putting it together
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
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TARGET ?= forge
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INSTALL_DIR ?= $(HOME)/.local/bin
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TEST_ARGS ?= --frag=./shaders --frag-config=./config/shaders.cfg --tempo=30
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TEST_ARGS ?= --frag=./shaders --frag-config=./config/shaders.cfg --video-in=/dev/video0 --tempo=30
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SHELL := /bin/bash
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.PHONY: build
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@@ -133,7 +133,8 @@ make -f Makefile.dev release-arch
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- [ ] Tap-tempo feature
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- [ ] Clean code and fix things
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- [ ] Video input
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- [ ] Fixed camera video
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- [x] Fixed camera video
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- [ ] Pass video info to shaders
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- [ ] Sub process video reading
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- [ ] Shader based format mapping
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- [ ] Video mapping config file
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+7
-1
@@ -12,13 +12,19 @@ TEX_COUNT=8
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FRAG_COUNT=8
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FRAG_OUTPUT=7
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FRAG_MONITOR=8
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FRAG_1_OUT=2
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FRAG_2_OUT=5
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FRAG_3_OUT=3
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FRAG_2_OUT=5
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FRAG_4_OUT=6
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FRAG_5_OUT=7
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FRAG_6_OUT=0
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IN_COUNT=2
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IN_1_OUT=1
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IN_2_OUT=4
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SUB_TYPE_COUNT=3
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SUB_1_PREFIX=src_
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SUB_2_PREFIX=fx_
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@@ -23,6 +23,7 @@ static void print_help(int status_code) {
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"[-mo] "
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"[-f=DIR_PATH] "
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"[-fc=CFG_PATH] "
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"[-v=FILE] "
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"[-is=SIZE] "
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"[-t=TEMPO] "
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"[--demo] "
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@@ -39,6 +40,7 @@ static void print_help(int status_code) {
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" -f, --frag fragment shaders directory (default: TODO)\n"
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" -fc, --frag-config fragment shaders config file (default: "
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"TODO)\n"
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" -v, --video-in path to video device (multiple allowed)\n"
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" -is, --internal-size internal texture height (default: 720)\n"
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"(default: "
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"3)\n"
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@@ -93,6 +95,7 @@ Parameters args_parse(int argc, char **argv) {
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params.base_tempo = 60.0f;
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params.demo = false;
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params.windowed = false;
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params.video_count = 0;
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for (i = 1; i < argc; i++) {
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arg = argv[i];
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@@ -110,6 +113,8 @@ Parameters args_parse(int argc, char **argv) {
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params.frag_path = value;
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} else if (is_arg(arg, "-fc") || is_arg(arg, "--frag-config")) {
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params.frag_config_path = value;
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} else if (is_arg(arg, "-v") || is_arg(arg, "--video-in")) {
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params.video_in[params.video_count++] = value;
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} else if (is_arg(arg, "-t") || is_arg(arg, "--tempo")) {
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params.base_tempo = (float)parse_uint(arg, value);
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} else if (is_arg(arg, "-is") || is_arg(arg, "--internal-size")) {
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@@ -9,4 +9,8 @@
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#define VERSION "(dev)"
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#endif /* VERSION */
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#ifndef MAX_VIDEO
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#define MAX_VIDEO 256
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#endif
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#endif /* CONFIG_H */
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+95
-55
@@ -12,19 +12,25 @@
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#include "shaders.h"
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#include "timer.h"
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#include "types.h"
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#include "video.h"
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#include "window.h"
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static Context context;
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static ShaderProgram program;
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static Window *window_output;
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static Window *window_monitor;
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static VideoDevice *devices;
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static File *fragment_shaders;
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static File common_shader_code;
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static Timer timer;
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static ConfigFile shader_config;
