putting it together
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@@ -4,7 +4,8 @@
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#define SHADERS_H
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ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
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Context context, ShaderProgram *shared_program);
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Context context, VideoDevice *devices,
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unsigned int device_count, ShaderProgram *previous);
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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unsigned int i);
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