546 lines
21 KiB
C#
Executable File
546 lines
21 KiB
C#
Executable File
using System.Collections.Generic;
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namespace UntitledLogicGame.Workspace.Gates
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{
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#region 000 - Technical
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internal class NoneGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { };
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public override string[] Outputs { get; } = new string[] { };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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}
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#endregion
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#region 100 - Special
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#endregion
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#region 200 - Basic
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internal class BufferGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false ), new OutputState( false ) },
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{ new InputState( true ), new OutputState( true ) },
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};
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}
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internal class ANDGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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}
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internal class ORGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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}
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internal class XORGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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}
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#endregion
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#region 300 - Inverted Basic
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internal class NOTGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false ), new OutputState( true ) },
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{ new InputState( true ), new OutputState( false ) },
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};
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}
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internal class NANDGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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}
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internal class NORGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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}
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internal class XNORGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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}
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#endregion
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#region 400 - Latches
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internal class SRLatchGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "S", "R" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "SR Latch";
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public new bool HasState => true;
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private bool _q;
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internal new OutputState Compute(InputState input)
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{
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var s = input[0];
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var r = input[1];
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if (r) // reset
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_q = false;
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else if (s) // set
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_q = true;
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return new OutputState(_q, !_q);
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}
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}
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internal class JKLatchGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "J", "K" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "JK Latch";
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public new bool HasState => true;
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private bool _q;
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internal new OutputState Compute(InputState input)
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{
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var j = input[0];
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var k = input[1];
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if (k && j) // flip
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_q = !_q;
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else if (k) // reset
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_q = false;
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else if (j) // set
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_q = true;
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return new OutputState(_q, !_q);
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}
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}
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internal class DLatchGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "D", "E" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "D Latch";
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public new bool HasState => true;
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private bool _q;
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internal new OutputState Compute(InputState input)
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{
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var d = input[0];
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var e = input[1];
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if (e) // set
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_q = d;
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return new OutputState(_q, !_q);
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}
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}
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#endregion
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#region 500 - Flip-Flops
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internal class SRFlipFlopGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "CLK", "S", "R" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "SR Flip-Flop";
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public new bool HasState => true;
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private bool _q;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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{
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var clk = input[0];
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var s = input[1];
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var r = input[2];
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if (clk && !_lastClk) // rising edge
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if (r) // reset
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_q = false;
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else if (s) // set
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_q = true;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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}
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}
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internal class JKFlipFlopGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "CLK", "J", "K" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "JK Flip-Flop";
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public new bool HasState => true;
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private bool _q;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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{
