wip demo mode
This commit is contained in:
+2
-2
@@ -1,6 +1,6 @@
|
||||
AUTOMAKE_OPTIONS = foreign subdir-objects -Wall
|
||||
bin_PROGRAMS = forge
|
||||
forge_SOURCES = src/main.c src/args.c src/forge.c src/file.c src/window.c src/shaders.c src/timer.c src/string.c src/config_file.c $(top_srcdir)/include/glad/gl.h $(top_srcdir)/hashmap.c/hashmap.c
|
||||
forge_SOURCES = src/main.c src/args.c src/forge.c src/file.c src/window.c src/shaders.c src/timer.c src/string.c src/config_file.c src/rand.c $(top_srcdir)/include/glad/gl.h $(top_srcdir)/hashmap.c/hashmap.c
|
||||
forge_CFLAGS = -Ofast -march=native -flto -funroll-loops -fprefetch-loop-arrays -fno-exceptions -fopenmp -I$(top_srcdir)/include -DGLFW_INCLUDE_NONE
|
||||
forge_LDADD = -lm -lGL -lglfw
|
||||
include_HEADERS = src/main.h src/args.h src/config.h src/types.h src/forge.h src/file.h src/constants.h src/window.h src/shaders.h src/logs.h src/timer.h src/string.h src/config_file.h $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/linmath.h $(top_srcdir)/include/hashmap.h
|
||||
include_HEADERS = src/main.h src/args.h src/config.h src/types.h src/forge.h src/file.h src/constants.h src/window.h src/shaders.h src/logs.h src/timer.h src/string.h src/config_file.h src/rand.h $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/linmath.h $(top_srcdir)/include/hashmap.h
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
TARGET ?= forge
|
||||
INSTALL_DIR ?= $(HOME)/.local/bin
|
||||
TEST_ARGS ?= --hot-reload --frag=./shaders --frag-config=./config/shaders.cfg
|
||||
TEST_ARGS ?= --hot-reload --frag=./shaders --frag-config=./config/shaders.cfg --demo
|
||||
SHELL := /bin/bash
|
||||
|
||||
.PHONY: build
|
||||
|
||||
@@ -112,6 +112,9 @@ make -f Makefile.dev release-arch
|
||||
- [x] uniform config
|
||||
- [x] fragment config
|
||||
- [x] subroutines config
|
||||
- [x] demo mode
|
||||
- [ ] random seed injected into shaders
|
||||
- [ ] internal texture size for speed
|
||||
- [ ] Clean code and fix things
|
||||
- [ ] Midi
|
||||
- [ ] Read Midi events
|
||||
|
||||
+80
-8
@@ -129,7 +129,7 @@ float divider(float k, int m)
|
||||
|
||||
float modTime(float k, int m, float k2)
|
||||
{
|
||||
return k * (m * 2 - 1) < 1 ? 0 : mod(divider(k, m) * iTime * iTempo * k2 / 120, 1);
|
||||
return k * (m * 2 - 1) < 1 ? 0 : mod(divider(k, m) * iTime * iTempo * k2 / 240, 1);
|
||||
}
|
||||
|
||||
float modTime(float k, int m)
|
||||
@@ -1166,13 +1166,13 @@ subroutine(src_stage_sub) vec4 src_10(vec2 vUV, const float seed)
|
||||
|
||||
// logic
|
||||
|
||||
return vec4(0.0);
|
||||
return texture(tex0, vUV);
|
||||
}
|
||||
|
||||
// SRC 11 : video in 2 + thru
|
||||
subroutine(src_stage_sub) vec4 src_11(vec2 vUV, const float seed)
|
||||
{
|
||||
return src_thru(vUV, tex2, 938);
|
||||
return src_thru(vUV, tex2, seed);
|
||||
}
|
||||
|
||||
// TODO SRC 12
|
||||
@@ -1188,7 +1188,7 @@ subroutine(src_stage_sub) vec4 src_12(vec2 vUV, const float seed)
|
||||
|
||||
// logic
|
||||
|
||||
return vec4(0.0);
|
||||
return texture(tex0, vUV);
|
||||
}
|
||||
|
||||
// TODO SRC 13
|
||||
@@ -1204,7 +1204,7 @@ subroutine(src_stage_sub) vec4 src_13(vec2 vUV, const float seed)
|
||||
|
||||
// logic
|
||||
|
||||
return vec4(0.0);
|
||||
return texture(tex0, vUV);
|
||||
}
|
||||
|
||||
// TODO SRC 14
|
||||
@@ -1220,7 +1220,7 @@ subroutine(src_stage_sub) vec4 src_14(vec2 vUV, const float seed)
|
||||
|
||||
// logic
|
||||
|
||||
return vec4(0.0);
|
||||
return texture(tex0, vUV);
|
||||
}
|
||||
|
||||
// TODO SRC 15
|
||||
@@ -1236,7 +1236,7 @@ subroutine(src_stage_sub) vec4 src_15(vec2 vUV, const float seed)
|
||||
|
||||
// logic
|
||||
|
||||
return vec4(0.0);
|
||||
return texture(tex0, vUV);
|
||||
}
|
||||
|
||||
// SRC 16 : debug
|
||||
@@ -1254,7 +1254,7 @@ subroutine(src_stage_sub) vec4 src_16(vec2 vUV, const float seed)
|
||||
|
||||
// TODO tmp
