#include "Watchy_Tetris.h" const unsigned char *tetris_nums_0[3] = {tetris0_0, tetris1_0, tetris2_0}; const unsigned char *tetris_nums_1[10] = {tetris0_1, tetris1_1, tetris2_1, tetris3_1, tetris4_1, tetris5_1, tetris6_1, tetris7_1, tetris8_1, tetris9_1}; const unsigned char *tetris_nums_2[6] = {tetris0_2, tetris1_2, tetris2_2, tetris3_2, tetris4_2, tetris5_2}; const unsigned char *tetris_nums_3[10] = {tetris0_3, tetris1_3, tetris2_3, tetris3_3, tetris4_3, tetris5_3, tetris6_3, tetris7_3, tetris8_3, tetris9_3}; const unsigned char *tetris_small_nums[10] = {tetrissmall0, tetrissmall1, tetrissmall2, tetrissmall3, tetrissmall4, tetrissmall5, tetrissmall6, tetrissmall7, tetrissmall8, tetrissmall9}; const unsigned char *pieces[28] = { piece0_0, piece0_1, piece0_0, piece0_1, piece1_0, piece1_1, piece1_0, piece1_1, piece2_0, piece2_1, piece2_2, piece2_3, piece3_0, piece3_1, piece3_2, piece3_3, piece4_0, piece4_1, piece4_0, piece4_1, piece5_0, piece5_0, piece5_0, piece5_0, piece6_0, piece6_1, piece6_2, piece6_3}; const float MAX_VBAT = 4.30; const float MIN_VBAT = 3.80; WatchyTetris::WatchyTetris() { } //constructor void WatchyTetris::drawWatchFace() { display.fillScreen(GxEPD_WHITE); // Background display.drawBitmap(0, 0, tetrisbg, DISPLAY_WIDTH, DISPLAY_HEIGHT, GxEPD_BLACK); //Hour display.drawBitmap(25, 20, tetris_nums_0[currentTime.Hour / 10], 40, 60, GxEPD_BLACK); //first digit display.drawBitmap(75, 20, tetris_nums_1[currentTime.Hour % 10], 40, 60, GxEPD_BLACK); //second digit //Minute display.drawBitmap(25, 110, tetris_nums_2[currentTime.Minute / 10], 40, 60, GxEPD_BLACK); //first digit display.drawBitmap(75, 110, tetris_nums_3[currentTime.Minute % 10], 40, 60, GxEPD_BLACK); //second digit //Steps if (currentTime.Hour == 0 && currentTime.Minute == 1) { sensor.resetStepCounter(); } uint32_t stepCount = sensor.getCounter(); drawNumber(181, 41, stepCount, 6); //Voltage float VBAT = getBatteryVoltage(); uint32_t percent = (int)(100.0 * ((VBAT - MIN_VBAT) / (MAX_VBAT - MIN_VBAT))); if (percent < 0) percent = 0; if (percent > 100) percent = 100; drawNumber(176, 81, percent, 3); //Date drawNumber(176, 111, currentTime.Day * 100 + currentTime.Month, 4); //Random piece display.drawBitmap(150, 140, pieces[int(random() * 28)], 40, 40, GxEPD_BLACK); } void WatchyTetris::drawNumber(int x, int y, int value, int max_digits) { for (int8_t i = 0; i <= max_digits; i++) { display.drawBitmap(x - i * 10, y, tetris_small_nums[value % 10], 8, 8, GxEPD_BLACK); value /= 10; if (value == 0) break; } } double WatchyTetris::random() { uint32_t seed = currentTime.Minute + currentTime.Hour * 100 + currentTime.Day * 10000 + currentTime.Month * 1000000 + currentTime.Year * 100000000; double v = pow(seed, 6.0 / 7.0); return v - floor(v); }