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var clk = input[0];
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var j = input[1];
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var k = input[2];
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if (clk && !_lastClk) // rising edge
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if (k && j) // flip
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_q = !_q;
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else if (k) // reset
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_q = false;
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else if (j) // set
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_q = true;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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}
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}
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internal class DFlipFlopGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "CLK", "D" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "D Flip-Flop";
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public new bool HasState => true;
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private bool _q;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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{
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var clk = input[0];
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var d = input[1];
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if (clk && !_lastClk) // rising edge
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_q = d;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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}
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}
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internal class TFlipFlopGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "CLK", "T" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "T Flip-Flop";
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public new bool HasState => true;
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private bool _q;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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{
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var clk = input[0];
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var t = input[1];
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if (clk && !_lastClk) // rising edge
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if (t) // flip
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_q = !_q;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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}
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}
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#endregion
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#region 600 - Combinational
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internal class HalfAddGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "S", "C" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false, false ) },
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{ new InputState( false, true ), new OutputState( true, false ) },
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{ new InputState( true, false ), new OutputState( true, false ) },
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{ new InputState( true, true ), new OutputState( false, true ) },
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};
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public new string Name => "Half Add.";
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}
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internal class FullAddGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
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public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false ), new OutputState( false, false ) },
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{ new InputState( false, false, true ), new OutputState( true, false ) },
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{ new InputState( false, true, false ), new OutputState( true, false ) },
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{ new InputState( false, true, true ), new OutputState( false, true ) },
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{ new InputState( true, false, false ), new OutputState( true, false ) },
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{ new InputState( true, false, true ), new OutputState( false, true ) },
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{ new InputState( true, true, false ), new OutputState( false, true ) },
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{ new InputState( true, true, true ), new OutputState( true, true ) },
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};
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public new string Name => "Full Add.";
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}
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internal class HalfSubGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "S", "C" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false, false ) },
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{ new InputState( false, true ), new OutputState( true, true ) },
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{ new InputState( true, false ), new OutputState( true, false ) },
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{ new InputState( true, true ), new OutputState( false, false ) },
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};
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public new string Name => "Half Sub.";
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}
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internal class FullSubGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
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public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false ), new OutputState( false, false ) },
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{ new InputState( false, false, true ), new OutputState( true, true ) },
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{ new InputState( false, true, false ), new OutputState( true, true ) },
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{ new InputState( false, true, true ), new OutputState( false, true ) },
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{ new InputState( true, false, false ), new OutputState( true, false ) },
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{ new InputState( true, false, true ), new OutputState( false, false ) },
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{ new InputState( true, true, false ), new OutputState( false, false ) },
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{ new InputState( true, true, true ), new OutputState( true, true ) },
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};
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public new string Name => "Full Add.";
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}
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internal class MuxGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "E", "S", "D₀", "D₁" };
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public override string[] Outputs { get; } = new string[] { "Y" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false, false ), new OutputState( false ) }, // => E=0
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{ new InputState( false, false, false, true ), new OutputState( false ) }, // => E=0
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{ new InputState( false, false, true, false ), new OutputState( false ) }, // => E=0
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{ new InputState( false, false, true, true ), new OutputState( false ) }, // => E=0
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{ new InputState( false, true, false, false ), new OutputState( false ) }, // => E=0
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{ new InputState( false, true, false, true ), new OutputState( false ) }, // => E=0
