Files
forge-invar/project/frag3.glsl
T
2026-08-26 17:32:51 +02:00

22 lines
419 B
GLSL

#version 460
// FX A
// -------------
// IN: 1 (SRC A)
// IN: 3 (FX A)
// OUT: 5 (A+B)
in vec2 vUV;
out vec4 fragColor;
#include inc_fx.glsl
uniform sampler2D iTex1;
uniform sampler2D iTex3;
uniform int iSeed3;
uniform vec3 iGroup2_1[7];
void main() {
fragColor = fx_stage(vUV, iTex1, iTex3, iSeed3, iGroup2_1[0], iGroup2_1[1].xy, iGroup2_1[2], iGroup2_1[3].xy, iGroup2_1[4], iGroup2_1[5].xy, iGroup2_1[6]);
}