refactor: not overlaping keyboard and midi
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@@ -14,16 +14,16 @@ out vec4 fragColor;
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uniform sampler2D iTex11;
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uniform sampler2D iTex0;
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uniform int iSeed8;
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uniform vec3 iMidi2_3[7];
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uniform vec3 iMidi3_1[2];
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uniform vec3 iGroup2_3[7];
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uniform vec3 iGroup3_1[2];
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uniform int iDemo;
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uniform int iAutoRand;
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void main() {
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vec4 color = fx_stage(vUV, iTex11, iTex0, iSeed8, iMidi2_3[0], iMidi2_3[1].xy, iMidi2_3[2], iMidi2_3[3].xy, iMidi2_3[4], iMidi2_3[5].xy, iMidi2_3[6]);
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vec4 color = fx_stage(vUV, iTex11, iTex0, iSeed8, iGroup2_3[0], iGroup2_3[1].xy, iGroup2_3[2], iGroup2_3[3].xy, iGroup2_3[4], iGroup2_3[5].xy, iGroup2_3[6]);
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if (iDemo < 1 && iAutoRand < 1) {
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color = mix(color, vec4(0), iMidi3_1[0].y);
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color = mix(color, vec4(0), iGroup3_1[0].y);
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}
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fragColor = color;
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