mix stage
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+1
-2
@@ -8,6 +8,5 @@ in vec2 vUV;
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layout(location = 7) out vec3 fragColor;
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void main() {
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// TODO subroutine
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fragColor = texture(frame5, vUV).xyz + texture(frame6, vUV).xyz;
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fragColor = mix_stage(vUV, frame5, frame6);
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}
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