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static unsigned int compute_fps(Timer *timer) {
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static unsigned int compute_fps() {
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static double fps;
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char title[100];
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if (timer_inc(timer)) {
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fps = timer_reset(timer);
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if (timer_inc(&timer)) {
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fps = timer_reset(&timer);
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if (window_output != NULL) {
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sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
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@@ -76,56 +82,27 @@ static void free_context() {
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free(context.seeds);
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}
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static void hot_reload(File *common_shader_code, File *fragment_shaders) {
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static void hot_reload() {
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unsigned int i;
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bool force_update;
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force_update = false;
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if (file_should_update(*common_shader_code)) {
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file_update(common_shader_code);
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if (file_should_update(common_shader_code)) {
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file_update(&common_shader_code);
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force_update = true;
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}
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for (i = 0; i < program.frag_count; i++) {
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if (force_update || file_should_update(fragment_shaders[i])) {
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file_update(&fragment_shaders[i]);
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file_prepend(&fragment_shaders[i], *common_shader_code);
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file_prepend(&fragment_shaders[i], common_shader_code);
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shaders_update(program, fragment_shaders, i);
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}
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}
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}
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static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
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Timer *timer) {
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if (hr) {
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hot_reload(common_shader_code, fragment_shaders);
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}
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context.fps = compute_fps(timer);
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context.time = window_get_time();
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if (window_output != NULL) {
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window_use(window_output, &context);
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shaders_compute(program, context, false, false);
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window_refresh(window_output);
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}
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if (window_monitor != NULL) {
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window_use(window_monitor, &context);
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shaders_compute(program, context, true, window_output != NULL);
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window_refresh(window_monitor);
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}
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window_events();
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}
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File read_fragment_shader_file(char *frag_path, unsigned int i) {
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File fragment_shader;
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char *file_path;
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@@ -141,30 +118,64 @@ File read_fragment_shader_file(char *frag_path, unsigned int i) {
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return fragment_shader;
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}
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static void init_files(char *frag_path, File *common_shader_code,
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File *fragment_shaders, unsigned int frag_count) {
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static void init_files(char *frag_path, unsigned int frag_count) {
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unsigned int i;
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fragment_shaders = malloc(frag_count * sizeof(File));
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for (i = 0; i < frag_count + 1; i++) {
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if (i == 0) {
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(*common_shader_code) = read_fragment_shader_file(frag_path, i);
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common_shader_code = read_fragment_shader_file(frag_path, i);
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} else {
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fragment_shaders[i - 1] = read_fragment_shader_file(frag_path, i);
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file_prepend(&fragment_shaders[i - 1], *common_shader_code);
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file_prepend(&fragment_shaders[i - 1], common_shader_code);
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}
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}
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}
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static void free_files(File *common_shader_code, File *fragment_shaders,
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unsigned int frag_count) {
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static void free_files(unsigned int frag_count) {
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unsigned int i;
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for (i = 0; i < frag_count; i++) {
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file_free(&fragment_shaders[i], true);
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}
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file_free(common_shader_code, true);
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file_free(&common_shader_code, true);
