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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UntitledLogicGame.Workspace
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namespace CompuLogic.Workspace
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{
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public class Anchor : MonoBehaviour
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{
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UntitledLogicGame.Workspace
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namespace CompuLogic.Workspace
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{
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public class Cable : MonoBehaviour
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{
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@@ -2,9 +2,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UntitledLogicGame.Workspace.Gates;
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using CompuLogic.Workspace.Gates;
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namespace UntitledLogicGame.Workspace
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namespace CompuLogic.Workspace
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{
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public class Gate : MonoBehaviour
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{
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@@ -4,12 +4,12 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using UnityEngine;
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using UntitledLogicGame.Workspace;
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using UntitledLogicGame.Workspace.Gates;
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using CompuLogic.Workspace;
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using CompuLogic.Workspace.Gates;
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using YamlDotNet.Serialization;
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using YamlDotNet.Serialization.NamingConventions;
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namespace UntitledLogicGame.Workspace
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namespace CompuLogic.Workspace
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{
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public class GatePrefabFactory : MonoBehaviour
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{
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@@ -2,9 +2,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UntitledLogicGame.Workspace.Gates;
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using CompuLogic.Workspace.Gates;
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namespace UntitledLogicGame.Workspace
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namespace CompuLogic.Workspace
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{
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public class GateSprite : MonoBehaviour
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{
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@@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace UntitledLogicGame.Workspace.Gates
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namespace CompuLogic.Workspace.Gates
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{
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public abstract class GateDefinition
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{
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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namespace UntitledLogicGame.Workspace.Gates
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namespace CompuLogic.Workspace.Gates
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{
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#region 000 - Technical
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@@ -1,4 +1,4 @@
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namespace UntitledLogicGame.Workspace.Gates
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namespace CompuLogic.Workspace.Gates
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{
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public enum GateType
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{
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace UntitledLogicGame.Workspace.Gates
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namespace CompuLogic.Workspace.Gates
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{
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public class InputState : State
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{
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UntitledLogicGame.Workspace
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namespace CompuLogic.Workspace
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{
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public class InputGate : Gate
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{
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UntitledLogicGame.Workspace
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namespace CompuLogic.Workspace
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{
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public class OutputGate : Gate
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{
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