mux / demux SVG
@@ -540,6 +540,10 @@ MonoBehaviour:
|
||||
- {fileID: 21300000, guid: 3aa2b0925144bb54193b25bf37dddf91, type: 3}
|
||||
- {fileID: 21300000, guid: 9ade58a4f17ab5a49bebda61d08ee88e, type: 3}
|
||||
- {fileID: 21300000, guid: b5f750949f494f64b8baf51ddce0cddc, type: 3}
|
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- {fileID: 21300000, guid: fb9d75202bc34614386238db3fffc40f, type: 3}
|
||||
- {fileID: 21300000, guid: fef17d5a676873948ba369ca15b6bd9b, type: 3}
|
||||
- {fileID: 21300000, guid: d69b0f1133d01724bbdf18812cbed7bc, type: 3}
|
||||
- {fileID: 21300000, guid: c0328b3c1f22daf458e6a053ee2a7fc7, type: 3}
|
||||
--- !u!4 &535412053
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -61,13 +61,13 @@ namespace CompuLogic
|
||||
|
||||
public static void SetSortingLayerRecursive(this UnityEngine.Component obj, string sortingLayer)
|
||||
{
|
||||
if(obj.TryGetComponent<SpriteRenderer>(out var renderer))
|
||||
if(obj.TryGetComponent<Renderer>(out var renderer))
|
||||
{
|
||||
renderer.SetSortingLayerRecursive(sortingLayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var subrenderer in obj.GetComponentsInChildren<SpriteRenderer>())
|
||||
foreach (var subrenderer in obj.GetComponentsInChildren<Renderer>())
|
||||
{
|
||||
subrenderer.SetSortingLayerRecursive(sortingLayer);
|
||||
}
|
||||
@@ -75,9 +75,10 @@ namespace CompuLogic
|
||||
|
||||
}
|
||||
|
||||
public static void SetSortingLayerRecursive(this SpriteRenderer renderer, string sortingLayer)
|
||||
public static void SetSortingLayerRecursive(this Renderer renderer, string sortingLayer)
|
||||
{
|
||||
foreach (var subrenderer in renderer.GetComponentsInChildren<SpriteRenderer>())
|
||||
renderer.sortingLayerName = sortingLayer;
|
||||
foreach (var subrenderer in renderer.GetComponentsInChildren<Renderer>())
|
||||
{
|
||||
if(subrenderer != renderer)
|
||||
{
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace CompuLogic.Workspace
|
||||
{
|
||||
Text.text = Name;
|
||||
var rect = Text.GetComponent<RectTransform>();
|
||||
var rotate = (Mathf.Abs(Orientation.y) > Mathf.Epsilon && Name.Length > 1);
|
||||
var rotate = Mathf.Abs(Orientation.y) > Mathf.Epsilon && Name.Length > 1 && !Name.Contains("\x305");
|
||||
rect.localRotation = rotate ? Quaternion.AngleAxis(90f, Vector3.forward) : Quaternion.identity;
|
||||
rect.localPosition = new Vector3(Orientation.x, Orientation.y, 0f) * -TextSpace;
|
||||
if (!rotate && Mathf.Abs(Orientation.y) > Mathf.Epsilon)
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace CompuLogic.Workspace
|
||||
|
||||
gate.UIName = string.IsNullOrEmpty(item.Name) ? gate.GateType.ToString() : item.Name;
|
||||
|
||||
var showAnchorNames = false;
|
||||
var showAnchorNames = item.ShowNames;
|
||||
|
||||
if (string.IsNullOrEmpty(item.Skin))
|
||||
{
|
||||
@@ -91,7 +91,7 @@ namespace CompuLogic.Workspace
|
||||
var anchor = Instantiate(inputAnchor.Big ? _bigAnchorPrefab : _anchorPrefab);
|
||||
anchor.transform.parent = prefab.transform;
|
||||
inputAnchor.ConfigAnchor(anchor);
|
||||