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}
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static void init_devices(char *video_in[MAX_VIDEO], unsigned int video_count) {
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unsigned int i;
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devices = malloc(video_count * sizeof(VideoDevice));
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for (i = 0; i < video_count; i++) {
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devices[i] = video_init(video_in[i], 640, 480); // TODO define in args
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}
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}
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static void update_devices(unsigned int video_count) {
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unsigned int i;
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for (i = 0; i < video_count; i++) {
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if (!devices[i].error) {
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if (!video_read(&devices[i])) {
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video_free(devices[i]); // TODO hot reload of video
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}
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}
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}
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}
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static void free_devices(unsigned int video_count) {
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unsigned int i;
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for (i = 0; i < video_count; i++) {
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shaders_free_video(program, devices[i]);
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video_free(devices[i]);
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}
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free(devices);
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}
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static void error_callback(int error, const char *description) {
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@@ -188,33 +199,59 @@ static void key_callback(Window *window, int key,
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}
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}
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static void loop(bool hr, unsigned int video_count) {
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if (hr) {
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hot_reload();
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}
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context.fps = compute_fps();
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context.time = window_get_time();
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update_devices(video_count);
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if (window_output != NULL) {
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window_use(window_output, &context);
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shaders_compute(program, context, false, false);
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window_refresh(window_output);
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}
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if (window_monitor != NULL) {
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window_use(window_monitor, &context);
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shaders_compute(program, context, true, window_output != NULL);
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window_refresh(window_monitor);
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}
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window_events();
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}
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void forge_run(Parameters params) {
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unsigned int frag_count;
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File *fragment_shaders;
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File common_shader_code;
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Timer timer;
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ConfigFile shader_config;
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shader_config = config_file_read(params.frag_config_path, false);
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frag_count = config_file_get_int(shader_config, "FRAG_COUNT", 6);
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fragment_shaders = malloc(frag_count * sizeof(File));
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init_files(params.frag_path, &common_shader_code, fragment_shaders,
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frag_count);
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init_files(params.frag_path, frag_count);
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window_startup(error_callback);
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context.internal_size = params.internal_size;
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init_devices(params.video_in, params.video_count);
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if (params.output) {
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window_output = window_init(PACKAGE " " VERSION, params.output_screen,
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params.windowed, NULL, key_callback);
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window_use(window_output, &context);
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program = shaders_init(fragment_shaders, shader_config, context, NULL);
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program = shaders_init(fragment_shaders, shader_config, context, devices,
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params.video_count, NULL);
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} else {
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window_output = NULL;
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}
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@@ -226,7 +263,8 @@ void forge_run(Parameters params) {
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window_use(window_monitor, &context);
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program = shaders_init(fragment_shaders, shader_config, context,
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program = shaders_init(fragment_shaders, shader_config, context, devices,
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params.video_count,
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window_output != NULL ? &program : NULL);
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} else {
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window_monitor = NULL;
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@@ -245,7 +283,7 @@ void forge_run(Parameters params) {
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while ((window_output == NULL || !window_should_close(window_output)) &&
