found a name

This commit is contained in:
klemek
2020-12-22 15:48:34 +01:00
parent 51b660318e
commit d208236adc
24 changed files with 39 additions and 38 deletions
+3 -3
View File
@@ -440,7 +440,7 @@ Camera:
m_GameObject: {fileID: 519420028}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_ClearFlags: 4
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
@@ -458,7 +458,7 @@ Camera:
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 20
orthographic size: 15
m_Depth: -1
m_CullingMask:
serializedVersion: 2
@@ -482,7 +482,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -20}
m_LocalPosition: {x: 0, y: 0, z: -15}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1835199860}
+1 -1
View File
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace UntitledLogicGame
namespace CompuLogic
{
public class CameraManager : MonoBehaviour
{
+1 -1
View File
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UntitledLogicGame
namespace CompuLogic
{
//public class TODO : MonoBehaviour
//{
+2 -2
View File
@@ -2,9 +2,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UntitledLogicGame.Workspace;
using CompuLogic.Workspace;
namespace UntitledLogicGame
namespace CompuLogic
{
public class GameManager : MonoBehaviour
{
+2 -2
View File
@@ -2,9 +2,9 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UntitledLogicGame.Workspace;
using CompuLogic.Workspace;
namespace UntitledLogicGame
namespace CompuLogic
{
public class PointerManager : MonoBehaviour
{
+1 -1
View File
@@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace UntitledLogicGame.UI
namespace CompuLogic.UI
{
public class UIDelete : UIToolbarButton, IPointerEnterHandler, IPointerExitHandler
{
+1 -1
View File
@@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace UntitledLogicGame.UI
namespace CompuLogic.UI
{
public class UIFolder : UIToolbarButton
{
+5 -4
View File
@@ -6,9 +6,9 @@ using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UntitledLogicGame.Workspace;
using CompuLogic.Workspace;
namespace UntitledLogicGame.UI
namespace CompuLogic.UI
{
public class UIGate : UIToolbarButton
{
@@ -18,11 +18,12 @@ namespace UntitledLogicGame.UI
get
{
if(_maxSize == null)
_maxSize = GameManager.Instance.GateSprites.Select(s => s.rect.width).Max();
_maxSize = GameManager.Instance.GateSprites.Select(s => Math.Max(s.rect.width, s.rect.height)).Max();
return _maxSize.Value;
}
}
private float? _maxSize;
#endregion
#region Unity Properties
@@ -37,7 +38,7 @@ namespace UntitledLogicGame.UI
{
var sprite = value.GetComponentInChildren<SpriteRenderer>().sprite;
Image.sprite = sprite;
Image.GetComponent<RectTransform>().sizeDelta = new Vector2(100f, 100 * sprite.rect.width / MaxSize);
Image.GetComponent<RectTransform>().sizeDelta = new Vector2(100f, 100 * Math.Max(sprite.rect.width, sprite.rect.height) / MaxSize);
gameObject.name = "UI_" + value.GateType.ToString();
Text.text = value.UIName;
}
+2 -2
View File
@@ -3,9 +3,9 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UntitledLogicGame.Workspace.Gates;
using CompuLogic.Workspace.Gates;
namespace UntitledLogicGame.UI
namespace CompuLogic.UI
{
public class UIManager : MonoBehaviour
{
+1 -1
View File
@@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace UntitledLogicGame.UI
namespace CompuLogic.UI
{
public class UIToolbarButton : MonoBehaviour, IPointerDownHandler
{
+1 -1
View File
@@ -4,7 +4,7 @@ using System.Linq;
using UnityEngine;
using Random = UnityEngine.Random;
namespace UntitledLogicGame
namespace CompuLogic
{
public static class Utils
{
+1 -1
View File
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UntitledLogicGame.Workspace
namespace CompuLogic.Workspace
{
public class Anchor : MonoBehaviour
{
+1 -1
View File
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UntitledLogicGame.Workspace
namespace CompuLogic.Workspace
{
public class Cable : MonoBehaviour
{
+2 -2
View File
@@ -2,9 +2,9 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UntitledLogicGame.Workspace.Gates;
using CompuLogic.Workspace.Gates;
namespace UntitledLogicGame.Workspace
namespace CompuLogic.Workspace
{
public class Gate : MonoBehaviour
{
@@ -4,12 +4,12 @@ using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEngine;
using UntitledLogicGame.Workspace;
using UntitledLogicGame.Workspace.Gates;
using CompuLogic.Workspace;
using CompuLogic.Workspace.Gates;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace UntitledLogicGame.Workspace
namespace CompuLogic.Workspace
{
public class GatePrefabFactory : MonoBehaviour
{
+2 -2
View File
@@ -2,9 +2,9 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UntitledLogicGame.Workspace.Gates;
using CompuLogic.Workspace.Gates;
namespace UntitledLogicGame.Workspace
namespace CompuLogic.Workspace
{
public class GateSprite : MonoBehaviour
{
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
namespace UntitledLogicGame.Workspace.Gates
namespace CompuLogic.Workspace.Gates
{
public abstract class GateDefinition
{
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace UntitledLogicGame.Workspace.Gates
namespace CompuLogic.Workspace.Gates
{
#region 000 - Technical
+1 -1
View File
@@ -1,4 +1,4 @@
namespace UntitledLogicGame.Workspace.Gates
namespace CompuLogic.Workspace.Gates
{
public enum GateType
{
+1 -1
View File
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Linq;
namespace UntitledLogicGame.Workspace.Gates
namespace CompuLogic.Workspace.Gates
{
public class InputState : State
{
+1 -1
View File
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UntitledLogicGame.Workspace
namespace CompuLogic.Workspace
{
public class InputGate : Gate
{
+1 -1
View File
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UntitledLogicGame.Workspace
namespace CompuLogic.Workspace
{
public class OutputGate : Gate
{
+1 -1
View File
@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: Untitled Logic Game
productName: CompuLogic
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
+3 -3
View File
@@ -1,10 +1,10 @@
TODO
-(1) finish gate book
-(1) mux/demux svg
-(1) change fonts
-(2) named anchors (dezoom hide ?)
-(3) clocks (1Hz, 5Hz, 10Hz, etc.)
-(3) generic rect gates
-(3) state gates (automatic prefab ?)
-(3) cable overlap (same/diff circuit)
-(5) cable management
-(5) buses
-(?) find a name