wip yuyv
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+4
-6
@@ -1,12 +1,10 @@
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// FX A
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// -------------
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// IN: 2 (SRC A)
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// IN: 3 (FX A)
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// OUT: 3 (A+B)
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// SRC A
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// -----------
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// OUT: 5 (FX A)
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in vec2 vUV;
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out vec4 fragColor;
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void main() {
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fragColor = fx_stage(vUV, tex2, tex3, seed3);
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fragColor = src_stage(vUV, seed3);
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}
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