCode) {
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case 37://left;
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changeAngle(-1);
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break;
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case 39://right;
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changeAngle(1);
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break;
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}
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keys[e.keyCode] = true;
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});
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$(document).on('keyup', function (e) {
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switch (e.keyCode) {
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case 37://left;
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if (keys[39])
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changeAngle(1);
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else
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changeAngle(0);
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break;
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case 39://right;
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if (keys[37])
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changeAngle(-1);
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else
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changeAngle(0);
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break;
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}
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keys[e.keyCode] = false;
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}); |