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@@ -94,7 +94,7 @@ namespace UntitledLogicGame
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{
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_line.positionCount = 2;
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_line.SetPosition(0, StartAnchor.transform.position);
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_line.SetPosition(1, MouseManager.MousePos);
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_line.SetPosition(1, PointerManager.MousePos);
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}
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else
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{
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Executable
+31
@@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UntitledLogicGame
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{
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//public class TODO : MonoBehaviour
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//{
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// #region Unity Properties
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// #endregion
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// #region Public Properties
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// #endregion
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// #region Unity Methods
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// #endregion
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// #region Public Methods
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// #endregion
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// #region Private Methods
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// #endregion
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//}
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}
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Executable
+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1c4ef9ac47ea5c04ca839d0f92831e52
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -38,7 +38,7 @@ namespace UntitledLogicGame
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public Gate CurrentGate { get; set; }
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public MouseManager MouseManager { get; private set; }
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public PointerManager MouseManager { get; private set; }
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#endregion
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@@ -54,7 +54,7 @@ namespace UntitledLogicGame
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if (Instance != null)
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throw new InvalidOperationException("More than one GameManager in scene");
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Instance = this;
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MouseManager = GetComponent<MouseManager>();
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MouseManager = GetComponent<PointerManager>();
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}
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// Update is called once per frame
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@@ -70,7 +70,7 @@ namespace UntitledLogicGame
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public void CreateGate(Gate gatePrefab, Vector3 position)
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{
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var gate = Instantiate(gatePrefab, GatesGroup);
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gate.transform.position = MouseManager.MousePos - gate.Box.transform.position;
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gate.transform.position = PointerManager.MousePos - gate.Box.transform.position;
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MouseManager.DragGate(gate, true);
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}
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@@ -1,20 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VectorGraphics;
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using UnityEngine;
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namespace UntitledLogicGame
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{
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public class MouseManager : MonoBehaviour
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public class PointerManager : MonoBehaviour
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{
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#region Static Properties
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public static MouseManager Instance => GameManager.Instance.MouseManager;
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public static PointerManager Instance => GameManager.Instance.MouseManager;
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#endregion
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#region Unity Properties
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public Texture2D DefaultCursor;
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public Texture2D PointerCursor;
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public Texture2D MoveCursor;
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#endregion
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#region Public Properties
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@@ -23,26 +28,26 @@ namespace UntitledLogicGame
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public bool Interacting => _currentCable != null || _currentGate != null;
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public bool MovingObject => _currentGate != null;
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public static bool Clicking => Input.GetButton("Fire1");
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public bool DeleteOnRelease { get; set; }
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#endregion
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#region Private Properties
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private Cable _currentCable;
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private Gate _currentGate;
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private Vector3 _currentGateInitialPos;
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private Vector3? _currentGateInitialPos;
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private Vector3 _currentGateDelta;
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private Texture2D _currentCursor;
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#endregion
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#region Unity Methods
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private void Start()
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{
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}
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private void FixedUpdate()
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{
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var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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@@ -82,29 +87,39 @@ namespace UntitledLogicGame
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}
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else if(_currentGate != null)
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{
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foreach (var renderer in _currentGate.GetComponentsInChildren<SpriteRenderer>())
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if (DeleteOnRelease)
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{
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renderer.sortingLayerName = "default";
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Destroy(_currentGate.gameObject);
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}
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_currentGate.transform.position = _currentGate.transform.position.Round();
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var currentBox = _currentGate.Box;
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if (FindObjectsOfType<Gate>()
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.Where(g => !g.Equals(_currentGate))
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.Select(g => g.Box)
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.Any(b => currentBox.IsTouching(b)))
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else
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{
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// Collision with another gate
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if(_currentGateInitialPos == null)
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foreach (var renderer in _currentGate.GetComponentsInChildren<SpriteRenderer>())
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{
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Destroy(_currentGate.gameObject);
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renderer.sortingLayerName = "default";
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}
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else
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_currentGate.transform.position = _currentGate.transform.position.Round();
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var currentBox = _currentGate.Box;
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if (FindObjectsOfType<Gate>()
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.Where(g => !g.Equals(_currentGate))
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.Select(g => g.Box)
