mix stage

This commit is contained in:
2025-09-16 23:23:53 +02:00
parent 1fb48da6f8
commit 16128826a4
4 changed files with 35 additions and 13 deletions
+25 -1
View File
@@ -919,4 +919,28 @@ subroutine(fx_stage_sub) vec3 fx_2(vec2 vUV, sampler2D previous, sampler2D feedb
// 7. mix
// ----------
// TODO
subroutine vec3 mix_stage_sub(vec2 vUV, sampler2D frame_a, sampler2D frame_b);
subroutine uniform mix_stage_sub mix_stage;
subroutine(mix_stage_sub) vec3 mix_0(vec2 vUV, sampler2D fa, sampler2D fb)
{
float v = 0.5;
vec3 color_a = texture(fa, vUV).xyz;
vec3 color_b = texture(fb, vUV).xyz;
return mix(color_b, color_a, v);
}
subroutine(mix_stage_sub) vec3 mix_1(vec2 vUV, sampler2D fa, sampler2D fb)
{
float v = 0.5;
vec3 color_a = texture(fa, vUV).xyz;
vec3 color_b = texture(fb, vUV).xyz;
float k = mean(color_a);
return mix(color_b, color_a, step(v, k));
}
+1 -2
View File
@@ -8,6 +8,5 @@ in vec2 vUV;
layout(location = 7) out vec3 fragColor;
void main() {
// TODO subroutine
fragColor = texture(frame5, vUV).xyz + texture(frame6, vUV).xyz;
fragColor = mix_stage(vUV, frame5, frame6);
}
+8 -8
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@@ -151,19 +151,18 @@ void init_single_program(ShaderProgram *program, int i, bool output) {
program->ires_locations[i] =
glGetUniformLocation(program->programs[i], "iResolution");
program->sub_src_locations[i] = glGetSubroutineUniformLocation(
program->programs[i], GL_FRAGMENT_SHADER, "src_stage");
program->sub_fx_locations[i] = glGetSubroutineUniformLocation(
program->programs[i], GL_FRAGMENT_SHADER, "fx_stage");
for (j = 0; j < SUB_COUNT; j++) {
sprintf(name, "src_%d", j);
program->sub_src_indexes[i][j] =
glGetSubroutineIndex(program->programs[i], GL_FRAGMENT_SHADER, name);
log_debug("%s %d", name, program->sub_src_indexes[i][j]);
sprintf(name, "fx_%d", j);
program->sub_fx_indexes[i][j] =
glGetSubroutineIndex(program->programs[i], GL_FRAGMENT_SHADER, name);
if (j < 2) {
sprintf(name, "mix_%d", j);
program->sub_mix_indexes[i][j] = glGetSubroutineIndex(
program->programs[i], GL_FRAGMENT_SHADER, name);
}
}
}
@@ -233,7 +232,7 @@ void update_program(ShaderProgram program, File *fragment_shaders, int i) {
void apply_program(ShaderProgram program, Context context) {
int i, j;
GLuint subroutines[2];
GLuint subroutines[3];
// viewport changed
if (context.width != program.last_width ||
@@ -275,8 +274,9 @@ void apply_program(ShaderProgram program, Context context) {
// TODO tmp
subroutines[0] = program.sub_src_indexes[i][i == 0 ? 1 : 2];
subroutines[1] = program.sub_fx_indexes[i][i == 2 ? 1 : 0];
subroutines[2] = program.sub_mix_indexes[i][1];
glUniformSubroutinesuiv(GL_FRAGMENT_SHADER, 2, subroutines);
glUniformSubroutinesuiv(GL_FRAGMENT_SHADER, 3, subroutines);
}
// set GL_TEXTURE(X) to uniform sampler2D frameX
+1 -2
View File
@@ -47,10 +47,9 @@ typedef struct ShaderProgram {
GLuint frames_locations[FRAG_COUNT + 1][TEX_COUNT];
GLuint sub_src_locations[FRAG_COUNT];
GLuint sub_src_indexes[FRAG_COUNT][SUB_COUNT];
GLuint sub_fx_locations[FRAG_COUNT];
GLuint sub_fx_indexes[FRAG_COUNT][SUB_COUNT];
GLuint sub_mix_indexes[FRAG_COUNT][2];
GLuint vpos_locations[FRAG_COUNT + 1];