refactor: not overlaping keyboard and midi
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This commit is contained in:
2026-05-14 22:27:39 +02:00
parent 28b87d316a
commit 6abf050bcc
16 changed files with 499 additions and 420 deletions
+23 -11
View File
@@ -282,16 +282,28 @@ We will not dig down all the variables here but feel free to read either:
* [sample/forge_project.cfg](./sample/forge_project.cfg) (beginner oriented)
* [default/forge_project.cfg](./default/forge_project.cfg) (more complete)
#### Midi groups
#### Input codes
FORGE allows you to send the midi data in the form of groups.
Each input code can be either a midi event or a key code.
* 1 - 999 -> midi event
* 1001 - 1999 -> key code
* Keyboard modifiers are encoded like this:
* 10000 -> shift
* 100000 -> control
* 1000000 -> alt
* (This means 111082 is control+alt+R)
#### Input groups
FORGE allows you to send the midi/keyboard data in the form of groups.
Each group has the following properties:
* A number of layers with `MIDI_X_ACTIVE_COUNT` (default: `1`)
* Each midi code controlling how to change the active layer with `MIDI_X_ACTIVE_Y`
* A number of codes with `MIDI_X_COUNT`
* Each midi code controlling the active layer with `MIDI_X_Y` (as a `vec3`: `_X` / `_Y` / `_Z`)
* A number of layers with `GROUP_X_ACTIVE_COUNT` (default: `1`)
* Each midi/keyboard code controlling how to change the active layer with `GROUP_X_ACTIVE_Y`
* A number of codes with `GROUP_X_COUNT`
* Each midi/keyboard code controlling the active layer with `GROUP_X_Y` (as a `vec3`: `_X` / `_Y` / `_Z`)
#### States
@@ -299,9 +311,9 @@ FORGE allows to define a "state" to a fragment shader.
This combines several parameters:
* `SELECT_PAGE_COUNT` (default: `1`) + `SELECT_PAGE_X`: define midi codes for pages of item.
* `SELECT_ITEM_COUNT` + `SELECT_ITEM_X`: define midi codes for items per page.
* `SELECT_FRAG_X`: define midi codes to "select" a fragment shader.
* `SELECT_PAGE_COUNT` (default: `1`) + `SELECT_PAGE_X`: define midi/keyboard codes for pages of item.
* `SELECT_ITEM_COUNT` + `SELECT_ITEM_X`: define midi/keyboard codes for items per page.
* `SELECT_FRAG_X`: define midi/keyboard codes to "select" a fragment shader.
The selected fragment shader will have its state updated with either:
@@ -342,8 +354,8 @@ uniform float iTime; // the current time
uniform sampler2D iTex0; // texture 1 (0-based)
uniform sampler2D iTex9; // texture 10
uniform int iSeed1;
uniform vec3 iMidi2_3[7]; // midi group 2, layer 3, size 7
uniform vec3 iMidi3_1[2];
uniform vec3 iGroup2_3[7]; // midi group 2, layer 3, size 7
uniform vec3 iGroup3_1[2];
```
#### Working with `#include`
+102 -99
View File
@@ -66,8 +66,8 @@ UNIFORM_IN_RESOLUTION_PREFIX=iInputResolution
# --- uniform vec3 ---
# Midi group X layer Y (beware of group size)
# Injected as "iMidiX_Y[Z]"
UNIFORM_MIDI_PREFIX=iMidi
# Injected as "iGroupX_Y[Z]"
UNIFORM_GROUP_PREFIX=iGroup
# --- uniform sampler2D ---
@@ -134,10 +134,17 @@ FRAG_OUTPUT=9
FRAG_MONITOR=10
# ========
# MIDI I/O
# ========
# ==========
# I/O Inputs
# ==========
# Each code either maps to a midi event or a key code
# 1 - 999 -> midi event
# 1001 - 1999 -> key code
# Keyboard modifiers are encoded like this:
# 10000 -> shift
# 100000 -> control
# 1000000 -> alt
# This means 111082 is control+alt+R
# The recognized ALSA name of the midi device
MIDI_HW=hw:CARD=nanoKONTROL2
@@ -193,8 +200,8 @@ SELECT_ITEM_3=42
SELECT_ITEM_4=41
SELECT_ITEM_5=45
# === MIDI INPUT STATES
# Midi inputs will control FORGE's state as follows
# === GROUP INPUT STATES
# Inputs will control FORGE's state as follows
# X groups of Y layers sized Z
# You can manipulate only 1 layer at a time
# Every layer of every groups will be send as uniforms
@@ -202,72 +209,72 @@ SELECT_ITEM_5=45
# with the same codes for nice display
# Total number of groups
MIDI_COUNT=3
GROUP_COUNT=3
# Total number of layers of group 1
MIDI_1_ACTIVE_COUNT=2
GROUP_1_ACTIVE_COUNT=2
# Midi codes to change layer of group 1
MIDI_1_ACTIVE_1=32
MIDI_1_ACTIVE_2=64
GROUP_1_ACTIVE_1=32
GROUP_1_ACTIVE_2=64
# Size of group 1
MIDI_1_COUNT=6
GROUP_1_COUNT=6
# Every code of active layer manipulation of group 1
MIDI_1_1_X=33
MIDI_1_1_Y=49
MIDI_1_1_Z=65
MIDI_1_2_X=1
MIDI_1_2_Y=17
MIDI_1_2_Z=
MIDI_1_3_X=34
MIDI_1_3_Y=50
MIDI_1_3_Z=66
MIDI_1_4_X=2
MIDI_1_4_Y=18
MIDI_1_4_Z=
MIDI_1_5_X=35
MIDI_1_5_Y=51
MIDI_1_5_Z=67
MIDI_1_6_X=3
MIDI_1_6_Y=19
MIDI_1_6_Z=
GROUP_1_1_X=33
GROUP_1_1_Y=49
GROUP_1_1_Z=65
GROUP_1_2_X=1
GROUP_1_2_Y=17
GROUP_1_2_Z=
GROUP_1_3_X=34
GROUP_1_3_Y=50
GROUP_1_3_Z=66
GROUP_1_4_X=2
GROUP_1_4_Y=18
GROUP_1_4_Z=
GROUP_1_5_X=35
GROUP_1_5_Y=51
GROUP_1_5_Z=67
GROUP_1_6_X=3
GROUP_1_6_Y=19
GROUP_1_6_Z=
# Same for group 2
MIDI_2_ACTIVE_COUNT=3
MIDI_2_ACTIVE_1=36
MIDI_2_ACTIVE_2=68
MIDI_2_ACTIVE_3=52
MIDI_2_COUNT=7
MIDI_2_1_X=37
MIDI_2_1_Y=53
MIDI_2_1_Z=69
MIDI_2_2_X=5
MIDI_2_2_Y=21
MIDI_2_2_Z=
MIDI_2_3_X=38
MIDI_2_3_Y=54
MIDI_2_3_Z=70
MIDI_2_4_X=6
MIDI_2_4_Y=22
MIDI_2_4_Z=
MIDI_2_5_X=39
MIDI_2_5_Y=55
MIDI_2_5_Z=71
MIDI_2_6_X=7
MIDI_2_6_Y=23
MIDI_2_6_Z=
MIDI_2_7_X=4
MIDI_2_7_Y=20
MIDI_2_7_Z=59
GROUP_2_ACTIVE_COUNT=3
GROUP_2_ACTIVE_1=36
GROUP_2_ACTIVE_2=68
GROUP_2_ACTIVE_3=52
GROUP_2_COUNT=7
GROUP_2_1_X=37
GROUP_2_1_Y=53
GROUP_2_1_Z=69
GROUP_2_2_X=5
GROUP_2_2_Y=21
GROUP_2_2_Z=