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.Any(b => currentBox.IsTouching(b)))
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{
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_currentGate.transform.position = _currentGateInitialPos; // Reset pos
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// Collision with another gate
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if (_currentGateInitialPos == null)
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{
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Destroy(_currentGate.gameObject);
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}
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else
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{
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_currentGate.transform.position = _currentGateInitialPos.Value; // Reset pos
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}
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}
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}
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_currentGate = null;
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DeleteOnRelease = false;
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}
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SetCursor();
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}
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#endregion
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@@ -115,18 +130,49 @@ namespace UntitledLogicGame
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{
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_currentGate = gate;
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_currentGateDelta = MousePos - _currentGate.transform.position;
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if(!created)
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_currentGateInitialPos = _currentGate.transform.position;
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_currentGateInitialPos = created ? (Vector3?)null : _currentGate.transform.position;
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foreach (var renderer in _currentGate.GetComponentsInChildren<SpriteRenderer>())
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{
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renderer.sortingLayerName = "moving";
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}
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}
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public void RequestDelete()
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{
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if (_currentGate != null)
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{
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Destroy(_currentGate.gameObject);
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_currentGate = null;
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}
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}
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#endregion
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#region Private Methods
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private void SetCursor()
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{
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Texture2D cursor = DefaultCursor;
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Vector2 position = Vector2.zero;
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if(!Interacting && GameManager.Instance.CurrentAnchor != null || Interacting && _currentCable != null)
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{
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cursor = PointerCursor;
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position = new Vector2(cursor.width / 2f, 0f);
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}
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else if (!Interacting && GameManager.Instance.CurrentGate != null || Interacting && _currentGate != null)
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{
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cursor = MoveCursor;
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position = new Vector2(cursor.width / 2f, cursor.height / 2f);
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}
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if(_currentCursor != cursor)
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{
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Cursor.SetCursor(cursor, position, CursorMode.Auto);
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_currentCursor = cursor;
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}
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}
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#endregion
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}
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}
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Executable
+58
@@ -0,0 +1,58 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VectorGraphics;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UntitledLogicGame.UI
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{
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public class UIDelete : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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#region Unity Properties
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public SVGImage openImage;
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#endregion
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#region Public Properties
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#endregion
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#region Private Properties
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private SVGImage _image;
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private Sprite _closedSprite;
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#endregion
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#region Unity Methods
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private void Start()
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{
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_image = GetComponent<SVGImage>();
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_closedSprite = _image.sprite;
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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_image.sprite = openImage.sprite;
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PointerManager.Instance.DeleteOnRelease = true;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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_image.sprite = _closedSprite;
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PointerManager.Instance.DeleteOnRelease = false;
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}
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#endregion
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#region Public Methods
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#endregion
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#region Private Methods
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#endregion
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}
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}
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Executable
+11
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 07b6ed78fbbf4124794530c3e8451329
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -11,6 +11,7 @@ namespace UntitledLogicGame.UI
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[Header("Components")]
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public GameObject GateBar;
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public GameObject MovingBar;
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[Header("Prefabs")]
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public UIGate UIGatePrefab;
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@@ -41,16 +42,18 @@ namespace UntitledLogicGame.UI
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uiGate.RectTransform.anchoredPosition = new Vector2(currentPos, 0);
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currentPos += uiGate.RectTransform.sizeDelta.x;
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}
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MovingBar.SetActive(false);
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}
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private void FixedUpdate()
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{
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if(MouseManager.Instance.Interacting != _lastMouseInteracting)
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if(PointerManager.Instance.Interacting != _lastMouseInteracting)
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{
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//TODO animate go down
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GateBar.SetActive(!MouseManager.Instance.Interacting);
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_lastMouseInteracting = MouseManager.Instance.Interacting;
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GateBar.SetActive(!PointerManager.Instance.Interacting);
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MovingBar.SetActive(PointerManager.Instance.MovingObject);
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_lastMouseInteracting = PointerManager.Instance.Interacting;
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}
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}
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Reference in New Issue
Block a user