use arrays
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+4
-6
@@ -3,13 +3,11 @@
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#ifndef SHADERS_H
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#define SHADERS_H
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ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCapture *inputs,
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unsigned int input_count,
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unsigned int sub_variant_count,
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unsigned int active_count, ShaderProgram *previous);
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ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCaptureArray inputs,
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StateConfig state_config, ShaderProgram *previous);
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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void shaders_update(ShaderProgram program, FileArray fragment_shaders,
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unsigned int i);
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void shaders_compute(ShaderProgram program, SharedContext *context,
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