GROUP_2_3_X=38
GROUP_2_3_Y=54
GROUP_2_3_Z=70
GROUP_2_4_X=6
GROUP_2_4_Y=22
GROUP_2_4_Z=
GROUP_2_5_X=39
GROUP_2_5_Y=55
GROUP_2_5_Z=71
GROUP_2_6_X=7
GROUP_2_6_Y=23
GROUP_2_6_Z=
GROUP_2_7_X=4
GROUP_2_7_Y=20
GROUP_2_7_Z=59
# Same for group 3
MIDI_3_COUNT=2
MIDI_3_1_X=48
MIDI_3_1_Y=58
MIDI_3_1_Z=
MIDI_3_2_X=0
MIDI_3_2_Y=16
MIDI_3_2_Z=
GROUP_3_COUNT=2
GROUP_3_1_X=48
GROUP_3_1_Y=58
GROUP_3_1_Z=
GROUP_3_2_X=0
GROUP_3_2_Y=16
GROUP_3_2_Z=
# =====
# OTHER
@@ -279,55 +286,51 @@ SAVE_FILE_PREFIX=forge_default_save
# === HOTKEYS
# You can change the default keycodes used on runtime
# Modifiers are encoded like this:
# 1000 -> shift
# 10000 -> control
# 100000 -> alt
# This means 110082 is control+alt+R
# R on (qwerty)
HOTKEY_RANDOMIZE=82
KEY_RANDOMIZE=1082
# SHIFT+R (qwerty)
HOTKEY_RESET=1082
KEY_RESET=11082
# D (qwerty)
HOTKEY_DEMO=68
KEY_DEMO=1068
# A (qwerty)
HOTKEY_AUTORAND=65
KEY_AUTORAND=1065
# Left arrow
HOTKEY_AUTORAND_DOWN=263
KEY_AUTORAND_DOWN=1263
# Right arrow
HOTKEY_AUTORAND_UP=262
KEY_AUTORAND_UP=1262
# Down arrow
HOTKEY_TEMPO_DOWN=264
KEY_TEMPO_DOWN=1264
# Up arrow
HOTKEY_TEMPO_UP=265
KEY_TEMPO_UP=1265
# Number of load states keys
HOTKEY_LOAD_COUNT=10
KEY_LOAD_COUNT=10
# 1 to 9 then 0 keys
HOTKEY_LOAD_1=49
HOTKEY_LOAD_2=50
HOTKEY_LOAD_3=51
HOTKEY_LOAD_4=52
HOTKEY_LOAD_5=53
HOTKEY_LOAD_6=54
HOTKEY_LOAD_7=55
HOTKEY_LOAD_8=56
HOTKEY_LOAD_9=57
HOTKEY_LOAD_10=48
KEY_LOAD_1=1049
KEY_LOAD_2=1050
KEY_LOAD_3=1051
KEY_LOAD_4=1052
KEY_LOAD_5=1053
KEY_LOAD_6=1054
KEY_LOAD_7=1055
KEY_LOAD_8=1056
KEY_LOAD_9=1057
KEY_LOAD_10=1048
# Number of save states keys
HOTKEY_SAVE_COUNT=10
KEY_SAVE_COUNT=10
# 1 to 9 then 0 keys with shift
HOTKEY_SAVE_1=1049
HOTKEY_SAVE_2=1050
HOTKEY_SAVE_3=1051
HOTKEY_SAVE_4=1052
HOTKEY_SAVE_5=1053
HOTKEY_SAVE_6=1054
HOTKEY_SAVE_7=1055
HOTKEY_SAVE_8=1056
HOTKEY_SAVE_9=1057
HOTKEY_SAVE_10=1048
KEY_SAVE_1=11049
KEY_SAVE_2=11050
KEY_SAVE_3=11051
KEY_SAVE_4=11052
KEY_SAVE_5=11053
KEY_SAVE_6=11054
KEY_SAVE_7=11055
KEY_SAVE_8=11056
KEY_SAVE_9=11057
KEY_SAVE_10=11048
+2 -2
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@@ -13,8 +13,8 @@ out vec4 fragColor;
subroutine uniform src_stage_sub src_stage;
uniform int iSeed3;
uniform vec3 iMidi1_1[6];
uniform vec3 iGroup1_1[6];
void main() {
fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy);
fragColor = src_stage(vUV, iSeed3, iGroup1_1[0], iGroup1_1[1].xy, iGroup1_1[2], iGroup1_1[3].xy, iGroup1_1[4], iGroup1_1[5].xy);
}
+2 -2
View File
@@ -12,8 +12,8 @@ out vec4 fragColor;
subroutine uniform src_stage_sub src_stage;
uniform int iSeed4;
uniform vec3 iMidi1_2[6];
uniform vec3 iGroup1_2[6];
void main() {
fragColor = src_stage(vUV, iSeed4, iMidi1_2[0], iMidi1_2[1].xy, iMidi1_2[2], iMidi1_2[3].xy, iMidi1_2[4], iMidi1_2[5].xy);
fragColor = src_stage(vUV, iSeed4, iGroup1_2[0], iGroup1_2[1].xy, iGroup1_2[2], iGroup1_2[3].xy, iGroup1_2[4], iGroup1_2[5].xy);
}
+2 -2
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@@ -14,8 +14,8 @@ out vec4 fragColor;
uniform sampler2D iTex7;
uniform sampler2D iTex9;
uniform int iSeed5;
uniform vec3 iMidi2_1[7];
uniform vec3 iGroup2_1[7];
void main() {
fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iMidi2_1[0], iMidi2_1[1].xy, iMidi2_1[2], iMidi2_1[3].xy, iMidi2_1[4], iMidi2_1[5].xy, iMidi2_1[6]);
fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iGroup2_1[0], iGroup2_1[1].xy, iGroup2_1[2], iGroup2_1[3].xy, iGroup2_1[4], iGroup2_1[5].xy, iGroup2_1[6]);
}
+2 -2
View File
@@ -14,8 +14,8 @@ out vec4 fragColor;
uniform sampler2D iTex8;
uniform sampler2D iTex10;
uniform int iSeed6;
uniform vec3 iMidi2_2[7];
uniform vec3 iGroup2_2[7];
void main() {
fragColor = fx_stage(vUV, iTex8, iTex10, iSeed6, iMidi2_2[0], iMidi2_2[1].xy, iMidi2_2[2], iMidi2_2[3].xy, iMidi2_2[4], iMidi2_2[5].xy, iMidi2_2[6]);
fragColor = fx_stage(vUV, iTex8, iTex10, iSeed6, iGroup2_2[0], iGroup2_2[1].xy, iGroup2_2[2], iGroup2_2[3].xy, iGroup2_2[4], iGroup2_2[5].xy, iGroup2_2[6]);
}
+3 -3
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@@ -16,11 +16,11 @@ uniform int iDemo;
uniform sampler2D iTex9;
uniform sampler2D iTex10;
uniform int iSeed7;
uniform vec3 iMidi3_1[2];
uniform vec3 iGroup3_1[2];
void main() {
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed7);
bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed7 + 10);
vec4 color_a = texture(iTex9, vUV);
vec4 color_b = texture(iTex10, vUV);
+4 -4
View File
@@ -14,16 +14,16 @@ out vec4 fragColor;
uniform sampler2D iTex11;
uniform sampler2D iTex0;
uniform int iSeed8;
uniform vec3 iMidi2_3[7];
uniform vec3 iMidi3_1[2];
uniform vec3 iGroup2_3[7];
uniform vec3 iGroup3_1[2];
uniform int iDemo;
uniform int iAutoRand;
void main() {
vec4 color = fx_stage(vUV, iTex11, iTex0, iSeed8, iMidi2_3[0], iMidi2_3[1].xy, iMidi2_3[2], iMidi2_3[3].xy, iMidi2_3[4], iMidi2_3[5].xy, iMidi2_3[6]);
vec4 color = fx_stage(vUV, iTex11, iTex0, iSeed8, iGroup2_3[0], iGroup2_3[1].xy, iGroup2_3[2], iGroup2_3[3].xy, iGroup2_3[4], iGroup2_3[5].xy, iGroup2_3[6]);
if (iDemo < 1 && iAutoRand < 1) {
color = mix(color, vec4(0), iMidi3_1[0].y);
color = mix(color, vec4(0), iGroup3_1[0].y);
}
fragColor = color;
+108 -50
View File
@@ -35,17 +35,16 @@ uniform int iState8;
uniform int iActive1;
uniform int iActive2;
uniform vec3 iMidi2_1[7];
uniform vec3 iMidi2_2[7];
