refactor: not overlaping keyboard and midi
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@@ -14,8 +14,8 @@ out vec4 fragColor;
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uniform sampler2D iTex7;
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uniform sampler2D iTex9;
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uniform int iSeed5;
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uniform vec3 iMidi2_1[7];
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uniform vec3 iGroup2_1[7];
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void main() {
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fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iMidi2_1[0], iMidi2_1[1].xy, iMidi2_1[2], iMidi2_1[3].xy, iMidi2_1[4], iMidi2_1[5].xy, iMidi2_1[6]);
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fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iGroup2_1[0], iGroup2_1[1].xy, iGroup2_1[2], iGroup2_1[3].xy, iGroup2_1[4], iGroup2_1[5].xy, iGroup2_1[6]);
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}
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