refactor: not overlaping keyboard and midi
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This commit is contained in:
2026-05-14 22:27:39 +02:00
parent 28b87d316a
commit 6abf050bcc
16 changed files with 499 additions and 420 deletions
+3 -3
View File
@@ -16,11 +16,11 @@ uniform int iDemo;
uniform sampler2D iTex9;
uniform sampler2D iTex10;
uniform int iSeed7;
uniform vec3 iMidi3_1[2];
uniform vec3 iGroup3_1[2];
void main() {
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed7);
bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed7 + 10);
vec4 color_a = texture(iTex9, vUV);
vec4 color_b = texture(iTex10, vUV);