Files
watchy/watchfaces/tetris-2.0/Watchy_Tetris.cpp
T
2021-08-27 14:33:31 +02:00

88 lines
2.9 KiB
C++

#include "Watchy_Tetris.h"
const unsigned char *tetris_nums_0[3] = {tetris0_0, tetris1_0, tetris2_0};
const unsigned char *tetris_nums_1[10] = {tetris0_1, tetris1_1, tetris2_1, tetris3_1, tetris4_1, tetris5_1, tetris6_1, tetris7_1, tetris8_1, tetris9_1};
const unsigned char *tetris_nums_2[6] = {tetris0_2, tetris1_2, tetris2_2, tetris3_2, tetris4_2, tetris5_2};
const unsigned char *tetris_nums_3[10] = {tetris0_3, tetris1_3, tetris2_3, tetris3_3, tetris4_3, tetris5_3, tetris6_3, tetris7_3, tetris8_3, tetris9_3};
const unsigned char *tetris_small_nums[10] = {tetrissmall0, tetrissmall1, tetrissmall2, tetrissmall3, tetrissmall4, tetrissmall5, tetrissmall6, tetrissmall7, tetrissmall8, tetrissmall9};
const unsigned char *pieces[19] = {
piece0_0, piece0_1,
piece1_0, piece1_1,
piece2_0, piece2_1, piece2_2, piece2_3,
piece3_0, piece3_1, piece3_2, piece3_3,
piece4_0, piece4_1,
piece5_0,
piece6_0, piece6_1, piece6_2, piece6_3};
const float MAX_VBAT = 4.30;
const float MIN_VBAT = 3.80;
WatchyTetris::WatchyTetris()
{
} //constructor
void WatchyTetris::drawWatchFace()
{
display.fillScreen(GxEPD_WHITE);
// Background
display.drawBitmap(0, 0, tetrisbg, DISPLAY_WIDTH, DISPLAY_HEIGHT, GxEPD_BLACK);
//Hour
display.drawBitmap(25, 20, tetris_nums_0[currentTime.Hour / 10], 40, 60, GxEPD_BLACK); //first digit
display.drawBitmap(75, 20, tetris_nums_1[currentTime.Hour % 10], 40, 60, GxEPD_BLACK); //second digit
//Minute
display.drawBitmap(25, 110, tetris_nums_2[currentTime.Minute / 10], 40, 60, GxEPD_BLACK); //first digit
display.drawBitmap(75, 110, tetris_nums_3[currentTime.Minute % 10], 40, 60, GxEPD_BLACK); //second digit
//Steps
if (currentTime.Hour == 0 && currentTime.Minute == 1)
{
sensor.resetStepCounter();
}
uint32_t stepCount = sensor.getCounter();
drawNumber(181, 41, stepCount, 6);
//Voltage
float VBAT = getBatteryVoltage();
uint32_t percent = (int)(100.0 * ((VBAT - MIN_VBAT) / (MAX_VBAT - MIN_VBAT)));
if (percent < 0)
percent = 0;
if (percent > 100)
percent = 100;
drawNumber(176, 81, percent, 3);
//Date
drawNumber(176, 111, currentTime.Day * 100 + currentTime.Month, 4);
//Random piece
display.drawBitmap(150, 140, pieces[int(random() * 19)], 40, 40, GxEPD_BLACK);
}
void WatchyTetris::drawNumber(int x, int y, int value, int max_digits)
{
for (int8_t i = 0; i <= max_digits; i++)
{
display.drawBitmap(x - i * 10, y, tetris_small_nums[value % 10], 8, 8, GxEPD_BLACK);
value /= 10;
if (value == 0)
break;
}
}
double WatchyTetris::random()
{
uint32_t seed = currentTime.Year;
seed = seed * 12 + currentTime.Month;
seed = seed * 31 + currentTime.Day;
seed = seed * 24 + currentTime.Hour;
seed = seed * 60 + currentTime.Minute;
double v = pow(seed, 6.0 / 7.0);
v *= sin(v) + 1;
return v - floor(v);
}