gate sub-categories
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+20
-33
@@ -1,4 +1,5 @@
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using System.Collections;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Unity.VectorGraphics;
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@@ -9,48 +10,34 @@ using UntitledLogicGame.Workspace;
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namespace UntitledLogicGame.UI
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{
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public class UIGate : MonoBehaviour, IPointerDownHandler
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{
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#region Unity Properties
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public class UIGate : UIToolbarButton
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{
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#region Unity Properties
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#endregion
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#endregion
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#region Public Properties
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#region Public Properties
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public Gate GatePrefab
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{
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set
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{
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_gatePrefab = value;
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var sprite = _gatePrefab.GetComponentInChildren<SpriteRenderer>().sprite;
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var subimage = GetComponentInChildren<SVGImage>();
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subimage.sprite = sprite;
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subimage.GetComponent<RectTransform>().sizeDelta = new Vector2(100f, 100 * sprite.rect.width / 700f); // TODO get max width from UIManager
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gameObject.name = "UI_" + _gatePrefab.Definition.Name;
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GetComponentInChildren<TextMeshProUGUI>().text = _gatePrefab.Definition.Name;
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}
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}
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public Gate GatePrefab
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{
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set
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{
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var sprite = value.GetComponentInChildren<SpriteRenderer>().sprite;
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Image.sprite = sprite;
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Image.GetComponent<RectTransform>().sizeDelta = new Vector2(100f, 100 * sprite.rect.width / 700f); // TODO get max width from UIManager
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gameObject.name = "UI_" + value.Definition.Name;
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Text.text = value.Definition.Name;
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}
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}
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#endregion
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#endregion
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#region Private Properties
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private Gate _gatePrefab;
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#region Private Properties
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#endregion
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#region Unity Methods
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private void Start()
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{
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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GameManager.Instance.CreateGate(_gatePrefab);
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}
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#endregion
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#region Public Methods
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