SVG to PNG
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@@ -1,17 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VectorGraphics;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace UntitledLogicGame.UI
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{
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public class UIDelete : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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public class UIDelete : UIToolbarButton, IPointerEnterHandler, IPointerExitHandler
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{
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#region Unity Properties
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public SVGImage closedImage;
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public SVGImage openImage;
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public Sprite closedImage;
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public Sprite openImage;
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#endregion
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@@ -21,37 +21,25 @@ namespace UntitledLogicGame.UI
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#region Private Properties
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private SVGImage Image
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{
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get
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{
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if(_image == null)
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_image = GetComponentInChildren<SVGImage>();
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return _image;
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}
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}
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private SVGImage _image;
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#endregion
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#region Unity Methods
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public void OnPointerEnter(PointerEventData eventData)
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{
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Image.sprite = openImage.sprite;
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Image.sprite = openImage;
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PointerManager.Instance.DeleteOnRelease = true;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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Image.sprite = closedImage.sprite;
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Image.sprite = closedImage;
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PointerManager.Instance.DeleteOnRelease = false;
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}
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private void OnEnable()
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{
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Image.sprite = closedImage.sprite;
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Image.sprite = closedImage;
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}
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#endregion
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@@ -2,9 +2,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VectorGraphics;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace UntitledLogicGame.UI
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{
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@@ -12,8 +12,8 @@ namespace UntitledLogicGame.UI
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{
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#region Unity Properties
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public SVGImage folderImage;
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public SVGImage backImage;
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public Sprite folderImage;
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public Sprite backImage;
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#endregion
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@@ -39,7 +39,7 @@ namespace UntitledLogicGame.UI
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private void OnEnable()
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{
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Image.sprite = IsBack ? backImage.sprite : folderImage.sprite;
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Image.sprite = IsBack ? backImage : folderImage;
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}
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#endregion
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@@ -2,7 +2,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Unity.VectorGraphics;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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@@ -2,9 +2,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Unity.VectorGraphics;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace UntitledLogicGame.UI
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{
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@@ -16,12 +16,12 @@ namespace UntitledLogicGame.UI
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#region Public Properties
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public SVGImage Image
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public Image Image
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{
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get
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{
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if (_image == null)
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_image = GetComponentInChildren<SVGImage>();
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_image = GetComponentInChildren<Image>();
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return _image;
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}
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}
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@@ -51,7 +51,7 @@ namespace UntitledLogicGame.UI
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#region Private Properties
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private SVGImage _image;
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private Image _image;
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private TextMeshProUGUI _text;
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private RectTransform _rect;
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