use arrays
This commit is contained in:
+25
-22
@@ -22,8 +22,8 @@ static SharedContext *context;
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static ShaderProgram program;
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static Window *window_output;
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static Window *window_monitor;
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static VideoCapture inputs[ARRAY_SIZE];
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static File fragment_shaders[ARRAY_SIZE];
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static VideoCaptureArray inputs;
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static FileArray fragment_shaders;
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static File common_shader_code;
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static Timer timer;
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static ConfigFile config;
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@@ -84,10 +84,10 @@ static void init_context(Parameters params, unsigned int in_count,
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memset(context->input_fps, 0, sizeof(context->input_fps));
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for (i = 0; i < in_count; i++) {
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if (!inputs[i].error) {
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context->input_widths[i] = inputs[i].width;
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context->input_heights[i] = inputs[i].height;
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context->input_formats[i] = inputs[i].pixelformat;
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if (!inputs.values[i].error) {
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context->input_widths[i] = inputs.values[i].width;
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context->input_heights[i] = inputs.values[i].height;
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context->input_formats[i] = inputs.values[i].pixelformat;
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}
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}
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}
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@@ -106,9 +106,9 @@ static void hot_reload() {
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}
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for (i = 0; i < program.frag_count; i++) {
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if (force_update || file_should_update(fragment_shaders[i])) {
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file_update(&fragment_shaders[i]);
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file_prepend(&fragment_shaders[i], common_shader_code);
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if (force_update || file_should_update(fragment_shaders.values[i])) {
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file_update(&fragment_shaders.values[i]);
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file_prepend(&fragment_shaders.values[i], common_shader_code);
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shaders_update(program, fragment_shaders, i);
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}
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@@ -133,13 +133,15 @@ File read_fragment_shader_file(char *frag_path, unsigned int i) {
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static void init_files(char *frag_path, unsigned int frag_count) {
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unsigned int i;
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fragment_shaders.length = frag_count;
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for (i = 0; i < frag_count + 1; i++) {
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if (i == 0) {
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common_shader_code = read_fragment_shader_file(frag_path, i);
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} else {
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fragment_shaders[i - 1] = read_fragment_shader_file(frag_path, i);
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fragment_shaders.values[i - 1] = read_fragment_shader_file(frag_path, i);
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file_prepend(&fragment_shaders[i - 1], common_shader_code);
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file_prepend(&fragment_shaders.values[i - 1], common_shader_code);
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}
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}
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}
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@@ -148,7 +150,7 @@ static void free_files(unsigned int frag_count) {
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unsigned int i;
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for (i = 0; i < frag_count; i++) {
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file_free(&fragment_shaders[i], true);
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file_free(&fragment_shaders.values[i], true);
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}
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file_free(&common_shader_code, true);
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@@ -158,8 +160,10 @@ static void init_inputs(char *video_in[MAX_VIDEO], unsigned int input_count,
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unsigned int video_size) {
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unsigned int i;
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inputs.length = input_count;
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for (i = 0; i < input_count; i++) {
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inputs[i] = video_init(video_in[i], video_size);
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inputs.values[i] = video_init(video_in[i], video_size);
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}
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}
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@@ -167,7 +171,8 @@ static bool start_video_captures(unsigned int video_count) {
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unsigned int i;
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for (i = 0; i < video_count; i++) {
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if (!inputs[i].error && !video_background_read(&inputs[i], context, i)) {
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if (!inputs.values[i].error &&
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!video_background_read(&inputs.values[i], context, i)) {
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return false;
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}
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}
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@@ -179,9 +184,9 @@ static void free_video_captures(unsigned int video_count) {
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unsigned int i;
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for (i = 0; i < video_count; i++) {
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shaders_free_input(program, inputs[i]);
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shaders_free_input(program, inputs.values[i]);
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video_free(inputs[i]);
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video_free(inputs.values[i]);
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}
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}
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@@ -288,8 +293,7 @@ void forge_run(Parameters params) {
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window_use(window_output, context);
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program = shaders_init(fragment_shaders, config, context, inputs,
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params.video_in_count, state_config.state_max,
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state_config.src_count, NULL);
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state_config, NULL);
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} else {
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window_output = NULL;
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}
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@@ -301,10 +305,9 @@ void forge_run(Parameters params) {
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window_use(window_monitor, context);
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program = shaders_init(fragment_shaders, config, context, inputs,
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params.video_in_count, state_config.state_max,
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state_config.src_count,
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window_output != NULL ? &program : NULL);
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program =
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shaders_init(fragment_shaders, config, context, inputs, state_config,
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window_output != NULL ? &program : NULL);
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} else {
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window_monitor = NULL;
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}
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+17
-18
@@ -112,16 +112,16 @@ static void link_input_to_texture(ShaderProgram *program, VideoCapture *input,
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}