uniform vec3 iMidi2_3[7];
uniform vec3 iMidi3_1[2];
uniform vec3 iGroup2_1[7];
uniform vec3 iGroup2_2[7];
uniform vec3 iGroup2_3[7];
uniform vec3 iGroup3_1[2];
vec4 debug(vec2 vUV)
{
// start
vec2 uv0 = vUV.st;
vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
@@ -92,30 +91,90 @@ vec4 debug(vec2 vUV)
if (random_mfx) {
selected_mfx = int(randTime(iSeed8 + 100) * 14);
}
float fxa_value = magic(iMidi2_1[6].xy, vec3(1, 0, 0), iSeed5);
bool fxa_invert = magic_trigger(vec3(iMidi2_1[6].z, 0, 0), iSeed5);
float fxb_value = magic(iMidi2_2[6].xy, vec3(1, 0, 0), iSeed6);
bool fxb_invert = magic_trigger(vec3(iMidi2_2[6].z, 0, 0), iSeed6);
float mfx_value = magic(iMidi2_3[6].xy, vec3(1, 0, 0), iSeed8);
bool mfx_invert = magic_trigger(vec3(iMidi2_3[6].z, 0, 0), iSeed8);
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
float fxa_value = magic(iGroup2_1[6].xy, vec3(1, 0, 0), iSeed5);
bool fxa_invert = magic_trigger(vec3(iGroup2_1[6].z, 0, 0), iSeed5);
float fxb_value = magic(iGroup2_2[6].xy, vec3(1, 0, 0), iSeed6);
bool fxb_invert = magic_trigger(vec3(iGroup2_2[6].z, 0, 0), iSeed6);
float mfx_value = magic(iGroup2_3[6].xy, vec3(1, 0, 0), iSeed8);
bool mfx_invert = magic_trigger(vec3(iGroup2_3[6].z, 0, 0), iSeed8);
float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed7);
mix_value = mix(mix_value, mix_value * 0.9 + 0.05, iDemo);
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed7 + 10);
// logic
const int texts[10][5] = {
{0x46, 0x50, 0x53, 0x00, 0x00}, // FPS
{0x54, 0x45, 0x4D, 0x50, 0x4F}, // TEMPO
{0x54, 0x49, 0x4D, 0x45, 0x00}, // TIME
{0x44, 0x45, 0x4D, 0x4F, 0x00}, // DEMO
{0x4C, 0x49, 0x56, 0x45, 0x00}, // LIVE
{0x52, 0x41, 0x4E, 0x44, 0x00}, // RAND
{0x53, 0x52, 0x43, 0x00, 0x00}, // SRC
{0x46, 0x58, 0x00, 0x00, 0x00}, // FX
{0x49, 0x4E, 0x00, 0x00, 0x00}, // IN
{0x4D, 0x46, 0x58, 0x00, 0x00}, // MFX
};
{
0x46,
0x50,
0x53,
0x00,
0x00
}, // FPS
{
0x54,
0x45,
0x4D,
0x50,
0x4F
}, // TEMPO
{
0x54,
0x49,
0x4D,
0x45,
0x00
}, // TIME
{
0x44,
0x45,
0x4D,
0x4F,
0x00
}, // DEMO
{
0x4C,
0x49,
0x56,
0x45,
0x00
}, // LIVE
{
0x52,
0x41,
0x4E,
0x44,
0x00
}, // RAND
{
0x53,
0x52,
0x43,
0x00,
0x00
}, // SRC
{
0x46,
0x58,
0x00,
0x00,
0x00
}, // FX
{
0x49,
0x4E,
0x00,
0x00,
0x00
}, // IN
{
0x4D,
0x46,
0x58,
0x00,
0x00
}, // MFX
};
vec2 uv2 = uv1;
@@ -128,21 +187,20 @@ vec4 debug(vec2 vUV)
// base frame
float f =
h_rect(uv2, vec2(-5, -2), vec2(1), 0.1) +
h_rect(uv2, vec2(-2, -2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, -2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(-5, 2), vec2(1), 0.1) +
h_rect(uv2, vec2(-2, 2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, 2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(2, 0), vec2(1), 0.1) +
h_rect(uv2, vec2(5, 0), vec2(1), 0.1) +
rect(uv2, vec2(3.5, 0), vec2(0.5, 0.1)) +
rect(uv2, vec2(0.55, -2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, -1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(0.55, 2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, 1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(6.8, 0), vec2(0.75, 0.1)) +
h_circle(uv2, vec2(7.8, 0), 0.3, 0.1)
;
h_rect(uv2, vec2(-2, -2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, -2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(-5, 2), vec2(1), 0.1) +
h_rect(uv2, vec2(-2, 2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, 2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(2, 0), vec2(1), 0.1) +
h_rect(uv2, vec2(5, 0), vec2(1), 0.1) +
rect(uv2, vec2(3.5, 0), vec2(0.5, 0.1)) +
rect(uv2, vec2(0.55, -2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, -1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(0.55, 2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, 1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(6.8, 0), vec2(0.75, 0.1)) +
h_circle(uv2, vec2(7.8, 0), 0.3, 0.1);
if (iDemo < 1 && iInputFormat1 == YUYV_FOURCC) {
f += circle(uv2, vec2(-9, 2), 0.3);
@@ -183,14 +241,14 @@ vec4 debug(vec2 vUV)
// show src/fx
f += write_5(uv3 * 0.75, vec2(-11.6,-1.8), texts[6]);
f += write_5(uv3 * 0.75, vec2(-4.2,-1.8), texts[7]);
f += write_5(uv3 * 0.75, vec2(-11.6, -1.8), texts[6]);
f += write_5(uv3 * 0.75, vec2(-4.2, -1.8), texts[7]);
f += char_at(uv3 * 0.5, vec2(-11.5, 3.5), 0x41);
f += char_at(uv3 * 0.5, vec2(-11.5, -6), 0x42);
if (iDemo < 1 && (iInputFormat1 == YUYV_FOURCC || iInputFormat2 == YUYV_FOURCC)) {
f += write_5(uv3 * 0.75, vec2(-19.7,-1.8), texts[8]);
f += write_5(uv3 * 0.75, vec2(-19.7, -1.8), texts[8]);
}
f += write_5(uv3 * 0.75, vec2(10.9,2), texts[9]);
f += write_5(uv3 * 0.75, vec2(10.9, 2), texts[9]);
// show inputs / feedback
float line_a_a = rect(uv2, vec2(-7.5, 2), vec2(1.5, 0.1));
@@ -236,21 +294,21 @@ vec4 debug(vec2 vUV)
float x = 0;
x = -15;
f += write_5(uv3, vec2(x - 4.5,13), texts[1]);
f += write_int(uv3, vec2(x + 1.5,13), int(iTempo), 3);
f += write_5(uv3, vec2(x - 4.5, 13), texts[1]);
f += write_int(uv3, vec2(x + 1.5, 13), int(iTempo), 3);
v = fract(iBeats);
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
x = 15;
if (iAutoRand > 0) {
f += write_5(uv3, vec2(x - 4.5,13), texts[5]);
f += write_int(uv3, vec2(x - 0.5,13), int(iAutoRandCycle), 5);
f += write_5(uv3, vec2(x - 4.5, 13), texts[5]);
f += write_int(uv3, vec2(x - 0.5, 13), int(iAutoRandCycle), 5);