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{ new InputState( false, true, true, false ), new OutputState( false ) }, // => E=0
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{ new InputState( false, true, true, true ), new OutputState( false ) }, // => E=0
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{ new InputState( true, false, false, false ), new OutputState( false ) }, // => S=0 => Y=D₀=0
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{ new InputState( true, false, false, true ), new OutputState( false ) }, // => S=0 => Y=D₀=0
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{ new InputState( true, false, true, false ), new OutputState( true ) }, // => S=0 => Y=D₀=1
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{ new InputState( true, false, true, true ), new OutputState( true ) }, // => S=0 => Y=D₀=1
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{ new InputState( true, true, false, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
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{ new InputState( true, true, false, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
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{ new InputState( true, true, true, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
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{ new InputState( true, true, true, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
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};
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}
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internal class DemuxGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "E", "S", "D" };
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public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false ), new OutputState( false, false ) }, // => E=0
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{ new InputState( false, false, true ), new OutputState( false, false ) }, // => E=0
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{ new InputState( false, true, false ), new OutputState( false, false ) }, // => E=0
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{ new InputState( false, true, true ), new OutputState( false, false ) }, // => E=0
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{ new InputState( true, false, false ), new OutputState( false, false ) }, // => S=0 => Y₀=D=0
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{ new InputState( true, false, true ), new OutputState( true, false ) }, // => S=0 => Y₀=D=1
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{ new InputState( true, true, false ), new OutputState( false, false ) }, // => S=1 => Y₁=D=0
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{ new InputState( true, true, true ), new OutputState( false, true ) }, // => S=1 => Y₁=D=1
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};
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}
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internal class EncGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "D₀", "D₁" };
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public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( true, false, false, false ) }, // D̅₀D̅₁
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{ new InputState( false, true ), new OutputState( false, true, false, false ) }, // D₀D̅₁
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{ new InputState( true, false ), new OutputState( false, false, true, false ) }, // D̅₀D₁
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{ new InputState( true, true ), new OutputState( false, false, false, true ) }, // D₀D₁
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};
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}
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internal class DecGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "D₃", "D₂", "D₁", "D₀" };
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public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false, false ), new OutputState( false, false ) }, // XX
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{ new InputState( false, false, false, true ), new OutputState( false, false ) }, // D̅₀D̅₁
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{ new InputState( false, false, true, false ), new OutputState( true, true ) }, // D₀D̅₁
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{ new InputState( false, false, true, true ), new OutputState( true, false ) }, // D₀D̅₁
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{ new InputState( false, true, false, false ), new OutputState( false, true ) }, // D̅₀D₁
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{ new InputState( false, true, false, true ), new OutputState( false, true ) }, // D̅₀D₁
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{ new InputState( false, true, true, false ), new OutputState( false, true ) }, // D̅₀D₁
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{ new InputState( false, true, true, true ), new OutputState( false, true ) }, // D̅₀D₁
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{ new InputState( true, false, false, false ), new OutputState( true, true ) }, // D₀D₁
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{ new InputState( true, false, false, true ), new OutputState( true, true ) }, // D₀D₁
|
||
{ new InputState( true, false, true, false ), new OutputState( true, true ) }, // D₀D₁
|
||
{ new InputState( true, false, true, true ), new OutputState( true, true ) }, // D₀D₁
|
||
{ new InputState( true, true, false, false ), new OutputState( true, true ) }, // D₀D₁
|
||
{ new InputState( true, true, false, true ), new OutputState( true, true ) }, // D₀D₁
|
||
{ new InputState( true, true, true, false ), new OutputState( true, true ) }, // D₀D₁
|
||
{ new InputState( true, true, true, true ), new OutputState( true, true ) }, // D₀D₁
|
||
};
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 700 - Registers
|
||
|
||
internal class SISO4bGate : GateDefinition
|
||
{
|
||
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
||
public new string Name => "4 bits SISO";
|
||
public new bool HasState => true;
|
||
|
||
private bool _q0;
|
||
private bool _q1;
|
||
private bool _q2;
|
||
private bool _q3;
|
||
private bool _lastClk;
|
||
|
||
internal new OutputState Compute(InputState input)
|
||
{
|
||
var clk = input[0];
|
||
var d = input[1];
|
||
if (clk && !_lastClk) // rising edge
|
||
{
|
||
_q3 = _q2;
|
||
_q2 = _q1;
|
||
_q1 = _q0;
|
||
_q0 = d;
|
||
}
|
||
_lastClk = clk;
|
||
return new OutputState(_q3);
|
||
}
|
||
}
|
||
|
||
internal class SIPO4bGate : GateDefinition
|
||
{
|
||
public override string[] Inputs { get; } = new string[] { "CLK", "D" };
|
||
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
|
||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
||
public new string Name => "4 bits SIPO";
|
||
public new bool HasState => true;
|
||
|
||
private bool _q0;
|
||
private bool _q1;
|
||
private bool _q2;
|
||
private bool _q3;
|
||
private bool _lastClk;
|
||
|
||
internal new OutputState Compute(InputState input)
|
||
{
|
||
var clk = input[0];
|
||
var d = input[1];
|
||
if (clk && !_lastClk) // rising edge
|
||
{
|
||
_q3 = _q2;
|
||
_q2 = _q1;
|
||
_q1 = _q0;
|
||
_q0 = d;
|
||
}
|
||
_lastClk = clk;
|
||
return new OutputState(_q0, _q1, _q2, _q3);
|
||
}
|
||
}
|
||
|
||
internal class PIPO4bGate : GateDefinition
|
||
{
|
||
public override string[] Inputs { get; } = new string[] { "CLK", "D₀", "D₁", "D₂", "D₃" };
|
||
public override string[] Outputs { get; } = new string[] { "Q₀", "Q₁", "Q₂", "Q₃" };
|
||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
||
public new string Name => "4 bits PIPO";
|
||
public new bool HasState => true;
|
||
|
||
private bool _q0;
|
||
private bool _q1;
|
||
private bool _q2;
|
||
private bool _q3;
|
||
private bool _lastClk;
|
||
|
||
internal new OutputState Compute(InputState input)
|
||
{
|
||
var clk = input[0];
|
||
var d0 = input[1];
|
||
var d1 = input[2];
|
||
var d2 = input[3];
|
||
var d3 = input[4];
|
||
if (clk && !_lastClk) // rising edge
|
||
{
|
||
_q3 = d3;
|
||
_q2 = d2;
|
||
_q1 = d1;
|
||
_q0 = d0;
|
||
}
|
||
_lastClk = clk;
|
||
return new OutputState(_q0, _q1, _q2, _q3);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
}
|