|
||||
|
||||
return vec4(0.0);
|
||||
return texture(tex0, vUV);
|
||||
}
|
||||
|
||||
// 6. effects
|
||||
@@ -1746,4 +1746,76 @@ subroutine(mix_stage_sub) vec4 mix_2(vec2 vUV, sampler2D ta, sampler2D tb, const
|
||||
float k = mean(color_a);
|
||||
|
||||
return mix(color_b, color_a, step(mix_src, k));
|
||||
}
|
||||
|
||||
// alternate mix 1 / 2 for random selection
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_3(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_1(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_4(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_2(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_5(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_1(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_6(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_2(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_7(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_1(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_8(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_2(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_9(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_1(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_10(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_2(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_11(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_1(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_12(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_2(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_13(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_1(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_14(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_2(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_15(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_1(vUV, ta, tb, seed);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_16(vec2 vUV, sampler2D ta, sampler2D tb, const float seed)
|
||||
{
|
||||
return mix_2(vUV, ta, tb, seed);
|
||||
}
|
||||
+2
-2
@@ -30,7 +30,7 @@ static void print_help(int status_code) {
|
||||
" -s, --screen output screen number (default: primary)\n"
|
||||
" -f, --frag fragment shaders directory (default: TODO)\n"
|
||||
" -fc, --frag-config fragment shaders config file (default: TODO)\n"
|
||||
" -t, --tempo base tempo (default: 120)\n"
|
||||
" -t, --tempo base tempo (default: 60)\n"
|
||||
" --demo demonstration mode\n");
|
||||
exit(status_code);
|
||||
}
|
||||
@@ -84,7 +84,7 @@ Parameters args_parse(int argc, char **argv) {
|
||||
params.frag_path = 0;
|
||||
params.frag_config_path = 0;
|
||||
params.hot_reload = false;
|
||||
params.base_tempo = 120.0f;
|
||||
params.base_tempo = 60.0f;
|
||||
params.demo = false;
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
|
||||
+14
-12
@@ -8,6 +8,7 @@
|
||||
#include "file.h"
|
||||
#include "forge.h"
|
||||
#include "logs.h"
|
||||
#include "rand.h"
|
||||
#include "shaders.h"
|
||||
#include "timer.h"
|
||||
#include "types.h"
|
||||
@@ -44,19 +45,20 @@ static unsigned int compute_fps(Window *window, Timer *timer) {
|
||||
static void init_context(ShaderProgram program, Context *context,
|
||||
Parameters params) {
|
||||
int size;
|
||||
int i;
|
||||
|
||||
context->tempo = params.base_tempo;
|
||||
context->demo = params.demo;
|
||||
|
||||
// TODO temporary state
|
||||
size = program.frag_count * program.sub_type_count * sizeof(unsigned int);
|
||||
context->sub_state = malloc(size);
|
||||
memset(context->sub_state, 0, size);
|
||||
context->sub_state[program.sub_type_count * 0 + 0] = 1;
|
||||
context->sub_state[program.sub_type_count * 1 + 0] = 1;
|
||||
context->sub_state[program.sub_type_count * 2 + 1] = 1;
|
||||
context->sub_state[program.sub_type_count * 3 + 1] = 3;
|
||||
context->sub_state[program.sub_type_count * 5 + 1] = 6;
|
||||
// TODO fix here ??