v = fract(iBeats / iAutoRandCycle);
} else {
f += write_int(uv3, vec2(x - 0.5,13), int(iTime), 5);
f += write_int(uv3, vec2(x - 0.5, 13), int(iTime), 5);
v = fract(iTime);
f += write_5(uv3, vec2(x - 4.5,13), texts[2]);
f += write_5(uv3, vec2(x - 4.5, 13), texts[2]);
}
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
+77 -69
View File
@@ -44,8 +44,8 @@ UNIFORM_RESOLUTION=iResolution
# --- uniform vec3 ---
# Midi group X layer Y (beware of group size)
# Injected as "iMidiX_Y[Z]"
UNIFORM_MIDI_PREFIX=iMidi
# Injected as "iGroupX_Y[Z]"
UNIFORM_GROUP_PREFIX=iGroup
# --- uniform sampler2D ---
@@ -79,9 +79,17 @@ FRAG_OUTPUT=2
FRAG_MONITOR=2
# ========
# MIDI I/O
# ========
# ==========
# I/O Inputs
# ==========
# Each code either maps to a midi event or a key code
# 1 - 999 -> midi event
# 1001 - 1999 -> key code
# Keyboard modifiers are encoded like this:
# 10000 -> shift
# 100000 -> control
# 1000000 -> alt
# This means 111082 is control+alt+R
# The recognized ALSA name of the midi device
@@ -114,8 +122,8 @@ FADER_16=23
# Midi code for tap tempo
TAP_TEMPO=46
# === MIDI INPUT STATES
# Midi inputs will control FORGE's state as follows
# === GROUP INPUT STATES
# Inputs will control FORGE's state as follows
# X groups of Y layers sized Z
# You can manipulate only 1 layer at a time
# Every layer of every groups will be send as uniforms
@@ -123,68 +131,68 @@ TAP_TEMPO=46
# with the same codes for nice display
# Total number of groups
MIDI_COUNT=1
GROUP_COUNT=1
# Size of group 1
MIDI_1_COUNT=20
GROUP_1_COUNT=20
# Every code of active layer manipulation of group 1
MIDI_1_1_X=32
MIDI_1_1_Y=48
MIDI_1_1_Z=64
MIDI_1_2_X=0
MIDI_1_2_Y=16
MIDI_1_2_Z=
MIDI_1_3_X=33
MIDI_1_3_Y=49
MIDI_1_3_Z=65
MIDI_1_4_X=1
MIDI_1_4_Y=17
MIDI_1_4_Z=
MIDI_1_5_X=34
MIDI_1_5_Y=50
MIDI_1_5_Z=66
MIDI_1_6_X=2
MIDI_1_6_Y=18
MIDI_1_6_Z=
MIDI_1_7_X=35
MIDI_1_7_Y=51
MIDI_1_7_Z=67
MIDI_1_8_X=3
MIDI_1_8_Y=19
MIDI_1_8_Z=
MIDI_1_9_X=36
MIDI_1_9_Y=52
MIDI_1_9_Z=68
MIDI_1_10_X=4
MIDI_1_10_Y=20
MIDI_1_10_Z=
MIDI_1_11_X=37
MIDI_1_11_Y=53
MIDI_1_11_Z=69
MIDI_1_12_X=5
MIDI_1_12_Y=21
MIDI_1_12_Z=
MIDI_1_13_X=38
MIDI_1_13_Y=54
MIDI_1_13_Z=70
MIDI_1_14_X=6
MIDI_1_14_Y=22
MIDI_1_14_Z=
MIDI_1_15_X=39
MIDI_1_15_Y=55
MIDI_1_15_Z=71
MIDI_1_16_X=7
MIDI_1_16_Y=23
MIDI_1_16_Z=
MIDI_1_17_X=58
MIDI_1_17_Y=59
MIDI_1_17_Z=
MIDI_1_18_X=60
MIDI_1_18_Y=61
MIDI_1_18_Z=62
MIDI_1_19_X=43
MIDI_1_19_Y=44
MIDI_1_19_Z=42
MIDI_1_20_X=41
MIDI_1_20_Y=45
MIDI_1_20_Z=
GROUP_1_1_X=32
GROUP_1_1_Y=48
GROUP_1_1_Z=64
GROUP_1_2_X=0
GROUP_1_2_Y=16
GROUP_1_2_Z=
GROUP_1_3_X=33
GROUP_1_3_Y=49
GROUP_1_3_Z=65
GROUP_1_4_X=1
GROUP_1_4_Y=17
GROUP_1_4_Z=
GROUP_1_5_X=34
GROUP_1_5_Y=50
GROUP_1_5_Z=66
GROUP_1_6_X=2
GROUP_1_6_Y=18
GROUP_1_6_Z=
GROUP_1_7_X=35
GROUP_1_7_Y=51
GROUP_1_7_Z=67
GROUP_1_8_X=3
GROUP_1_8_Y=19
GROUP_1_8_Z=
GROUP_1_9_X=36
GROUP_1_9_Y=52
GROUP_1_9_Z=68
GROUP_1_10_X=4
GROUP_1_10_Y=20
GROUP_1_10_Z=
GROUP_1_11_X=37
GROUP_1_11_Y=53
GROUP_1_11_Z=69
GROUP_1_12_X=5
GROUP_1_12_Y=21
GROUP_1_12_Z=
GROUP_1_13_X=38
GROUP_1_13_Y=54
GROUP_1_13_Z=70
GROUP_1_14_X=6
GROUP_1_14_Y=22
GROUP_1_14_Z=
GROUP_1_15_X=39
GROUP_1_15_Y=55
GROUP_1_15_Z=71
GROUP_1_16_X=7
GROUP_1_16_Y=23
GROUP_1_16_Z=
GROUP_1_17_X=58
GROUP_1_17_Y=59
GROUP_1_17_Z=
GROUP_1_18_X=60
GROUP_1_18_Y=61
GROUP_1_18_Z=62
GROUP_1_19_X=43
GROUP_1_19_Y=44
GROUP_1_19_Z=42
GROUP_1_20_X=41
GROUP_1_20_Y=45
GROUP_1_20_Z=
+29 -29
View File
@@ -12,31 +12,31 @@ uniform int iFPS; // output window frames per seconds
uniform int iDemo; // 0/1 if demo mode
uniform int iSeed1; // a random seed assigned at start
uniform vec2 iResolution; // output window resolution in pixels
uniform vec3 iMidi1_1[20]; // all midi inputs defined
uniform vec3 iGroup1_1[20]; // all midi inputs defined
uniform sampler2D iTex0; // available texture (this code output, so feedback)
void main() {
// all available buttons and faders
vec3 b1 = iMidi1_1[0];
vec2 f1 = iMidi1_1[1].xy;
vec3 b2 = iMidi1_1[2];
vec2 f2 = iMidi1_1[3].xy;
vec3 b3 = iMidi1_1[4];
vec2 f3 = iMidi1_1[5].xy;
vec3 b4 = iMidi1_1[6];
vec2 f4 = iMidi1_1[7].xy;
vec3 b5 = iMidi1_1[8];
vec2 f5 = iMidi1_1[9].xy;
vec3 b6 = iMidi1_1[10];
vec2 f6 = iMidi1_1[11].xy;
vec3 b7 = iMidi1_1[12];
vec2 f7 = iMidi1_1[13].xy;
vec3 b8 = iMidi1_1[14];
vec2 f8 = iMidi1_1[15].xy;
vec3 b9 = iMidi1_1[16];
vec3 b10 = iMidi1_1[17];
vec3 b11 = iMidi1_1[18];
vec3 b12 = iMidi1_1[19];
vec3 b1 = iGroup1_1[0];
vec2 f1 = iGroup1_1[1].xy;
vec3 b2 = iGroup1_1[2];
vec2 f2 = iGroup1_1[3].xy;
vec3 b3 = iGroup1_1[4];
vec2 f3 = iGroup1_1[5].xy;
vec3 b4 = iGroup1_1[6];
vec2 f4 = iGroup1_1[7].xy;
vec3 b5 = iGroup1_1[8];
vec2 f5 = iGroup1_1[9].xy;
vec3 b6 = iGroup1_1[10];
vec2 f6 = iGroup1_1[11].xy;
vec3 b7 = iGroup1_1[12];
vec2 f7 = iGroup1_1[13].xy;
vec3 b8 = iGroup1_1[14];
vec2 f8 = iGroup1_1[15].xy;
vec3 b9 = iGroup1_1[16];
vec3 b10 = iGroup1_1[17];
vec3 b11 = iGroup1_1[18];
vec3 b12 = iGroup1_1[19];
// center UV and scale it to ratio
vec2 uv0 = vUV.st;
@@ -47,19 +47,19 @@ void main() {
float circle_dist = 0.1 + 0.9 * f1.x;
float circle_size = 0.1 + 0.9 * f2.x;
vec2 circle_pos = circle_dist * vec2(
sin(iBeats * 2 * PI),
cos(iBeats * 2 * PI)
);
sin(iBeats * 2 * PI),
cos(iBeats * 2 * PI)
);
float circle = 1 - step(circle_size, length(uv1 - circle_pos));
// fader 3, 4 and 5 controls the color
