Files
forge-invar/project/frag7.glsl
T
2026-08-26 19:13:50 +02:00

21 lines
347 B
GLSL

#version 460
// OUT
in vec2 vUV;
out vec4 fragColor;
#include inc_functions.glsl
#include inc_cp437.glsl
uniform sampler2D iTex0;
uniform int iFPS;
void main() {
vec2 uv = 1 - vUV;
// vec2 uv = vUV;
vec3 c = texture(iTex0, uv).xyz;
c = mix(c, 1 - c, write_int(uv * 20, vec2(0.1, 0.1), iFPS, 2));
fragColor = vec4(c, 1);
}