|
||||
size = program.frag_count * program.sub_type_count;
|
||||
context->sub_state = malloc(size * sizeof(unsigned int));
|
||||
memset(context->sub_state, 0, sizeof(&context->sub_state));
|
||||
|
||||
if (params.demo) {
|
||||
for (i = 0; i < size; i++) {
|
||||
context->sub_state[i] = rand_uint(program.sub_variant_count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void hot_reload(ShaderProgram program, File *common_shader_code,
|
||||
@@ -162,10 +164,10 @@ void forge_run(Parameters params) {
|
||||
|
||||
window_get_context(window, &context);
|
||||
|
||||
init_context(program, &context, params);
|
||||
|
||||
program = shaders_init(fragment_shaders, shader_config, context);
|
||||
|
||||
init_context(program, &context, params);
|
||||
|
||||
if (program.error) {
|
||||
window_close(window, true);
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "args.h"
|
||||
#include "config.h"
|
||||
#include "forge.h"
|
||||
#include "main.h"
|
||||
#include "rand.h"
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
Parameters params;
|
||||
@@ -14,6 +16,8 @@ int main(int argc, char **argv) {
|
||||
|
||||
puts(PACKAGE " " VERSION);
|
||||
|
||||
set_seed((unsigned long)time(NULL));
|
||||
|
||||
forge_run(params);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
|
||||
+31
@@ -0,0 +1,31 @@
|
||||
#include "rand.h"
|
||||
|
||||
static unsigned long long mcg_state = 0xcafef00dd15ea5e5u; // Must be odd
|
||||
static unsigned long long const multiplier = 6364136223846793005u;
|
||||
|
||||
// https://en.wikipedia.org/wiki/Permuted_congruential_generator
|
||||
static unsigned long rand(void) {
|
||||
unsigned long long x = mcg_state;
|
||||
unsigned count = (unsigned)(x >> 61);
|
||||
|
||||
mcg_state = x * multiplier;
|
||||
x ^= x >> 22;
|
||||
return (unsigned long)(x >> (22 + count));
|
||||
}
|
||||
|
||||
void set_seed(unsigned long long seed) {
|
||||
mcg_state = 2 * seed + 1;
|
||||
(void)rand();
|
||||
}
|
||||
|
||||
unsigned char rand_uchar(const unsigned int max) {
|
||||
return max == 0 ? 0 : (unsigned char)(rand() % max);
|
||||
}
|
||||
|
||||
unsigned short rand_ushort(const unsigned int max) {
|
||||
return max == 0 ? 0 : (unsigned short)(rand() % max);
|
||||
}
|
||||
|
||||
unsigned int rand_uint(const unsigned int max) {
|
||||
return max == 0 ? 0 : (unsigned int)(rand() % max);
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
#ifndef RAND_H
|
||||
#define RAND_H
|
||||
|
||||
void set_seed(unsigned long long seed);
|
||||
unsigned char rand_uchar(unsigned int max);
|
||||
unsigned short rand_ushort(unsigned int max);
|
||||
unsigned int rand_uint(unsigned int max);
|
||||
|
||||
#endif
|
||||
+1
-1
@@ -345,5 +345,5 @@ void shaders_apply(ShaderProgram program, Context context) {
|
||||
}
|
||||
}
|
||||
|
||||
use_program(program, program.frag_monitor_index, true, context);
|
||||
use_program(program, program.frag_output_index, true, context);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user