vec3 color = vec3(
f3.x,
f4.x,
f5.x
);
f3.x,
f4.x,
f5.x
);
vec3 out_color = mix(color, 1 - color, circle);
// fader 8 controls the feedback value
fragColor = mix(vec4(out_color, 1), texture(iTex0, vUV.st), f8.x);
}
}
+11 -9
View File
@@ -565,23 +565,24 @@ static bool init_single_program(ShaderProgram *program, unsigned int i,
if (program->midi_lengths.length == 0) {
index1 = 0;
for (unsigned int j = 0; j < state_config->midi_active_counts.length; j++) {
for (unsigned int k = 0; k < state_config->midi_active_counts.values[j];
for (unsigned int j = 0; j < state_config->group_active_counts.length;
j++) {
for (unsigned int k = 0; k < state_config->group_active_counts.values[j];
k++) {
program->midi_lengths.values[index1++] =
state_config->midi_counts.values[j];
state_config->group_counts.values[j];
}
}
program->midi_lengths.length = index1;
}
prefix = config_file_get_str(config, "UNIFORM_MIDI_PREFIX", "iMidi");
prefix = config_file_get_str(config, "UNIFORM_GROUP_PREFIX", "iGroup");
index2 = 0;
for (unsigned int j = 0; j < state_config->midi_active_counts.length; j++) {
for (unsigned int k = 0; k < state_config->midi_active_counts.values[j];
for (unsigned int j = 0; j < state_config->group_active_counts.length; j++) {
for (unsigned int k = 0; k < state_config->group_active_counts.values[j];
k++) {
snprintf(name, STR_LEN, "%s%d_%d", prefix, j + 1, k + 1);
program->imidi_locations[i * program->midi_lengths.length + index2++] =
program->igroup_locations[i * program->midi_lengths.length + index2++] =
glGetUniformLocation(program->programs[i], name);
}
}
@@ -755,7 +756,7 @@ static void use_program(const ShaderProgram *program, int i, bool output,
offset = 0;
for (unsigned int j = 0; j < program->midi_lengths.length; j++) {
write_uniform_multi_3f(
program->imidi_locations[i * program->midi_lengths.length + j],
program->igroup_locations[i * program->midi_lengths.length + j],
program->midi_lengths.values[j], context->values + offset);
offset += program->midi_lengths.values[j];
}
@@ -780,6 +781,7 @@ static void use_program(const ShaderProgram *program, int i, bool output,
}
// set GL_TEXTURE(X) to uniform sampler2D texX
// TODO perform input swap here
for (unsigned int j = 0; j < program->tex_count; j++) {
write_uniform_1i(program->textures_locations[i * program->tex_count + j],
j);
@@ -805,7 +807,7 @@ void shaders_init(ShaderProgram *program, const Project *project,
config_file_get_int(&project->config, "SUB_TYPE_COUNT", 0);
program->in_count = config_file_get_int(&project->config, "IN_COUNT", 0);
program->sub_variant_count = project->state_config.state_max;
program->active_count = project->state_config.midi_active_counts.length;
program->active_count = project->state_config.group_active_counts.length;
program->midi_lengths.length = 0;
#ifdef VIDEO_IN
+111 -115
View File
@@ -15,7 +15,7 @@
static void safe_midi_write(MidiDevice midi, unsigned int code,
unsigned char value) {
if (code != UNSET_MIDI_CODE) {
if (code != UNSET_MIDI_CODE && code < 1000) {
midi_write(midi, code, value);
}
}
@@ -54,11 +54,11 @@ static void update_active(const Context *context, StateConfig state_config,
MidiDevice midi, bool beat_active) {
unsigned int k;
for (unsigned int i = 0; i < state_config.midi_active_counts.length; i++) {
for (unsigned int j = 0; j < state_config.midi_active_counts.values[i];
for (unsigned int i = 0; i < state_config.group_active_counts.length; i++) {
for (unsigned int j = 0; j < state_config.group_active_counts.values[i];
j++) {
k = state_config.midi_active_offsets.values[i] + j;
safe_midi_write(midi, state_config.midi_active_codes.values[k],
k = state_config.group_active_offsets.values[i] + j;
safe_midi_write(midi, state_config.group_active_codes.values[k],
context->active[i] == j && beat_active ? MIDI_MAX : 0);
}
}
@@ -70,12 +70,12 @@ static void update_values(const Context *context, StateConfig state_config,
unsigned int k;
unsigned int part;
for (unsigned int i = 0; i < state_config.midi_codes.length; i++) {
for (unsigned int i = 0; i < state_config.codes.length; i++) {
j = i / 3;
part = arr_uint_remap_index(state_config.midi_offsets, &j);
part = arr_uint_remap_index(state_config.group_offsets, &j);
k = state_config.values_offsets.values[part] +
context->active[part] * state_config.midi_counts.values[part] + j;
safe_midi_write(midi, state_config.midi_codes.values[i],
context->active[part] * state_config.group_counts.values[part] + j;
safe_midi_write(midi, state_config.codes.values[i],
context->values[k][i % 3] * MIDI_MAX);
}
}
@@ -90,17 +90,16 @@ static void randomize(Context *context, StateConfig state_config) {
unsigned int l;
unsigned int part;
for (unsigned int i = 0; i < state_config.midi_codes.length; i++) {
for (unsigned int i = 0; i < state_config.codes.length; i++) {
j = i / 3;
part = arr_uint_remap_index(state_config.midi_offsets, &j);
for (unsigned int k = 0; k < state_config.midi_active_counts.values[part];
part = arr_uint_remap_index(state_config.group_offsets, &j);
for (unsigned int k = 0; k < state_config.group_active_counts.values[part];
k++) {
l = state_config.values_offsets.values[part] +
k * state_config.midi_counts.values[part] + j;
k * state_config.group_counts.values[part] + j;
if (arr_uint_index_of(state_config.fader_codes,
