fix: better random state
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+1
-1
@@ -112,7 +112,7 @@ make -f Makefile.dev release-arch
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- [ ] Sample gif in README
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- [x] Documentation in default config file
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- [x] Clone "shaders" and config in system path at setup
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- [ ] Minimal sample shaders
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- [x] Minimal sample shaders
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- [x] Hotkey `0` to reset everything
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- [x] Printable PDF of default scr/fx
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- [x] Add NanoKontrol setup file
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+24
-5
@@ -86,6 +86,8 @@ void state_parse_config(StateConfig *state_config, const ConfigFile *config) {
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count += state_config->midi_counts.values[i];
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}
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state_config->value_count = offset;
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state_config->midi_codes.length = count * 3;
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for (unsigned int i = 0; i < state_config->midi_counts.length; i++) {
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@@ -365,7 +367,7 @@ static void state_load(SharedContext *context, const StateConfig *state_config,
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context->active[i] = config_file_get_int(&saved_state, key, 0);
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}
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for (unsigned int i = 0; i < state_config->midi_codes.length; i++) {
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for (unsigned int i = 0; i < state_config->value_count; i++) {
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snprintf(key, STR_LEN, "value_%d_x", i);
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context->values[i][0] =
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(float)config_file_get_int(&saved_state, key, 0) / MIDI_MAX;
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@@ -418,11 +420,28 @@ void state_reset(SharedContext *context) {
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}
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void state_randomize(SharedContext *context, const StateConfig *state_config) {
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unsigned int j;
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unsigned int l;
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unsigned int part;
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for (unsigned int i = 0; i < state_config->midi_codes.length; i++) {
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context->values[i][0] = (float)rand_uint(MIDI_MAX) / MIDI_MAX;
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context->values[i][1] = (float)rand_uint(MIDI_MAX) / MIDI_MAX;
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context->values[i][2] = (float)rand_uint(MIDI_MAX) / MIDI_MAX;
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j = i / 3;
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part = arr_uint_remap_index(state_config->midi_offsets, &j);
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for (unsigned int k = 0; k < state_config->midi_active_counts.values[part];
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k++) {
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l = state_config->values_offsets.values[part] +
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k * state_config->midi_counts.values[part] + j;
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if (arr_uint_index_of(state_config->fader_codes,
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state_config->midi_codes.values[i]) !=
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ARRAY_NOT_FOUND) {
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context->values[l][i % 3] = (float)rand_uint(MIDI_MAX + 1) / MIDI_MAX;
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} else {
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context->values[l][i % 3] = rand_uint(2) == 1 ? 1 : 0;
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}
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}
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}
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for (unsigned int i = 0; i < context->state.length; i++) {
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context->state.values[i] = rand_uint(state_config->state_max);
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}
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@@ -454,7 +473,7 @@ void state_save(const SharedContext *context, const StateConfig *state_config,
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context->active[i]);
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}
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for (unsigned int i = 0; i < state_config->midi_codes.length; i++) {
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for (unsigned int i = 0; i < state_config->value_count; i++) {
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snprintf(lines.values[lines.length++], STR_LEN, "value_%d_x=%d", i,
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(unsigned int)(context->values[i][0] * MIDI_MAX));
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snprintf(lines.values[lines.length++], STR_LEN, "value_%d_y=%d", i,
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@@ -207,6 +207,8 @@ typedef struct StateConfig {
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UintArray fader_codes;
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UintArray values_offsets;
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unsigned int value_count;
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unsigned int tap_tempo_code;
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} StateConfig;
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