This repository has been archived on 2026-05-02. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
CompuLogic/Assets/Scripts/Workspace/GatePrefabFactory.cs
T
2020-12-23 12:10:22 +01:00

195 lines
5.4 KiB
C#
Executable File

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEngine;
using CompuLogic.Workspace;
using CompuLogic.Workspace.Gates;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace CompuLogic.Workspace
{
public class GatePrefabFactory : MonoBehaviour
{
#region Public Properties
#endregion
#region Private Properties
private Gate _gatePrefab;
private Anchor _anchorPrefab;
private Anchor _bigAnchorPrefab;
private List<Sprite> _gateSprites;
private Sprite _defaultSprite => _gateSprites.First(s => s.name == "default");
#endregion
#region Public Methods
public void Init(Gate gatePrefab, Anchor anchorPrefab, Anchor bigAnchorPrefab, List<Sprite> gateSprites)
{
_gatePrefab = gatePrefab;
_anchorPrefab = anchorPrefab;
_bigAnchorPrefab = bigAnchorPrefab;
_gateSprites = gateSprites;
}
public List<Gate> GeneratePrefabs(TextAsset gateBook)
{
Debug.Log("Loading gates");
var deserializer = new DeserializerBuilder()
.WithNamingConvention(UnderscoredNamingConvention.Instance)
.Build();
var book = deserializer.Deserialize<GateBook>(gateBook.ToString());
return book.List.Select(kp => NewPrefab(kp.Key, kp.Value)).ToList();
}
private Gate NewPrefab(int key, GateBookItem item)
{
var gate = Instantiate(_gatePrefab);
var prefab = gate.gameObject;
prefab.SetActive(false);
prefab.name = $"prefab_{key}";
prefab.hideFlags = HideFlags.HideInHierarchy;
if (!string.IsNullOrEmpty(item.Class))
{
var newClass = System.Type.GetType($"{typeof(GatePrefabFactory).Namespace}.{item.Class}", true);
Destroy(gate);
gate = (Gate)prefab.AddComponent(newClass);
}
gate.GateType = (GateType)key;
gate.CustomProperties = item.Properties;
gate.UIName = string.IsNullOrEmpty(item.Name) ? gate.GateType.ToString() : item.Name;
var showAnchorNames = item.ShowNames;
if (string.IsNullOrEmpty(item.Skin))
{
gate.Sprite.Renderer.sprite = _defaultSprite;
gate.Sprite.Renderer.drawMode = SpriteDrawMode.Sliced;
gate.Sprite.Renderer.size = new Vector2(item.Width, item.Height);
showAnchorNames = true;
}
else
{
var sprite = _gateSprites.First(s => s.name == item.Skin);
gate.Sprite.Renderer.sprite = sprite;
}
gate.Sprite.ResetCollider();
if(item.Input != null && item.Input.Count > 0)
{
foreach(var inputAnchor in item.InputAnchors)
{
var anchor = Instantiate(inputAnchor.Big ? _bigAnchorPrefab : _anchorPrefab);
anchor.transform.parent = prefab.transform;
inputAnchor.ConfigAnchor(anchor);
anchor.ShowName = showAnchorNames || inputAnchor.ShowName;
anchor.IsInput = true;
}
}
if(item.Output != null && item.Output.Count > 0)
{
foreach(var outputAnchor in item.OutputAnchors)
{
var anchor = Instantiate(outputAnchor.Big ? _bigAnchorPrefab : _anchorPrefab);
anchor.transform.parent = prefab.transform;
outputAnchor.ConfigAnchor(anchor);
anchor.ShowName = showAnchorNames || outputAnchor.ShowName;
}
}
gate.Box.transform.position = new Vector3(
item.Width / 2f,
-item.Height / 2f,
gate.Box.transform.position.z
);
gate.Box.transform.localScale = new Vector3(
item.Width - 0.5f,
item.Height - 0.5f,
1f
);
Debug.Log($"Loaded gate {key} {gate.GateType}");
return gate;
}
#endregion
#region Private Methods
#endregion
#region Classes
public class GateBook
{
public Dictionary<int, GateBookItem> List { get; set; }
}
public class GateBookItem
{
public string Skin { get; set; }
public string Name { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public string Class { get; set; }
public bool ShowNames { get; set; }
public List<string> Input { get; set; }
public List<string> Output { get; set; }
public List<GateBookItemAnchor> InputAnchors => Input.Select(i => i.Split(new char[0])).Select(GateBookItemAnchor.Get).ToList();
public List<GateBookItemAnchor> OutputAnchors => Output.Select(i => i.Split(new char[0])).Select(GateBookItemAnchor.Get).ToList();
public List<float> Properties;
}
public class GateBookItemAnchor
{
public string Name { get; set; }
public float X { get; set; }
public float Y { get; set; }
public string Orientation { get; set; }
public bool Big { get; set; }
public bool ShowName { get; set; }
public Vector2 OrientationV => new Vector2(
Orientation == "W" ? -1 : (Orientation == "E" ? 1 : 0),
Orientation == "N" ? 1 : (Orientation == "S" ? -1 : 0)
);
public static GateBookItemAnchor Get(string[] i)
{
return new GateBookItemAnchor
{
Name = i[0],
X = float.Parse(i[1], CultureInfo.InvariantCulture.NumberFormat),
Y = float.Parse(i[2], CultureInfo.InvariantCulture.NumberFormat),
Orientation = i[3],
Big = i.Contains("big"),
ShowName = i.Contains("named")
};
}
public void ConfigAnchor(Anchor anchor)
{
anchor.Name = Name;
anchor.transform.position = new Vector3(
X,
-Y,
anchor.transform.position.z
);
anchor.Orientation = OrientationV;
}
}
#endregion
}
}