trash tool

This commit is contained in:
klemek
2020-12-16 15:45:44 +01:00
parent 78fe021014
commit a7c2f5bc4f
40 changed files with 662 additions and 34 deletions
+58
View File
@@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VectorGraphics;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UntitledLogicGame.UI
{
public class UIDelete : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
#region Unity Properties
public SVGImage openImage;
#endregion
#region Public Properties
#endregion
#region Private Properties
private SVGImage _image;
private Sprite _closedSprite;
#endregion
#region Unity Methods
private void Start()
{
_image = GetComponent<SVGImage>();
_closedSprite = _image.sprite;
}
public void OnPointerEnter(PointerEventData eventData)
{
_image.sprite = openImage.sprite;
PointerManager.Instance.DeleteOnRelease = true;
}
public void OnPointerExit(PointerEventData eventData)
{
_image.sprite = _closedSprite;
PointerManager.Instance.DeleteOnRelease = false;
}
#endregion
#region Public Methods
#endregion
#region Private Methods
#endregion
}
}
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 07b6ed78fbbf4124794530c3e8451329
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+7 -4
View File
@@ -11,6 +11,7 @@ namespace UntitledLogicGame.UI
[Header("Components")]
public GameObject GateBar;
public GameObject MovingBar;
[Header("Prefabs")]
public UIGate UIGatePrefab;
@@ -41,16 +42,18 @@ namespace UntitledLogicGame.UI
uiGate.RectTransform.anchoredPosition = new Vector2(currentPos, 0);
currentPos += uiGate.RectTransform.sizeDelta.x;
}
MovingBar.SetActive(false);
}
private void FixedUpdate()
{
if(MouseManager.Instance.Interacting != _lastMouseInteracting)
if(PointerManager.Instance.Interacting != _lastMouseInteracting)
{
//TODO animate go down
GateBar.SetActive(!MouseManager.Instance.Interacting);
_lastMouseInteracting = MouseManager.Instance.Interacting;
GateBar.SetActive(!PointerManager.Instance.Interacting);
MovingBar.SetActive(PointerManager.Instance.MovingObject);
_lastMouseInteracting = PointerManager.Instance.Interacting;
}
}