putting it together

This commit is contained in:
2025-09-21 18:30:45 +02:00
parent 33da76f9a6
commit 13bcba1c5b
11 changed files with 176 additions and 72 deletions
+1 -1
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@@ -1,6 +1,6 @@
TARGET ?= forge
INSTALL_DIR ?= $(HOME)/.local/bin
TEST_ARGS ?= --frag=./shaders --frag-config=./config/shaders.cfg --tempo=30
TEST_ARGS ?= --frag=./shaders --frag-config=./config/shaders.cfg --video-in=/dev/video0 --tempo=30
SHELL := /bin/bash
.PHONY: build
+2 -1
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@@ -133,7 +133,8 @@ make -f Makefile.dev release-arch
- [ ] Tap-tempo feature
- [ ] Clean code and fix things
- [ ] Video input
- [ ] Fixed camera video
- [x] Fixed camera video
- [ ] Pass video info to shaders
- [ ] Sub process video reading
- [ ] Shader based format mapping
- [ ] Video mapping config file
+7 -1
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@@ -12,13 +12,19 @@ TEX_COUNT=8
FRAG_COUNT=8
FRAG_OUTPUT=7
FRAG_MONITOR=8
FRAG_1_OUT=2
FRAG_2_OUT=5
FRAG_3_OUT=3
FRAG_2_OUT=5
FRAG_4_OUT=6
FRAG_5_OUT=7
FRAG_6_OUT=0
IN_COUNT=2
IN_1_OUT=1
IN_2_OUT=4
SUB_TYPE_COUNT=3
SUB_1_PREFIX=src_
SUB_2_PREFIX=fx_
+5
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@@ -23,6 +23,7 @@ static void print_help(int status_code) {
"[-mo] "
"[-f=DIR_PATH] "
"[-fc=CFG_PATH] "
"[-v=FILE] "
"[-is=SIZE] "
"[-t=TEMPO] "
"[--demo] "
@@ -39,6 +40,7 @@ static void print_help(int status_code) {
" -f, --frag fragment shaders directory (default: TODO)\n"
" -fc, --frag-config fragment shaders config file (default: "
"TODO)\n"
" -v, --video-in path to video device (multiple allowed)\n"
" -is, --internal-size internal texture height (default: 720)\n"
"(default: "
"3)\n"
@@ -93,6 +95,7 @@ Parameters args_parse(int argc, char **argv) {
params.base_tempo = 60.0f;
params.demo = false;
params.windowed = false;
params.video_count = 0;
for (i = 1; i < argc; i++) {
arg = argv[i];
@@ -110,6 +113,8 @@ Parameters args_parse(int argc, char **argv) {
params.frag_path = value;
} else if (is_arg(arg, "-fc") || is_arg(arg, "--frag-config")) {
params.frag_config_path = value;
} else if (is_arg(arg, "-v") || is_arg(arg, "--video-in")) {
params.video_in[params.video_count++] = value;
} else if (is_arg(arg, "-t") || is_arg(arg, "--tempo")) {
params.base_tempo = (float)parse_uint(arg, value);
} else if (is_arg(arg, "-is") || is_arg(arg, "--internal-size")) {
+4
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@@ -9,4 +9,8 @@
#define VERSION "(dev)"
#endif /* VERSION */
#ifndef MAX_VIDEO
#define MAX_VIDEO 256
#endif
#endif /* CONFIG_H */
+95 -55
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@@ -12,19 +12,25 @@
#include "shaders.h"
#include "timer.h"
#include "types.h"
#include "video.h"
#include "window.h"
static Context context;
static ShaderProgram program;
static Window *window_output;
static Window *window_monitor;
static VideoDevice *devices;
static File *fragment_shaders;
static File common_shader_code;
static Timer timer;
static ConfigFile shader_config;
static unsigned int compute_fps(Timer *timer) {
static unsigned int compute_fps() {
static double fps;
char title[100];
if (timer_inc(timer)) {
fps = timer_reset(timer);
if (timer_inc(&timer)) {
fps = timer_reset(&timer);
if (window_output != NULL) {
sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
@@ -76,56 +82,27 @@ static void free_context() {
free(context.seeds);
}
static void hot_reload(File *common_shader_code, File *fragment_shaders) {
static void hot_reload() {
unsigned int i;
bool force_update;
force_update = false;
if (file_should_update(*common_shader_code)) {
file_update(common_shader_code);
if (file_should_update(common_shader_code)) {
file_update(&common_shader_code);
force_update = true;
}
for (i = 0; i < program.frag_count; i++) {
if (force_update || file_should_update(fragment_shaders[i])) {
file_update(&fragment_shaders[i]);
file_prepend(&fragment_shaders[i], *common_shader_code);
file_prepend(&fragment_shaders[i], common_shader_code);
shaders_update(program, fragment_shaders, i);
}
}
}
static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
Timer *timer) {
if (hr) {
hot_reload(common_shader_code, fragment_shaders);
}
context.fps = compute_fps(timer);
context.time = window_get_time();
if (window_output != NULL) {
window_use(window_output, &context);
shaders_compute(program, context, false, false);
window_refresh(window_output);
}
if (window_monitor != NULL) {
window_use(window_monitor, &context);
shaders_compute(program, context, true, window_output != NULL);
