Files
forge-invar/project/frag4.glsl
T
2026-08-27 18:20:26 +02:00

23 lines
449 B
GLSL

#version 330
// FX B
// -------------
// IN: 2 (SRC B)
// IN: 4 (FX B)
// OUT: 5 (A+B)
in vec2 vUV;
out vec4 fragColor;
#include inc_fx.glsl
uniform sampler2D iTex2;
uniform sampler2D iTex4;
uniform int iSeed4;
uniform int iState4;
uniform vec3 iGroup2_2[7];
void main() {
fragColor = fx_stage(iState4, vUV, iTex2, iTex4, iSeed4, iGroup2_2[0], iGroup2_2[1].xy, iGroup2_2[2], iGroup2_2[3].xy, iGroup2_2[4], iGroup2_2[5].xy, iGroup2_2[6]);
}