refactor: not overlaping keyboard and midi
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@@ -13,8 +13,8 @@ out vec4 fragColor;
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subroutine uniform src_stage_sub src_stage;
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uniform int iSeed3;
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uniform vec3 iMidi1_1[6];
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uniform vec3 iGroup1_1[6];
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void main() {
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fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy);
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fragColor = src_stage(vUV, iSeed3, iGroup1_1[0], iGroup1_1[1].xy, iGroup1_1[2], iGroup1_1[3].xy, iGroup1_1[4], iGroup1_1[5].xy);
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}
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