window_refresh(window_monitor);
}
window_events();
}
File read_fragment_shader_file(char *frag_path, unsigned int i) {
File fragment_shader;
char *file_path;
@@ -141,30 +118,64 @@ File read_fragment_shader_file(char *frag_path, unsigned int i) {
return fragment_shader;
}
static void init_files(char *frag_path, File *common_shader_code,
File *fragment_shaders, unsigned int frag_count) {
static void init_files(char *frag_path, unsigned int frag_count) {
unsigned int i;
fragment_shaders = malloc(frag_count * sizeof(File));
for (i = 0; i < frag_count + 1; i++) {
if (i == 0) {
(*common_shader_code) = read_fragment_shader_file(frag_path, i);
common_shader_code = read_fragment_shader_file(frag_path, i);
} else {
fragment_shaders[i - 1] = read_fragment_shader_file(frag_path, i);
file_prepend(&fragment_shaders[i - 1], *common_shader_code);
file_prepend(&fragment_shaders[i - 1], common_shader_code);
}
}
}
static void free_files(File *common_shader_code, File *fragment_shaders,
unsigned int frag_count) {
static void free_files(unsigned int frag_count) {
unsigned int i;
for (i = 0; i < frag_count; i++) {
file_free(&fragment_shaders[i], true);
}
file_free(common_shader_code, true);
file_free(&common_shader_code, true);
}
static void init_devices(char *video_in[MAX_VIDEO], unsigned int video_count) {
unsigned int i;
devices = malloc(video_count * sizeof(VideoDevice));
for (i = 0; i < video_count; i++) {
devices[i] = video_init(video_in[i], 640, 480); // TODO define in args
}
}
static void update_devices(unsigned int video_count) {
unsigned int i;
for (i = 0; i < video_count; i++) {
if (!devices[i].error) {
if (!video_read(&devices[i])) {
video_free(devices[i]); // TODO hot reload of video
}
}
}
}
static void free_devices(unsigned int video_count) {
unsigned int i;
for (i = 0; i < video_count; i++) {
shaders_free_video(program, devices[i]);
video_free(devices[i]);
}
free(devices);
}
static void error_callback(int error, const char *description) {
@@ -188,33 +199,59 @@ static void key_callback(Window *window, int key,
}
}
static void loop(bool hr, unsigned int video_count) {
if (hr) {
hot_reload();
}
context.fps = compute_fps();
context.time = window_get_time();
update_devices(video_count);
if (window_output != NULL) {
window_use(window_output, &context);
shaders_compute(program, context, false, false);
window_refresh(window_output);
}
if (window_monitor != NULL) {
window_use(window_monitor, &context);
shaders_compute(program, context, true, window_output != NULL);
window_refresh(window_monitor);
}
window_events();
}
void forge_run(Parameters params) {
unsigned int frag_count;
File *fragment_shaders;
File common_shader_code;
Timer timer;
ConfigFile shader_config;
shader_config = config_file_read(params.frag_config_path, false);
frag_count = config_file_get_int(shader_config, "FRAG_COUNT", 6);
fragment_shaders = malloc(frag_count * sizeof(File));
init_files(params.frag_path, &common_shader_code, fragment_shaders,
frag_count);
init_files(params.frag_path, frag_count);
window_startup(error_callback);
context.internal_size = params.internal_size;
init_devices(params.video_in, params.video_count);
if (params.output) {
window_output = window_init(PACKAGE " " VERSION, params.output_screen,
params.windowed, NULL, key_callback);
window_use(window_output, &context);
program = shaders_init(fragment_shaders, shader_config, context, NULL);
program = shaders_init(fragment_shaders, shader_config, context, devices,
params.video_count, NULL);
} else {
window_output = NULL;
}
@@ -226,7 +263,8 @@ void forge_run(Parameters params) {
window_use(window_monitor, &context);
program = shaders_init(fragment_shaders, shader_config, context,
program = shaders_init(fragment_shaders, shader_config, context, devices,
params.video_count,
window_output != NULL ? &program : NULL);
} else {
window_monitor = NULL;
@@ -245,7 +283,7 @@ void forge_run(Parameters params) {
while ((window_output == NULL || !window_should_close(window_output)) &&
(window_monitor == NULL || !window_should_close(window_monitor))) {
loop(params.hot_reload, &common_shader_code, fragment_shaders, &timer);
loop(params.hot_reload, params.video_count);
}
shaders_free(program);
@@ -262,11 +300,13 @@ void forge_run(Parameters params) {
shaders_free_window(program, params.output);
}
free_devices(params.video_count);
window_terminate();
free_context();
free_files(&common_shader_code, fragment_shaders, frag_count);
free_files(frag_count);
config_file_free(shader_config);
}
+29 -3
