refactor: not overlaping keyboard and midi
Clang Lint CI / lint-no-video (push) Successful in 1m0s
Clang Build CI / run-no-video (push) Successful in 1m0s
Clang Build CI / run-video (push) Successful in 1m1s
Clang Build CI / build-release (push) Successful in 1m56s
Clang Lint CI / lint-video (push) Successful in 1m59s

This commit is contained in:
2026-05-14 22:27:39 +02:00
parent 28b87d316a
commit 6abf050bcc
16 changed files with 499 additions and 420 deletions
+2 -2
View File
@@ -14,8 +14,8 @@ out vec4 fragColor;
uniform sampler2D iTex7;
uniform sampler2D iTex9;
uniform int iSeed5;
uniform vec3 iMidi2_1[7];
uniform vec3 iGroup2_1[7];
void main() {
fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iMidi2_1[0], iMidi2_1[1].xy, iMidi2_1[2], iMidi2_1[3].xy, iMidi2_1[4], iMidi2_1[5].xy, iMidi2_1[6]);
fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iGroup2_1[0], iGroup2_1[1].xy, iGroup2_1[2], iGroup2_1[3].xy, iGroup2_1[4], iGroup2_1[5].xy, iGroup2_1[6]);
}