mux / demux SVG
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@@ -61,13 +61,13 @@ namespace CompuLogic
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public static void SetSortingLayerRecursive(this UnityEngine.Component obj, string sortingLayer)
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{
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if(obj.TryGetComponent<SpriteRenderer>(out var renderer))
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if(obj.TryGetComponent<Renderer>(out var renderer))
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{
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renderer.SetSortingLayerRecursive(sortingLayer);
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}
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else
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{
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foreach (var subrenderer in obj.GetComponentsInChildren<SpriteRenderer>())
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foreach (var subrenderer in obj.GetComponentsInChildren<Renderer>())
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{
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subrenderer.SetSortingLayerRecursive(sortingLayer);
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}
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@@ -75,9 +75,10 @@ namespace CompuLogic
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}
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public static void SetSortingLayerRecursive(this SpriteRenderer renderer, string sortingLayer)
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public static void SetSortingLayerRecursive(this Renderer renderer, string sortingLayer)
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{
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foreach (var subrenderer in renderer.GetComponentsInChildren<SpriteRenderer>())
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renderer.sortingLayerName = sortingLayer;
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foreach (var subrenderer in renderer.GetComponentsInChildren<Renderer>())
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{
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if(subrenderer != renderer)
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{
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