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#ifndef WATCHY_POKEMON_H
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#define WATCHY_POKEMON_H
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#define SIM
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//#define FR
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#ifdef SIM
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#include "..\..\Watchy.h"
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#else
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#include <Watchy.h>
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#include "wta.h"
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#endif
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#include "FreeMonoBold10pt7b.h"
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#include "FreeMonoBold7pt7b.h"
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#ifdef FR
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#include "pokemon_fr.h"
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#else
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#include "pokemon.h"
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#endif
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#ifdef SIM
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class WatchyPokemon : public Watchy
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#else
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class WatchyPokemon : public WatchySynced
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#endif
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{
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#ifndef SIM
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using WatchySynced::WatchySynced;
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#endif
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public:
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void drawWatchFace();
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double randomDay(uint32_t d);
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double randomHour(uint32_t d);
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double randomMinute(uint32_t d);
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};
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#endif
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#ifndef WATCHY_POKEMON_H
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#define WATCHY_POKEMON_H
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#define SIM
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//#define FR
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#ifdef SIM
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#include "..\..\Watchy.h"
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#else
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#include <Watchy.h>
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#include "wta.h"
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#endif
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#include "FreeMonoBold10pt7b.h"
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#include "FreeMonoBold7pt7b.h"
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#ifdef FR
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#include "pokemon_fr.h"
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#else
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#include "pokemon.h"
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#endif
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#ifdef SIM
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class WatchyPokemon : public Watchy
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#else
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class WatchyPokemon : public WatchySynced
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#endif
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{
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#ifndef SIM
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using WatchySynced::WatchySynced;
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#endif
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public:
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void drawWatchFace();
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double randomDay(uint32_t d);
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double randomHour(uint32_t d);
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double randomMinute(uint32_t d);
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};
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#endif
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