refactor: not overlaping keyboard and midi
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@@ -16,11 +16,11 @@ uniform int iDemo;
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uniform sampler2D iTex9;
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uniform sampler2D iTex10;
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uniform int iSeed7;
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uniform vec3 iMidi3_1[2];
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uniform vec3 iGroup3_1[2];
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void main() {
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float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
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bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
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float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed7);
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bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed7 + 10);
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vec4 color_a = texture(iTex9, vUV);
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vec4 color_b = texture(iTex10, vUV);
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