anchor.ShowName = showAnchorNames;
|
||||
anchor.ShowName = showAnchorNames || inputAnchor.ShowName;
|
||||
anchor.IsInput = true;
|
||||
}
|
||||
}
|
||||
@@ -103,7 +103,7 @@ namespace CompuLogic.Workspace
|
||||
var anchor = Instantiate(outputAnchor.Big ? _bigAnchorPrefab : _anchorPrefab);
|
||||
anchor.transform.parent = prefab.transform;
|
||||
outputAnchor.ConfigAnchor(anchor);
|
||||
anchor.ShowName = showAnchorNames;
|
||||
anchor.ShowName = showAnchorNames || outputAnchor.ShowName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -143,6 +143,7 @@ namespace CompuLogic.Workspace
|
||||
public int Width { get; set; }
|
||||
public int Height { get; set; }
|
||||
public string Class { get; set; }
|
||||
public bool ShowNames { get; set; }
|
||||
public List<string> Input { get; set; }
|
||||
public List<string> Output { get; set; }
|
||||
public List<GateBookItemAnchor> InputAnchors => Input.Select(i => i.Split(new char[0])).Select(GateBookItemAnchor.Get).ToList();
|
||||
@@ -157,6 +158,7 @@ namespace CompuLogic.Workspace
|
||||
public float Y { get; set; }
|
||||
public string Orientation { get; set; }
|
||||
public bool Big { get; set; }
|
||||
public bool ShowName { get; set; }
|
||||
public Vector2 OrientationV => new Vector2(
|
||||
Orientation == "W" ? -1 : (Orientation == "E" ? 1 : 0),
|
||||
Orientation == "N" ? 1 : (Orientation == "S" ? -1 : 0)
|
||||
@@ -170,7 +172,8 @@ namespace CompuLogic.Workspace
|
||||
X = float.Parse(i[1], CultureInfo.InvariantCulture.NumberFormat),
|
||||
Y = float.Parse(i[2], CultureInfo.InvariantCulture.NumberFormat),
|
||||
Orientation = i[3],
|
||||
Big = i.Length > 4 && i[4].Equals("big"),
|
||||
Big = i.Contains("big"),
|
||||
ShowName = i.Contains("named")
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -331,17 +331,17 @@ namespace CompuLogic.Workspace.Gates
|
||||
|
||||
internal class MuxGate : StatelessGateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "E", "S", "D0", "D1" };
|
||||
public override string[] Inputs { get; } = new string[] { "E̅", "S", "D0", "D1" };
|
||||
public override string[] Outputs { get; } = new string[] { "Y" };
|
||||
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
var e = input[0];
|
||||
var ne = input[0];
|
||||
var s = input[1];
|
||||
var d0 = input[2];
|
||||
var d1 = input[3];
|
||||
|
||||
var y = e && (!s && d0 || s && d1);
|
||||
var y = !ne && (!s && d0 || s && d1);
|
||||
|
||||
return new OutputState(y);
|
||||
};
|
||||
@@ -349,17 +349,17 @@ namespace CompuLogic.Workspace.Gates
|
||||
|
||||
internal class DemuxGate : StatelessGateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "E", "S", "D" };
|
||||
public override string[] Inputs { get; } = new string[] { "E̅", "S", "D" };
|
||||
public override string[] Outputs { get; } = new string[] { "Y0", "Y1" };
|
||||
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
var e = input[0];
|
||||
var ne = input[0];
|
||||
var s = input[1];
|
||||
var d = input[2];
|
||||
|
||||
var y0 = e && !s && d;
|
||||
var y1 = e && s && d;
|
||||
var y0 = !ne && !s && d;
