dynamic loading of gate prefabs
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@@ -15,12 +15,21 @@ namespace UntitledLogicGame.Workspace
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#region Public Properties
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public bool Hovering { get; internal set; }
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public SpriteRenderer Renderer {
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get
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{
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if (_renderer == null)
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_renderer = GetComponentInChildren<SpriteRenderer>();
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return _renderer;
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}
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}
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#endregion
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#region Private Properties
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private Gate _gate;
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private SpriteRenderer _renderer;
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#endregion
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@@ -48,6 +57,12 @@ namespace UntitledLogicGame.Workspace
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#region Public Methods
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public void ResetCollider()
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{
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Destroy(GetComponent<PolygonCollider2D>());
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gameObject.AddComponent<PolygonCollider2D>();
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}
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#endregion
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#region Private Methods
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