feat: lab utilites and fix
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@@ -83,7 +83,7 @@ TAP_TEMPO=46
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# === GROUP INPUT STATES
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GROUP_COUNT=3
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GROUP_1_COUNT=1
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GROUP_1_COUNT=6
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GROUP_1_1_X=33
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GROUP_1_1_Y=49
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GROUP_1_1_Z=65
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@@ -103,7 +103,7 @@ GROUP_1_6_X=3
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GROUP_1_6_Y=19
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GROUP_1_6_Z=
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GROUP_2_COUNT=1
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GROUP_2_COUNT=7
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GROUP_2_1_X=37
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GROUP_2_1_Y=53
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GROUP_2_1_Z=69
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@@ -26,8 +26,6 @@ vec4 src_stage(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3,
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// logic
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// logic
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vec3 c = vec3(uv1.x, uv1.y, cos(iBeats) * 0.5 + 0.5);
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// output
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@@ -1,10 +1,17 @@
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#version 460
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#include inc_write.glsl
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in vec2 vUV;
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out vec4 fragColor;
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uniform sampler2D iTex0;
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uniform int iFPS;
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void main() {
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fragColor = texture(iTex0, vUV);
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}
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vec4 color = texture(iTex0, vUV);
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color = mix(color, 1. - color, write_int_left(vUV * 20., vec2(1., 1.), min(120, iFPS), 3));
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fragColor = color;
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}
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