23 lines
449 B
GLSL
23 lines
449 B
GLSL
#version 330
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// FX B
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// -------------
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// IN: 2 (SRC B)
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// IN: 4 (FX B)
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// OUT: 5 (A+B)
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_fx.glsl
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uniform sampler2D iTex2;
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uniform sampler2D iTex4;
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uniform int iSeed4;
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uniform int iState4;
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uniform vec3 iGroup2_2[7];
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void main() {
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fragColor = fx_stage(iState4, vUV, iTex2, iTex4, iSeed4, iGroup2_2[0], iGroup2_2[1].xy, iGroup2_2[2], iGroup2_2[3].xy, iGroup2_2[4], iGroup2_2[5].xy, iGroup2_2[6]);
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}
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