ci: add gitea CI
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name: Python Lint CI
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concurrency:
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group: lint-${{ github.ref }}
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cancel-in-progress: true
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on:
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workflow_dispatch:
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push:
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paths:
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- '.github/workflows/lint.yml'
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- 'pyproject.toml'
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- 'uv.lock'
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- '.python-version'
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- '**/*.py'
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jobs:
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ruff:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v5
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- name: Set up UV
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uses: actions/setup-uv@v1
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- name: Run Ruff check
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run: uv run ruff check --output-format=github
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ruff-format-check:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v5
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- name: Set up UV
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uses: actions/setup-uv@v1
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- name: Run Ruff format check
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run: uv run ruff format --check --output-format=github
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ty:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v5
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- name: Set up UV
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uses: actions/setup-uv@v1
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- name: Run ty check
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run: uv run ty check --output-format=github
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@@ -1,6 +1,14 @@
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[](https://git.klemek.fr/klemek/forge-invar/actions?workflow=lint.yml)
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# F.O.R.G.E. (Invar)
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> This repo is a work in progress
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**⚠️ This repo is a work in progress**
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> **F**usion **O**f **R**eal-time **G**enerative **E**ffects
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*Invar version (Eurorack module)*
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Discover an engine where user-defined fragment shaders collide to produce stunning visuals.
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## Install
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