use arrays
This commit is contained in:
+25
-22
@@ -22,8 +22,8 @@ static SharedContext *context;
|
||||
static ShaderProgram program;
|
||||
static Window *window_output;
|
||||
static Window *window_monitor;
|
||||
static VideoCapture inputs[ARRAY_SIZE];
|
||||
static File fragment_shaders[ARRAY_SIZE];
|
||||
static VideoCaptureArray inputs;
|
||||
static FileArray fragment_shaders;
|
||||
static File common_shader_code;
|
||||
static Timer timer;
|
||||
static ConfigFile config;
|
||||
@@ -84,10 +84,10 @@ static void init_context(Parameters params, unsigned int in_count,
|
||||
memset(context->input_fps, 0, sizeof(context->input_fps));
|
||||
|
||||
for (i = 0; i < in_count; i++) {
|
||||
if (!inputs[i].error) {
|
||||
context->input_widths[i] = inputs[i].width;
|
||||
context->input_heights[i] = inputs[i].height;
|
||||
context->input_formats[i] = inputs[i].pixelformat;
|
||||
if (!inputs.values[i].error) {
|
||||
context->input_widths[i] = inputs.values[i].width;
|
||||
context->input_heights[i] = inputs.values[i].height;
|
||||
context->input_formats[i] = inputs.values[i].pixelformat;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -106,9 +106,9 @@ static void hot_reload() {
|
||||
}
|
||||
|
||||
for (i = 0; i < program.frag_count; i++) {
|
||||
if (force_update || file_should_update(fragment_shaders[i])) {
|
||||
file_update(&fragment_shaders[i]);
|
||||
file_prepend(&fragment_shaders[i], common_shader_code);
|
||||
if (force_update || file_should_update(fragment_shaders.values[i])) {
|
||||
file_update(&fragment_shaders.values[i]);
|
||||
file_prepend(&fragment_shaders.values[i], common_shader_code);
|
||||
|
||||
shaders_update(program, fragment_shaders, i);
|
||||
}
|
||||
@@ -133,13 +133,15 @@ File read_fragment_shader_file(char *frag_path, unsigned int i) {
|
||||
static void init_files(char *frag_path, unsigned int frag_count) {
|
||||
unsigned int i;
|
||||
|
||||
fragment_shaders.length = frag_count;
|
||||
|
||||
for (i = 0; i < frag_count + 1; i++) {
|
||||
if (i == 0) {
|
||||
common_shader_code = read_fragment_shader_file(frag_path, i);
|
||||
} else {
|
||||
fragment_shaders[i - 1] = read_fragment_shader_file(frag_path, i);
|
||||
fragment_shaders.values[i - 1] = read_fragment_shader_file(frag_path, i);
|
||||
|
||||
file_prepend(&fragment_shaders[i - 1], common_shader_code);
|
||||
file_prepend(&fragment_shaders.values[i - 1], common_shader_code);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -148,7 +150,7 @@ static void free_files(unsigned int frag_count) {
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < frag_count; i++) {
|
||||
file_free(&fragment_shaders[i], true);
|
||||
file_free(&fragment_shaders.values[i], true);
|
||||
}
|
||||
|
||||
file_free(&common_shader_code, true);
|
||||
@@ -158,8 +160,10 @@ static void init_inputs(char *video_in[MAX_VIDEO], unsigned int input_count,
|
||||
unsigned int video_size) {
|
||||
unsigned int i;
|
||||
|
||||
inputs.length = input_count;
|
||||
|
||||
for (i = 0; i < input_count; i++) {
|
||||
inputs[i] = video_init(video_in[i], video_size);
|
||||
inputs.values[i] = video_init(video_in[i], video_size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,7 +171,8 @@ static bool start_video_captures(unsigned int video_count) {
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < video_count; i++) {
|
||||
if (!inputs[i].error && !video_background_read(&inputs[i], context, i)) {
|
||||
if (!inputs.values[i].error &&
|
||||
!video_background_read(&inputs.values[i], context, i)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -179,9 +184,9 @@ static void free_video_captures(unsigned int video_count) {
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < video_count; i++) {
|
||||
shaders_free_input(program, inputs[i]);
|
||||
shaders_free_input(program, inputs.values[i]);
|
||||
|
||||
video_free(inputs[i]);
|
||||
video_free(inputs.values[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -288,8 +293,7 @@ void forge_run(Parameters params) {
|
||||
window_use(window_output, context);
|
||||
|
||||
program = shaders_init(fragment_shaders, config, context, inputs,
|
||||
params.video_in_count, state_config.state_max,
|
||||
state_config.src_count, NULL);
|
||||
state_config, NULL);
|
||||
} else {
|
||||
window_output = NULL;
|
||||
}
|
||||
@@ -301,10 +305,9 @@ void forge_run(Parameters params) {
|
||||
|
||||
window_use(window_monitor, context);
|
||||
|
||||
program = shaders_init(fragment_shaders, config, context, inputs,
|
||||
params.video_in_count, state_config.state_max,
|
||||
state_config.src_count,
|
||||
window_output != NULL ? &program : NULL);
|
||||
program =
|
||||
shaders_init(fragment_shaders, config, context, inputs, state_config,
|
||||
window_output != NULL ? &program : NULL);
|
||||
} else {
|
||||
window_monitor = NULL;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user