state_config.midi_codes.values[i]) !=
ARRAY_NOT_FOUND) {
state_config.codes.values[i]) != ARRAY_NOT_FOUND) {
context->values[l][i % 3] = (float)rand_uint(MIDI_MAX + 1) / MIDI_MAX;
} else {
context->values[l][i % 3] = rand_uint(2) == 1 ? 1 : 0;
@@ -137,7 +136,7 @@ static void load_from_file(Context *context, StateConfig state_config,
context->state.values[i] = config_file_get_int(&saved_state, key, 0);
}
for (unsigned int i = 0; i < state_config.midi_active_counts.length; i++) {
for (unsigned int i = 0; i < state_config.group_active_counts.length; i++) {
snprintf(key, STR_LEN, "active_%d", i);
context->active[i] = config_file_get_int(&saved_state, key, 0);
}
@@ -196,7 +195,7 @@ static void save_to_file(const Context *context, StateConfig state_config,
context->state.values[i]);
}
for (unsigned int i = 0; i < state_config.midi_active_counts.length; i++) {
for (unsigned int i = 0; i < state_config.group_active_counts.length; i++) {
snprintf(lines.values[lines.length++], STR_LEN, "active_%d=%d", i,
context->active[i]);
}
@@ -267,62 +266,62 @@ void state_parse_config(StateConfig *state_config, const ConfigFile *config) {
config_file_get_int(config, name, UNSET_MIDI_CODE);
}
state_config->midi_active_counts.length = state_config->midi_counts.length =
state_config->midi_active_offsets.length =
state_config->midi_offsets.length =
state_config->group_active_counts.length = state_config->group_counts.length =
state_config->group_active_offsets.length =
state_config->group_offsets.length =
state_config->values_offsets.length =
config_file_get_int(config, "MIDI_COUNT", 0);
config_file_get_int(config, "GROUP_COUNT", 0);
count = 0;
for (unsigned int i = 0; i < state_config->midi_active_counts.length; i++) {
snprintf(name, STR_LEN, "MIDI_%d_ACTIVE_COUNT", i + 1);
state_config->midi_active_counts.values[i] =
for (unsigned int i = 0; i < state_config->group_active_counts.length; i++) {
snprintf(name, STR_LEN, "GROUP_%d_ACTIVE_COUNT", i + 1);
state_config->group_active_counts.values[i] =
config_file_get_int(config, name, 1);
state_config->midi_active_offsets.values[i] = count;
count += state_config->midi_active_counts.values[i];
state_config->group_active_offsets.values[i] = count;
count += state_config->group_active_counts.values[i];
}
state_config->midi_active_codes.length = count;
state_config->group_active_codes.length = count;
for (unsigned int i = 0; i < state_config->midi_active_counts.length; i++) {
for (unsigned int j = 0; j < state_config->midi_active_counts.values[i];
for (unsigned int i = 0; i < state_config->group_active_counts.length; i++) {
for (unsigned int j = 0; j < state_config->group_active_counts.values[i];
j++) {
snprintf(name, STR_LEN, "MIDI_%d_ACTIVE_%d", i + 1, j + 1);
state_config->midi_active_codes
.values[state_config->midi_active_offsets.values[i] + j] =
snprintf(name, STR_LEN, "GROUP_%d_ACTIVE_%d", i + 1, j + 1);
state_config->group_active_codes
.values[state_config->group_active_offsets.values[i] + j] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
}
}
count = 0;
offset = 0;
for (unsigned int i = 0; i < state_config->midi_counts.length; i++) {
snprintf(name, STR_LEN, "MIDI_%d_COUNT", i + 1);
state_config->midi_counts.values[i] = config_file_get_int(config, name, 0);
state_config->midi_offsets.values[i] = count;
for (unsigned int i = 0; i < state_config->group_counts.length; i++) {
snprintf(name, STR_LEN, "GROUP_%d_COUNT", i + 1);
state_config->group_counts.values[i] = config_file_get_int(config, name, 0);
state_config->group_offsets.values[i] = count;
state_config->values_offsets.values[i] = offset;
offset += state_config->midi_counts.values[i] *
state_config->midi_active_counts.values[i];
count += state_config->midi_counts.values[i];
offset += state_config->group_counts.values[i] *
state_config->group_active_counts.values[i];
count += state_config->group_counts.values[i];
}
state_config->value_count = offset;
state_config->midi_codes.length = count * 3;
state_config->codes.length = count * 3;
for (unsigned int i = 0; i < state_config->midi_counts.length; i++) {
offset = state_config->midi_offsets.values[i];
for (unsigned int j = 0; j < state_config->midi_counts.values[i]; j++) {
snprintf(name, STR_LEN, "MIDI_%d_%d_X", i + 1, j + 1);
state_config->midi_codes.values[(offset + j) * 3] =
for (unsigned int i = 0; i < state_config->group_counts.length; i++) {
offset = state_config->group_offsets.values[i];
for (unsigned int j = 0; j < state_config->group_counts.values[i]; j++) {
snprintf(name, STR_LEN, "GROUP_%d_%d_X", i + 1, j + 1);
state_config->codes.values[(offset + j) * 3] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
snprintf(name, STR_LEN, "MIDI_%d_%d_Y", i + 1, j + 1);
state_config->midi_codes.values[(offset + j) * 3 + 1] =
snprintf(name, STR_LEN, "GROUP_%d_%d_Y", i + 1, j + 1);
state_config->codes.values[(offset + j) * 3 + 1] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
snprintf(name, STR_LEN, "MIDI_%d_%d_Z", i + 1, j + 1);
state_config->midi_codes.values[(offset + j) * 3 + 2] =
snprintf(name, STR_LEN, "GROUP_%d_%d_Z", i + 1, j + 1);
state_config->codes.values[(offset + j) * 3 + 2] =
config_file_get_int(config, name, UNSET_MIDI_CODE);
}
}