|
||||
var y1 = !ne && s && d;
|
||||
|
||||
return new OutputState(y0, y1);
|
||||
};
|
||||
@@ -367,12 +367,12 @@ namespace CompuLogic.Workspace.Gates
|
||||
|
||||
internal class Mux2bGate : StatelessGateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "E", "S0", "S1", "D0", "D1", "D2", "D3" };
|
||||
public override string[] Inputs { get; } = new string[] { "E̅", "S0", "S1", "D0", "D1", "D2", "D3" };
|
||||
public override string[] Outputs { get; } = new string[] { "Y" };
|
||||
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
var e = input[0];
|
||||
var ne = input[0];
|
||||
var s0 = input[1];
|
||||
var s1 = input[2];
|
||||
var d0 = input[3];
|
||||
@@ -380,7 +380,7 @@ namespace CompuLogic.Workspace.Gates
|
||||
var d2 = input[5];
|
||||
var d3 = input[6];
|
||||
|
||||
var y = e && (
|
||||
var y = ne && (
|
||||
!s0 && !s1 && d0 ||
|
||||
s0 && !s1 && d1 ||
|
||||
!s0 && s1 && d2 ||
|
||||
@@ -393,20 +393,20 @@ namespace CompuLogic.Workspace.Gates
|
||||
|
||||
internal class Demux2bGate : StatelessGateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "E", "S0", "S1", "D" };
|
||||
public override string[] Inputs { get; } = new string[] { "E̅", "S0", "S1", "D" };
|
||||
public override string[] Outputs { get; } = new string[] { "Y0", "Y1", "Y2", "Y3" };
|
||||
|
||||
internal override Func<InputState, OutputState> Function => (input) =>
|
||||
{
|
||||
var e = input[0];
|
||||
var ne = input[0];
|
||||
var s0 = input[1];
|
||||
var s1 = input[2];
|
||||
var d = input[3];
|
||||
|
||||
var y0 = e && !s0 && !s1 && d;
|
||||
var y1 = e && s0 && !s1 && d;
|
||||
var y2 = e && !s0 && s1 && d;
|
||||
var y3 = e && s0 && s1 && d;
|
||||
var y0 = !ne && !s0 && !s1 && d;
|
||||
var y1 = !ne && s0 && !s1 && d;
|
||||
var y2 = !ne && !s0 && s1 && d;
|
||||
var y3 = !ne && s0 && s1 && d;
|
||||
|
||||
return new OutputState(y0, y1, y2, y3);
|
||||
};
|
||||
|
||||
@@ -244,54 +244,58 @@ list:
|
||||
- Cᴏ 4.5 5.5 E
|
||||
600:
|
||||
name: Mux.
|
||||
width: 7
|
||||
height: 7
|
||||
skin: mux
|
||||
width: 3
|
||||
height: 5
|
||||
input:
|
||||
- D0 0.5 1.5 W
|
||||
- D1 0.5 3.5 W
|
||||
- E 2.5 6.5 S
|
||||
- S 4.5 6.5 S
|
||||
- E̅ 1.5 1.0 N
|
||||
- S 1.5 4.0 S
|
||||
output:
|
||||
- Y 6.5 2.5 E
|
||||
- Y 2.5 2.5 E
|
||||
610:
|
||||
name: Demux.
|
||||
width: 7
|
||||
height: 7
|
||||
skin: demux
|
||||
width: 3
|
||||
height: 5
|
||||
input:
|
||||
- D 0.5 2.5 W
|
||||
- E 2.5 6.5 S
|
||||
- S 4.5 6.5 S
|
||||
- E̅ 1.5 1.0 N
|
||||
- S 1.5 4.0 S
|
||||
output:
|
||||
- Y0 6.5 1.5 E
|
||||
- Y1 6.5 3.5 E
|
||||
- Y0 2.5 1.5 E
|
||||
- Y1 2.5 3.5 E
|
||||
620:
|
||||
name: 2bits Mux.
|
||||
width: 7
|
||||
height: 7
|
||||
skin: mux2
|
||||
width: 4
|
||||
height: 6
|
||||
input:
|
||||
- D0 0.5 1.5 W
|
||||
- D1 0.5 2.5 W
|
||||
- D2 0.5 3.5 W
|
||||
- D3 0.5 4.5 W
|
||||
- E 2.5 6.5 S
|
||||
- S0 3.5 6.5 S
|
||||
- S1 4.5 6.5 S
|
||||
- E̅ 1.5 1.0 N
|
||||
- S0 1.5 5.0 S
|
||||
- S1 2.5 4.5 S
|
||||
output:
|
||||
- Y 6.5 3.5 E
|
||||
- Y 3.5 3.0 E
|
||||
630:
|
||||
name: 2bits Demux.
