refactoring again
This commit is contained in:
@@ -64,11 +64,7 @@ namespace UntitledLogicGame.Workspace
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// Update is called once per frame
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private void Update()
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{
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if (_lastActivated == null || _lastActivated != Activated)
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{
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_sprite.color = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
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_lastActivated = Activated;
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}
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UpdateState();
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}
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private void OnMouseEnter()
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@@ -110,6 +106,15 @@ namespace UntitledLogicGame.Workspace
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#region Private Methods
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private void UpdateState()
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{
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if (_lastActivated == null || _lastActivated != Activated)
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{
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_sprite.color = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
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_lastActivated = Activated;
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}
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}
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#endregion
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}
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}
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@@ -56,11 +56,14 @@ namespace UntitledLogicGame.Workspace
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}
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}
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public bool Activated => StartAnchor != null && !StartAnchor.IsInput && StartAnchor.Activated;
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public Vector3 FallbackEndPos { get; set; }
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#endregion
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#region Private Properties
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private Vector3 _lastStartPos;
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private Vector3 _lastEndPos;
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private Anchor _startAnchor;
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private Anchor _endAnchor;
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private LineRenderer _line;
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@@ -81,67 +84,8 @@ namespace UntitledLogicGame.Workspace
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// Update is called once per frame
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private void Update()
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{
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if (_lastActivated == null || _lastActivated != Activated)
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{
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_line.startColor = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
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_line.endColor = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
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_lastActivated = Activated;
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}
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if(StartAnchor != null)
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{
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if (EndAnchor == null)
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{
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_line.positionCount = 2;
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_line.SetPosition(0, StartAnchor.transform.position);
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_line.SetPosition(1, PointerManager.MousePos);
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}
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else
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{
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var startPos = StartAnchor.transform.position;
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var startOr = StartAnchor.Orientation;
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var endPos = EndAnchor.transform.position;
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var endOr = StartAnchor.Orientation;
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_line.positionCount = 4;
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_line.SetPosition(0, startPos);
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if (Mathf.Abs(startOr.x) > 0)
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{
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if (Mathf.Abs(endOr.x) > 0)
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{
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var middle = (startPos.x + endPos.x) / 2;
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_line.SetPosition(1, new Vector3(middle, startPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(middle, endPos.y, startPos.z));
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}
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else
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{
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_line.SetPosition(1, new Vector3(startPos.x, endPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(startPos.x, endPos.y, startPos.z));
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}
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}
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else
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{
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if (Mathf.Abs(endOr.x) > 0)
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{
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var middle = (startPos.y + endPos.y) / 2;
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_line.SetPosition(1, new Vector3(startPos.x, middle, startPos.z));
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_line.SetPosition(2, new Vector3(endPos.x, middle, startPos.z));
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}
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else
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{
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_line.SetPosition(1, new Vector3(endPos.x, startPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(endPos.x, startPos.y, startPos.z));
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}
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}
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_line.SetPosition(3, endPos);
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}
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}
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else
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{
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_line.positionCount = 0;
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}
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UpdateColor();
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UpdateLine();
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}
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private void OnDestroy()
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@@ -165,6 +109,78 @@ namespace UntitledLogicGame.Workspace
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#region Private Methods
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private void UpdateColor()
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{
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if (_lastActivated == null || _lastActivated != Activated)
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{
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_line.startColor = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
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_line.endColor = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
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_lastActivated = Activated;
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}
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}
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private void UpdateLine()
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{
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if (StartAnchor != null)
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{
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var startPos = StartAnchor.transform.position;
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var endPos = EndAnchor == null ? FallbackEndPos : EndAnchor.transform.position;
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if (startPos != _lastStartPos || endPos != _lastEndPos)
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{
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if (EndAnchor == null)
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{
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_line.positionCount = 2;
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_line.SetPosition(0, startPos);
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_line.SetPosition(1, endPos);
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}
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else
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{
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var startOr = StartAnchor.Orientation;
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var endOr = StartAnchor.Orientation;
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_line.positionCount = 4;
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_line.SetPosition(0, startPos);
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if (Mathf.Abs(startOr.x) > 0)
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{
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if (Mathf.Abs(endOr.x) > 0)
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{
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var middle = (startPos.x + endPos.x) / 2;
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_line.SetPosition(1, new Vector3(middle, startPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(middle, endPos.y, startPos.z));
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}
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else
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{
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_line.SetPosition(1, new Vector3(startPos.x, endPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(startPos.x, endPos.y, startPos.z));
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}
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}
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else
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{
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if (Mathf.Abs(endOr.x) > 0)
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{
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var middle = (startPos.y + endPos.y) / 2;
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_line.SetPosition(1, new Vector3(startPos.x, middle, startPos.z));
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_line.SetPosition(2, new Vector3(endPos.x, middle, startPos.z));
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}
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else
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{
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_line.SetPosition(1, new Vector3(endPos.x, startPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(endPos.x, startPos.y, startPos.z));
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}
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}
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_line.SetPosition(3, endPos);
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}
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}
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}
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else
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{
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_line.positionCount = 0;
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}
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}
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#endregion
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}
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@@ -76,12 +76,7 @@ namespace UntitledLogicGame.Workspace
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// Update is called once per frame
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private void Update()
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{
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var state = Definition.GetState(this).ToInt();
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if(state != _lastState)
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{
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Definition.Compute(this);
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_lastState = state;
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}
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UpdateState();
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}
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#endregion
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@@ -100,6 +95,16 @@ namespace UntitledLogicGame.Workspace
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#region Private Methods
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private void UpdateState()
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{
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var state = Definition.GetState(this).ToInt();
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if (state != _lastState)
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{
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Definition.Compute(this);
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_lastState = state;
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}
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}
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#endregion
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}
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@@ -31,12 +31,6 @@ namespace UntitledLogicGame.Workspace
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_gate = GetComponentInParent<Gate>();
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}
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// Update is called once per frame
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private void Update()
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{
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}
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private void OnMouseEnter()
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{
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GameManager.Instance.CurrentGate = _gate;
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@@ -38,13 +38,9 @@ namespace UntitledLogicGame.Workspace
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Utils.RandomName("Input", gameObject);
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}
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private void FixedUpdate()
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private void Update()
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{
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if ((Sprite.Hovering || OutputAnchor.Hovering) && PointerManager.Instance.DoubleClick())
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{
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State = !State;
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OutputAnchor.Activated = State;
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}
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UpdateState();
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}
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#endregion
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@@ -55,6 +51,15 @@ namespace UntitledLogicGame.Workspace
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#region Private Methods
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private void UpdateState()
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{
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if ((Sprite.Hovering || OutputAnchor.Hovering) && PointerManager.Instance.DoubleClick())
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{
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State = !State;
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OutputAnchor.Activated = State;
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}
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}
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#endregion
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}
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