@@ -343,66 +342,63 @@ void state_parse_config(StateConfig *state_config, const ConfigFile *config) {
config_file_get_str(config, "SAVE_FILE_PREFIX", "forge_save"),
STR_LEN);
state_config->hotkey_randomize =
config_file_get_int(config, "HOTKEY_RANDOMIZE", 82);
state_config->hotkey_reset =
config_file_get_int(config, "HOTKEY_RESET", 1082);
state_config->hotkey_demo = config_file_get_int(config, "HOTKEY_DEMO", 68);
state_config->hotkey_autorand =
config_file_get_int(config, "HOTKEY_AUTORAND", 65);
state_config->hotkey_autorand_down =
config_file_get_int(config, "HOTKEY_AUTORAND_DOWN", 263);
state_config->hotkey_autorand_up =
config_file_get_int(config, "HOTKEY_AUTORAND_UP", 262);
state_config->hotkey_tempo_down =
config_file_get_int(config, "HOTKEY_TEMPO_DOWN", 264);
state_config->hotkey_tempo_up =
config_file_get_int(config, "HOTKEY_TEMPO_UP", 265);
state_config->key_randomize =
config_file_get_int(config, "KEY_RANDOMIZE", 1082);
state_config->key_reset = config_file_get_int(config, "KEY_RESET", 11082);
state_config->key_demo = config_file_get_int(config, "KEY_DEMO", 1068);
state_config->key_autorand =
config_file_get_int(config, "KEY_AUTORAND", 1065);
state_config->key_autorand_down =
config_file_get_int(config, "KEY_AUTORAND_DOWN", 1263);
state_config->key_autorand_up =
config_file_get_int(config, "KEY_AUTORAND_UP", 1262);
state_config->key_tempo_down =
config_file_get_int(config, "KEY_TEMPO_DOWN", 1264);
state_config->key_tempo_up =
config_file_get_int(config, "KEY_TEMPO_UP", 1265);
if (config_file_has(config, "HOTKEY_LOAD_COUNT")) {
state_config->hotkey_load.length =
config_file_get_int(config, "HOTKEY_LOAD_COUNT", 0);
if (config_file_has(config, "KEY_LOAD_COUNT")) {
state_config->key_load.length =
config_file_get_int(config, "KEY_LOAD_COUNT", 0);
for (unsigned int i = 0; i < state_config->hotkey_load.length; i++) {
snprintf(name, STR_LEN, "HOTKEY_LOAD_%d", i + 1);
state_config->hotkey_load.values[i] =
config_file_get_int(config, name, 0);
for (unsigned int i = 0; i < state_config->key_load.length; i++) {
snprintf(name, STR_LEN, "KEY_LOAD_%d", i + 1);
state_config->key_load.values[i] = config_file_get_int(config, name, 0);
}
} else {
state_config->hotkey_load.length = 10;
state_config->hotkey_load.values[0] = 49;
state_config->hotkey_load.values[1] = 50;
state_config->hotkey_load.values[2] = 51;
state_config->hotkey_load.values[3] = 52;
state_config->hotkey_load.values[4] = 53;
state_config->hotkey_load.values[5] = 54;
state_config->hotkey_load.values[6] = 55;
state_config->hotkey_load.values[7] = 56;
state_config->hotkey_load.values[8] = 57;
state_config->hotkey_load.values[9] = 48;
state_config->key_load.length = 10;
state_config->key_load.values[0] = 1049;
state_config->key_load.values[1] = 1050;
state_config->key_load.values[2] = 1051;
state_config->key_load.values[3] = 1052;
state_config->key_load.values[4] = 1053;
state_config->key_load.values[5] = 1054;
state_config->key_load.values[6] = 1055;
state_config->key_load.values[7] = 1056;
state_config->key_load.values[8] = 1057;
state_config->key_load.values[9] = 1048;
}
if (config_file_has(config, "HOTKEY_SAVE_COUNT")) {
state_config->hotkey_save.length =
config_file_get_int(config, "HOTKEY_SAVE_COUNT", 0);
if (config_file_has(config, "KEY_SAVE_COUNT")) {
state_config->key_save.length =
config_file_get_int(config, "KEY_SAVE_COUNT", 0);
for (unsigned int i = 0; i < state_config->hotkey_save.length; i++) {
snprintf(name, STR_LEN, "HOTKEY_SAVE_%d", i + 1);
state_config->hotkey_save.values[i] =
config_file_get_int(config, name, 0);
for (unsigned int i = 0; i < state_config->key_save.length; i++) {
snprintf(name, STR_LEN, "KEY_SAVE_%d", i + 1);
state_config->key_save.values[i] = config_file_get_int(config, name, 0);
}
} else {
state_config->hotkey_save.length = 10;
state_config->hotkey_save.values[0] = 1049;
state_config->hotkey_save.values[1] = 1050;
state_config->hotkey_save.values[2] = 1051;
state_config->hotkey_save.values[3] = 1052;
state_config->hotkey_save.values[4] = 1053;
state_config->hotkey_save.values[5] = 1054;
state_config->hotkey_save.values[6] = 1055;
state_config->hotkey_save.values[7] = 1056;
state_config->hotkey_save.values[8] = 1057;
state_config->hotkey_save.values[9] = 1048;
state_config->key_save.length = 10;
state_config->key_save.values[0] = 11049;
state_config->key_save.values[1] = 11050;
state_config->key_save.values[2] = 11051;
state_config->key_save.values[3] = 11052;
state_config->key_save.values[4] = 11053;
state_config->key_save.values[5] = 11054;
state_config->key_save.values[6] = 11055;
state_config->key_save.values[7] = 11056;
state_config->key_save.values[8] = 11057;
state_config->key_save.values[9] = 11048;
}
}
@@ -449,11 +445,11 @@ void state_midi_event(Context *context, StateConfig state_config,
}
// ACTIVE CHANGE
i = arr_uint_index_of(state_config.midi_active_codes, code);
i = arr_uint_index_of(state_config.group_active_codes, code);
if (i != ARRAY_NOT_FOUND) {
found = true;
if (value > 0) {
part = arr_uint_remap_index(state_config.midi_active_offsets, &i);
part = arr_uint_remap_index(state_config.group_active_offsets, &i);
context->active[part] = i;
update_active(context, state_config, midi, true);
update_values(context, state_config, midi);
@@ -461,13 +457,13 @@ void state_midi_event(Context *context, StateConfig state_config,
