any buffer to any tex
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@@ -5,7 +5,7 @@
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// OUT: 7 (MFX)
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in vec2 vUV;
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layout(location = 7) out vec4 fragColor;
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out vec4 fragColor;
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void main() {
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fragColor = mix_stage(vUV, tex3, tex6, sin(iTime * 0.25) * 0.3 + 0.3); // TODO tmp
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