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(window_monitor == NULL || !window_should_close(window_monitor))) {
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loop(params.hot_reload, &common_shader_code, fragment_shaders, &timer);
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loop(params.hot_reload, params.video_count);
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}
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shaders_free(program);
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@@ -262,11 +300,13 @@ void forge_run(Parameters params) {
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shaders_free_window(program, params.output);
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}
|
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free_devices(params.video_count);
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|
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window_terminate();
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||||
|
||||
free_context();
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||||
|
||||
free_files(&common_shader_code, fragment_shaders, frag_count);
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free_files(frag_count);
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config_file_free(shader_config);
|
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}
|
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+29
-3
@@ -99,6 +99,13 @@ static void link_video_to_texture(ShaderProgram *program, VideoDevice *device,
|
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return;
|
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}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + texture_index);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, program->textures[texture_index]);
|
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, device->width, device->height, 0,
|
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GL_RGB, GL_UNSIGNED_BYTE, 0);
|
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|
||||
// https://registry.khronos.org/OpenGL/extensions/EXT/EXT_EGL_image_storage.txt
|
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glEGLImageTargetTextureStorageEXT(program->textures[texture_index],
|
||||
(GLeglImageOES)device->dma_image, NULL);
|
||||
@@ -106,6 +113,23 @@ static void link_video_to_texture(ShaderProgram *program, VideoDevice *device,
|
||||
log_success("Texture %d linked to %s", texture_index, device->name);
|
||||
}
|
||||
|
||||
static void init_videos(ShaderProgram *program, ConfigFile shader_config,
|
||||
VideoDevice *devices, unsigned int device_count) {
|
||||
unsigned int i;
|
||||
unsigned tex_i;
|
||||
char name[32];
|
||||
|
||||
for (i = 0; i < program->in_count; i++) {
|
||||
if (i < device_count && !devices[i].error) {
|
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sprintf(name, "IN_%d_OUT", i + 1);
|
||||
tex_i = config_file_get_int(shader_config, name, 0);
|
||||
link_video_to_texture(program, &devices[i], tex_i);
|
||||
} else {
|
||||
log_warn("Cannot link input %d", i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void init_framebuffers(ShaderProgram *program,
|
||||
ConfigFile shader_config) {
|
||||
unsigned int i;
|
||||
@@ -320,7 +344,8 @@ static void init_programs(ShaderProgram *program, ConfigFile shader_config) {
|
||||
}
|
||||
|
||||
ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
|
||||
Context context, ShaderProgram *previous) {
|
||||
Context context, VideoDevice *devices,
|
||||
unsigned int device_count, ShaderProgram *previous) {
|
||||
ShaderProgram program;
|
||||
|
||||
if (previous == NULL) {
|
||||
@@ -335,8 +360,7 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
|
||||
config_file_get_int(shader_config, "FRAG_MONITOR", 1) - 1;
|
||||
program.sub_type_count =
|
||||
config_file_get_int(shader_config, "SUB_TYPE_COUNT", 0);
|
||||
program.sub_variant_count =
|
||||
config_file_get_int(shader_config, "SUB_VARIANT_COUNT", 1);
|
||||
program.in_count = config_file_get_int(shader_config, "IN_COUNT", 0);
|
||||
|
||||
init_gl(&program);
|
||||
|
||||
@@ -348,6 +372,8 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
|
||||
|
||||
init_textures(&program, context);
|
||||
|
||||
init_videos(&program, shader_config, devices, device_count);
|
||||
|
||||
init_framebuffers(&program, shader_config);
|
||||
|
||||
init_programs(&program, shader_config);
|
||||
|
||||
+2
-1
@@ -4,7 +4,8 @@
|
||||
#define SHADERS_H
|
||||
|
||||
ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
|
||||
Context context, ShaderProgram *shared_program);
|
||||
Context context, VideoDevice *devices,
|
||||
unsigned int device_count, ShaderProgram *previous);
|
||||
|
||||
void shaders_update(ShaderProgram program, File *fragment_shaders,
|
||||
unsigned int i);
|
||||
|
||||
+7
-2
@@ -8,21 +8,25 @@
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#ifndef TYPES_H
|
||||
#define TYPES_H
|
||||
|
||||
typedef struct Parameters {
|
||||
bool hot_reload;
|
||||
bool output;
|
||||
unsigned char output_screen;
|
||||
unsigned int output_screen;
|
||||
bool monitor;
|
||||
unsigned char monitor_screen;
|
||||
unsigned int monitor_screen;
|
||||
char *frag_path;
|
||||
char *frag_config_path;
|
||||
unsigned int internal_size;
|
||||
float base_tempo;
|
||||
bool demo;
|
||||
bool windowed;
|
||||
char *video_in[MAX_VIDEO];
|
||||
unsigned int video_count;
|
||||
} Parameters;
|
||||
|
||||
typedef struct Vertex {
|
||||
@@ -75,6 +79,7 @@ typedef struct ShaderProgram {
|
||||
unsigned int sub_variant_count;
|
||||
GLuint *sub_locations;
|
||||
|
||||
unsigned int in_count;
|
||||
EGLDisplay egl_display;
|
||||
} ShaderProgram;
|
||||
|
||||
|
||||
+23
-7
@@ -194,14 +194,30 @@ VideoDevice video_init(char *name, unsigned int preferred_width,
|
||||
return device;
|
||||
}
|
||||
|
||||
void video_read(VideoDevice device) {
|
||||
ioctl(device.fd, VIDIOC_DQBUF, &device.buf);
|
||||
ioctl(device.fd, VIDIOC_QBUF, &device.buf);
|
||||
// TODO check for error and close
|
||||
bool video_read(VideoDevice *device) {
|
||||
if (ioctl(device->fd, VIDIOC_DQBUF, &device->buf) == -1) {
|
||||
log_warn("(%s) Video error", device->name);
|
||||
device->error = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ioctl(device->fd, VIDIOC_QBUF, &device->buf) == -1) {
|
||||
log_warn("(%s) Video error", device->name);
|
||||
device->error = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void video_free(VideoDevice device) {
|
||||
close_stream(device);
|
||||
close(device.exp_fd);
|
||||
close(device.fd);
|
||||
if (!device.error) {
|
||||
close_stream(device);
|
||||
}
|
||||
if (device.exp_fd != -1) {
|
||||
close(device.exp_fd);
|
||||
}
|
||||
if (device.fd != -1) {
|
||||
close(device.fd);
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
VideoDevice video_init(char *name, unsigned int preferred_width,
|
||||
unsigned int preferred_height);
|
||||
|
||||
void video_read(VideoDevice device);
|
||||
bool video_read(VideoDevice *device);
|
||||
|
||||
void video_free(VideoDevice device);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user