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static void init_input(ShaderProgram *program, ConfigFile config,
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VideoCapture *inputs, unsigned int input_count) {
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VideoCaptureArray inputs) {
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unsigned int i;
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unsigned tex_i;
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char name[256];
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for (i = 0; i < program->in_count; i++) {
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if (i < input_count && !inputs[i].error) {
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if (i < inputs.length && !inputs.values[i].error) {
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sprintf(name, "IN_%d_OUT", i + 1);
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tex_i = config_file_get_int(config, name, 0);
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link_input_to_texture(program, &inputs[i], tex_i);
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link_input_to_texture(program, &inputs.values[i], tex_i);
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} else {
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log_warn("Cannot link input %d", i + 1);
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}
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@@ -212,7 +212,7 @@ static bool compile_shader(GLuint shader_id, char *name, char *source_code) {
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return status_params == GL_TRUE;
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}
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static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
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static void init_shaders(ShaderProgram *program, FileArray fragment_shaders) {
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unsigned int i;
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// compile vertex shader
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@@ -223,9 +223,9 @@ static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
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// compile fragment shaders
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for (i = 0; i < program->frag_count; i++) {
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program->fragment_shaders[i] = glCreateShader(GL_FRAGMENT_SHADER);
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program->error |=
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!compile_shader(program->fragment_shaders[i], fragment_shaders[i].path,
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fragment_shaders[i].content);
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program->error |= !compile_shader(program->fragment_shaders[i],
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fragment_shaders.values[i].path,
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fragment_shaders.values[i].content);
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if (program->error) {
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return;
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@@ -348,11 +348,9 @@ static void init_programs(ShaderProgram *program, ConfigFile config) {
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}
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}
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ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCapture *inputs,
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unsigned int input_count,
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unsigned int sub_variant_count,
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unsigned int active_count, ShaderProgram *previous) {
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ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCaptureArray inputs,
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StateConfig state_config, ShaderProgram *previous) {
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ShaderProgram program;
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if (previous == NULL) {
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@@ -367,8 +365,8 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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config_file_get_int(config, "FRAG_MONITOR", 1) - 1;
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program.sub_type_count = config_file_get_int(config, "SUB_TYPE_COUNT", 0);
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program.in_count = config_file_get_int(config, "IN_COUNT", 0);
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program.sub_variant_count = sub_variant_count;
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program.active_count = active_count;
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program.sub_variant_count = state_config.state_max;
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program.active_count = state_config.src_count;
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if (program.frag_count > MAX_FRAG) {
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log_error("FRAG_COUNT over %d", MAX_FRAG);
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@@ -386,7 +384,7 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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init_textures(&program, context);
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init_input(&program, config, inputs, input_count);
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init_input(&program, config, inputs);
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init_framebuffers(&program, config);
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@@ -405,12 +403,13 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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return program;
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}
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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void shaders_update(ShaderProgram program, FileArray fragment_shaders,
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unsigned int i) {
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bool result;
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result = compile_shader(program.fragment_shaders[i], fragment_shaders[i].path,
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fragment_shaders[i].content);
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result = compile_shader(program.fragment_shaders[i],
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fragment_shaders.values[i].path,
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fragment_shaders.values[i].content);
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if (result) {
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glLinkProgram(program.programs[i]);
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+4
-6
@@ -3,13 +3,11 @@
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#ifndef SHADERS_H
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#define SHADERS_H
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ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCapture *inputs,
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unsigned int input_count,
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unsigned int sub_variant_count,
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unsigned int active_count, ShaderProgram *previous);
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ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCaptureArray inputs,
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StateConfig state_config, ShaderProgram *previous);
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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void shaders_update(ShaderProgram program, FileArray fragment_shaders,
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unsigned int i);
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void shaders_compute(ShaderProgram program, SharedContext *context,
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+10
@@ -47,6 +47,11 @@ typedef struct File {
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time_t last_write;
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} File;
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typedef struct FileArray {
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File values[ARRAY_SIZE];
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unsigned int length;
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} FileArray;
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typedef struct ShaderProgram {
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bool error;
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@@ -114,6 +119,11 @@ typedef struct VideoCapture {
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EGLImageKHR dma_image;
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} VideoCapture;
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typedef struct VideoCaptureArray {
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VideoCapture values[ARRAY_SIZE];
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unsigned int length;
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} VideoCaptureArray;
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typedef GLFWwindow Window;
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typedef struct SharedContext {
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