}
// VALUE CHANGE
i = arr_uint_index_of(state_config.midi_codes, code);
i = arr_uint_index_of(state_config.codes, code);
if (i != ARRAY_NOT_FOUND) {
found = true;
j = i / 3;
part = arr_uint_remap_index(state_config.midi_offsets, &j);
part = arr_uint_remap_index(state_config.group_offsets, &j);
k = state_config.values_offsets.values[part] +
context->active[part] * state_config.midi_counts.values[part] + j;
context->active[part] * state_config.group_counts.values[part] + j;
if (arr_uint_index_of(state_config.fader_codes, code) != ARRAY_NOT_FOUND) {
context->values[k][i % 3] = (float)value / MIDI_MAX;
@@ -504,40 +500,40 @@ void state_key_event(Context *context, StateConfig state_config,
unsigned int code, MidiDevice midi) {
unsigned int index;
if (code == state_config.hotkey_randomize) {
if (code == state_config.key_randomize) {
log_info("[%d] Randomized", code);
randomize(context, state_config);
update_values(context, state_config, midi);
} else if (code == state_config.hotkey_reset) {
} else if (code == state_config.key_reset) {
log_info("[%d] Reset", code);
reset(context);
update_values(context, state_config, midi);
} else if (code == state_config.hotkey_demo) {
} else if (code == state_config.key_demo) {
log_info((context->demo ? "[%d] Demo OFF" : "[%d] Demo ON"), code);
context->demo = !context->demo;
} else if (code == state_config.hotkey_autorand) {
} else if (code == state_config.key_autorand) {
log_info(
(context->auto_random ? "[%d] Auto Random OFF" : "[%d] Auto Random ON"),
code);
context->auto_random = !context->auto_random;
} else if (code == state_config.hotkey_autorand_down) {
} else if (code == state_config.key_autorand_down) {
if (context->auto_random_cycle > 1) {
context->auto_random_cycle -= 1;
}
log_info("[%d] Auto Random Cycle: %d", code, context->auto_random_cycle);
} else if (code == state_config.hotkey_autorand_up) {
} else if (code == state_config.key_autorand_up) {
context->auto_random_cycle += 1;
log_info("[%d] Auto Random Cycle: %d", code, context->auto_random_cycle);
} else if (code == state_config.hotkey_tempo_up) {
} else if (code == state_config.key_tempo_up) {
tempo_set(&context->tempo, context->tempo.tempo + 1);
log_info("[%d] Tempo: %f", code, context->tempo);
} else if (code == state_config.hotkey_tempo_down) {
} else if (code == state_config.key_tempo_down) {
if (context->tempo.tempo > 0) {
tempo_set(&context->tempo, context->tempo.tempo - 1);
}
log_info("[%d] Tempo: %f", code, context->tempo);
} else {
index = arr_uint_index_of(state_config.hotkey_load, code);
index = arr_uint_index_of(state_config.key_load, code);
if (index != ARRAY_NOT_FOUND) {
log_info("[%d] Loading state %d", code, index + 1);
@@ -545,7 +541,7 @@ void state_key_event(Context *context, StateConfig state_config,
return;
}
index = arr_uint_index_of(state_config.hotkey_save, code);
index = arr_uint_index_of(state_config.key_save, code);
if (index != ARRAY_NOT_FOUND) {
log_info("[%d] Saving state %d", code, index + 1);
+17 -17
View File
@@ -116,7 +116,7 @@ typedef struct ShaderProgram {
GLuint iactive_locations[ARRAY_SIZE];
UintArray midi_lengths;
GLuint imidi_locations[ARRAY_SIZE];
GLuint igroup_locations[ARRAY_SIZE];
GLuint vpos_locations[ARRAY_SIZE];
@@ -240,12 +240,12 @@ typedef struct StateConfig {
UintArray select_page_codes;
UintArray select_item_codes;
UintArray select_frag_codes;
UintArray midi_active_counts;
UintArray midi_active_offsets;
UintArray midi_active_codes;
UintArray midi_counts;
UintArray midi_offsets;
UintArray midi_codes;
UintArray group_active_counts;
UintArray group_active_offsets;
UintArray group_active_codes;
UintArray group_counts;
UintArray group_offsets;
UintArray codes;
UintArray fader_codes;
UintArray values_offsets;
@@ -255,17 +255,17 @@ typedef struct StateConfig {
char save_file_prefix[STR_LEN];
unsigned int hotkey_randomize;
unsigned int hotkey_reset;
unsigned int hotkey_demo;
unsigned int hotkey_autorand;
unsigned int hotkey_autorand_up;
unsigned int hotkey_autorand_down;
unsigned int hotkey_tempo_up;
unsigned int hotkey_tempo_down;
unsigned int key_randomize;
unsigned int key_reset;
unsigned int key_demo;
unsigned int key_autorand;
unsigned int key_autorand_up;
unsigned int key_autorand_down;
unsigned int key_tempo_up;
unsigned int key_tempo_down;
UintArray hotkey_load;
UintArray hotkey_save;
UintArray key_load;
UintArray key_save;
} StateConfig;
typedef struct StateBackgroundWriteArgs {
+1 -1
View File
@@ -199,7 +199,7 @@ static bool request_buffers(VideoCapture *video_capture) {
reqbuf.type = buf_type;
reqbuf.memory = V4L2_MEMORY_MMAP;
reqbuf.count = 2;
reqbuf.count = 2; // TODO buffer array with count from parameters
if (ioctl(video_capture->fd, VIDIOC_REQBUFS, &reqbuf) == -1) {
ioctl_error(video_capture, "VIDIOC_REQBUFS",
+5 -5
View File
@@ -157,15 +157,15 @@ unsigned int window_read_key(int key, int action, int mods) {
key == GLFW_KEY_RIGHT_ALT) {
return 0;
}
result = key;
result = 1000 + key;
if ((mods & GLFW_MOD_SHIFT) > 0) {
result += 1000;
}
if ((mods & GLFW_MOD_CONTROL) > 0) {
result += 10000;
}
if ((mods & GLFW_MOD_ALT) > 0) {
if ((mods & GLFW_MOD_CONTROL) > 0) {
result += 100000;
}
if ((mods & GLFW_MOD_ALT) > 0) {
result += 1000000;
}
return result;
}