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@@ -99,6 +99,13 @@ static void link_video_to_texture(ShaderProgram *program, VideoDevice *device,
return;
}
glActiveTexture(GL_TEXTURE0 + texture_index);
glBindTexture(GL_TEXTURE_2D, program->textures[texture_index]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, device->width, device->height, 0,
GL_RGB, GL_UNSIGNED_BYTE, 0);
// https://registry.khronos.org/OpenGL/extensions/EXT/EXT_EGL_image_storage.txt
glEGLImageTargetTextureStorageEXT(program->textures[texture_index],
(GLeglImageOES)device->dma_image, NULL);
@@ -106,6 +113,23 @@ static void link_video_to_texture(ShaderProgram *program, VideoDevice *device,
log_success("Texture %d linked to %s", texture_index, device->name);
}
static void init_videos(ShaderProgram *program, ConfigFile shader_config,
VideoDevice *devices, unsigned int device_count) {
unsigned int i;
unsigned tex_i;
char name[32];
for (i = 0; i < program->in_count; i++) {
if (i < device_count && !devices[i].error) {
sprintf(name, "IN_%d_OUT", i + 1);
tex_i = config_file_get_int(shader_config, name, 0);
link_video_to_texture(program, &devices[i], tex_i);
} else {
log_warn("Cannot link input %d", i + 1);
}
}
}
static void init_framebuffers(ShaderProgram *program,
ConfigFile shader_config) {
unsigned int i;
@@ -320,7 +344,8 @@ static void init_programs(ShaderProgram *program, ConfigFile shader_config) {
}
ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
Context context, ShaderProgram *previous) {
Context context, VideoDevice *devices,
unsigned int device_count, ShaderProgram *previous) {
ShaderProgram program;
if (previous == NULL) {
@@ -335,8 +360,7 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
config_file_get_int(shader_config, "FRAG_MONITOR", 1) - 1;
program.sub_type_count =
config_file_get_int(shader_config, "SUB_TYPE_COUNT", 0);
program.sub_variant_count =
config_file_get_int(shader_config, "SUB_VARIANT_COUNT", 1);
program.in_count = config_file_get_int(shader_config, "IN_COUNT", 0);
init_gl(&program);
@@ -348,6 +372,8 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
init_textures(&program, context);
init_videos(&program, shader_config, devices, device_count);
init_framebuffers(&program, shader_config);
init_programs(&program, shader_config);
+2 -1
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@@ -4,7 +4,8 @@
#define SHADERS_H
ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
Context context, ShaderProgram *shared_program);
Context context, VideoDevice *devices,
unsigned int device_count, ShaderProgram *previous);
void shaders_update(ShaderProgram program, File *fragment_shaders,
unsigned int i);
+7 -2
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@@ -8,21 +8,25 @@
#include <sys/time.h>
#include <time.h>
#include "config.h"
#ifndef TYPES_H
#define TYPES_H
typedef struct Parameters {
bool hot_reload;
bool output;
unsigned char output_screen;
unsigned int output_screen;
bool monitor;
unsigned char monitor_screen;
unsigned int monitor_screen;
char *frag_path;
char *frag_config_path;
unsigned int internal_size;
float base_tempo;
bool demo;
bool windowed;
char *video_in[MAX_VIDEO];
unsigned int video_count;
} Parameters;
typedef struct Vertex {
@@ -75,6 +79,7 @@ typedef struct ShaderProgram {
unsigned int sub_variant_count;
GLuint *sub_locations;
unsigned int in_count;
EGLDisplay egl_display;
} ShaderProgram;
+23 -7
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@@ -194,14 +194,30 @@ VideoDevice video_init(char *name, unsigned int preferred_width,
return device;
}
void video_read(VideoDevice device) {
ioctl(device.fd, VIDIOC_DQBUF, &device.buf);
ioctl(device.fd, VIDIOC_QBUF, &device.buf);
// TODO check for error and close
bool video_read(VideoDevice *device) {
if (ioctl(device->fd, VIDIOC_DQBUF, &device->buf) == -1) {
log_warn("(%s) Video error", device->name);
device->error = true;
return false;
}
if (ioctl(device->fd, VIDIOC_QBUF, &device->buf) == -1) {
log_warn("(%s) Video error", device->name);
device->error = true;
return false;
}
return true;
}
void video_free(VideoDevice device) {
close_stream(device);
close(device.exp_fd);
close(device.fd);
if (!device.error) {
close_stream(device);
}
if (device.exp_fd != -1) {
close(device.exp_fd);
}
if (device.fd != -1) {
close(device.fd);
}
}
+1 -1
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@@ -6,7 +6,7 @@
VideoDevice video_init(char *name, unsigned int preferred_width,
unsigned int preferred_height);
void video_read(VideoDevice device);
bool video_read(VideoDevice *device);
void video_free(VideoDevice device);