|
||||
width: 7
|
||||
height: 7
|
||||
skin: demux2
|
||||
width: 4
|
||||
height: 6
|
||||
input:
|
||||
- D 0.5 3.5 W
|
||||
- E 2.5 6.5 S
|
||||
- S0 3.5 6.5 S
|
||||
- S1 4.5 6.5 S
|
||||
- D 0.5 3.0 W
|
||||
- E̅ 2.5 1.0 S
|
||||
- S0 1.5 4.5 S
|
||||
- S1 2.5 5.0 S
|
||||
output:
|
||||
- Y0 6.5 1.5 E
|
||||
- Y1 6.5 2.5 E
|
||||
- Y2 6.5 3.5 E
|
||||
- Y3 6.5 4.5 E
|
||||
- Y0 3.5 1.5 E
|
||||
- Y1 3.5 2.5 E
|
||||
- Y2 3.5 3.5 E
|
||||
- Y3 3.5 4.5 E
|
||||
640:
|
||||
name: 2b./4b. Enc.
|
||||
width: 5
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|
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|
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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linearTexture: 0
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textureFormat: 1
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maxTextureSize: 2048
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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textureType: 8
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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crunchedCompression: 0
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<!-- <g style="stroke:rgb(0,0,255);stroke-width:2"> -->
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<!-- <line x1="0" y1="0" x2="800" y2="0" /> -->
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<!-- <line x1="0" y1="100" x2="800" y2="100"/> -->
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<!-- <line x1="0" y1="300" x2="800" y2="300"/> -->
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<!-- <line x1="0" y1="400" x2="800" y2="400"/> -->
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<!-- <line x1="0" y1="500" x2="800" y2="500"/> -->
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<!-- <line x1="0" y1="600" x2="800" y2="600"/> -->
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<!-- <line x1="0" y1="600" x2="800" y2="600"/> -->
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<!-- <line x1="0" y1="700" x2="800" y2="700"/> -->
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<!-- <line x1="0" y1="800" x2="800" y2="800"/> -->
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<!-- <line y1="0" x1="0" y2="800" x2="0"/> -->
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<!-- <line y1="0" x1="100" y2="800" x2="100"/> -->
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<!-- <line y1="0" x1="200" y2="800" x2="200"/> -->
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<!-- <line y1="0" x1="300" y2="800" x2="300"/> -->
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<!-- <line y1="0" x1="500" y2="800" x2="500"/> -->
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<!-- <line y1="0" x1="600" y2="800" x2="600"/> -->
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<!-- <line y1="0" x1="700" y2="800" x2="700"/> -->
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<!-- </g> -->
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<!-- <line y1="0" x1="150" y2="800" x2="150"/> -->
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<!-- </g> -->
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<g style="stroke:black;stroke-width:20;fill:white">
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<path d="M 50 50 L 250 150 V 350 L 50 450Z" />
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</g>
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<!-- <g style="stroke:none;fill:green"> -->
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<!-- <circle cx="50" cy="350" r="20"/> -->
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<!-- <circle cx="550" cy="250" r="20"/> -->
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<!-- </g> -->
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</svg>
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|
After Width: | Height: | Size: 2.4 KiB |
@@ -0,0 +1,50 @@
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" baseProfile="full"
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width="400" height="600" viewBox="0 0 400 600">
