random seed
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@@ -57,6 +57,7 @@ typedef struct ShaderProgram {
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GLuint *ifps_locations;
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GLuint *ires_locations;
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GLuint *idemo_locations;
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GLuint *iseed_locations;
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GLuint *vpos_locations;
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@@ -77,6 +78,7 @@ typedef struct Context {
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float tempo;
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unsigned int *sub_state;
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bool demo;
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unsigned int *seeds;
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} Context;
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typedef struct Timer {
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