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<!-- <g style="stroke:rgb(0,0,255);stroke-width:2"> -->
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<!-- <line x1="0" y1="0" x2="800" y2="0" /> -->
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<!-- <line x1="0" y1="100" x2="800" y2="100"/> -->
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<!-- <line x1="0" y1="200" x2="800" y2="200"/> -->
|
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<!-- <line x1="0" y1="300" x2="800" y2="300"/> -->
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<!-- <line x1="0" y1="400" x2="800" y2="400"/> -->
|
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<!-- <line x1="0" y1="500" x2="800" y2="500"/> -->
|
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<!-- <line x1="0" y1="600" x2="800" y2="600"/> -->
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<!-- <line x1="0" y1="600" x2="800" y2="600"/> -->
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<!-- <line x1="0" y1="700" x2="800" y2="700"/> -->
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<!-- <line x1="0" y1="800" x2="800" y2="800"/> -->
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<!-- <line y1="0" x1="0" y2="800" x2="0"/> -->
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<!-- <line y1="0" x1="100" y2="800" x2="100"/> -->
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<!-- <line y1="0" x1="200" y2="800" x2="200"/> -->
|
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<!-- <line y1="0" x1="300" y2="800" x2="300"/> -->
|
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<!-- <line y1="0" x1="400" y2="800" x2="400"/> -->
|
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<!-- <line y1="0" x1="500" y2="800" x2="500"/> -->
|
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<!-- <line y1="0" x1="600" y2="800" x2="600"/> -->
|
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<!-- <line y1="0" x1="700" y2="800" x2="700"/> -->
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<!-- <line y1="0" x1="800" y2="800" x2="800"/> -->
|
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<!-- </g> -->
|
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<!-- <g style="stroke:rgb(255,0,0);stroke-width:1"> -->
|
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<!-- <line x1="0" y1="50" x2="800" y2="50"/> -->
|
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<!-- <line x1="0" y1="150" x2="800" y2="150"/> -->
|
||||
<!-- <line x1="0" y1="250" x2="800" y2="250"/> -->
|
||||
<!-- <line x1="0" y1="350" x2="800" y2="350"/> -->
|
||||
<!-- <line x1="0" y1="450" x2="800" y2="450"/> -->
|
||||
<!-- <line x1="0" y1="550" x2="800" y2="550"/> -->
|
||||
<!-- <line x1="0" y1="650" x2="800" y2="650"/> -->
|
||||
<!-- <line x1="0" y1="750" x2="800" y2="750"/> -->
|
||||
<!-- <line y1="0" x1="50" y2="800" x2="50"/> -->
|
||||
<!-- <line y1="0" x1="150" y2="800" x2="150"/> -->
|
||||
<!-- <line y1="0" x1="250" y2="800" x2="250"/> -->
|
||||
<!-- <line y1="0" x1="350" y2="800" x2="350"/> -->
|
||||
<!-- <line y1="0" x1="450" y2="800" x2="450"/> -->
|
||||
<!-- <line y1="0" x1="550" y2="800" x2="550"/> -->
|
||||
<!-- <line y1="0" x1="650" y2="800" x2="650"/> -->
|
||||
<!-- <line y1="0" x1="750" y2="800" x2="750"/> -->
|
||||
<!-- </g> -->
|
||||
<g style="stroke:black;stroke-width:20;fill:white">
|
||||
<path d="M 50 50 L 350 200 V 400 L 50 550Z" />
|
||||
</g>
|
||||
<!--<g style="stroke:none;fill:green">
|
||||
<circle cx="50" cy="150" r="20"/>
|
||||
<circle cx="50" cy="350" r="20"/>
|
||||
<circle cx="550" cy="250" r="20"/>
|
||||
</g>-->
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.3 KiB |
@@ -1,8 +1,13 @@
|
||||
TODO
|
||||
-(1) mux/demux svg
|
||||
-(1) show current gate name when moving
|
||||
-(1) change fonts
|
||||
-(1) light gray name on default gates
|
||||
-(3) cable overlap (same/diff circuit)
|
||||
-(5) cable management
|
||||
-(5) buses
|
||||
-(?) anchor names tooltip
|
||||
-(?) buses ?
|
||||
-(?) Main Menu
|
||||
-(?) Pause Menu
|
||||
-(?) Tools
|
||||
-(?) Levels
|
||||
|
||||
|
||||